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nbohr1more

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Everything posted by nbohr1more

  1. I suspect that any Dark Mod convergence with any Thief "source code" project (OPDE?) would have to be well after Doom 3 has been made Open Source (and by other interested parties). The current team can barely keep-up with TDM itself. If anything like this were ever to happen, this would be my speculation about it's life-cycle: 1) Doom 3 goes GPL 2) "Other interested Id Tech 4 enthusiasts" add features such as Light Maps and more flexible map construction methods that would make the mission converter less of a project. 3) OPDE is completed and plays Thief fan missions. All Thief commercial assets are replaced (textures, voices, etc). 4) The OGRE renderer in OPDE is replaced with the Id Tech 4 renderer 5) OPDE adds Id Tech 4 physics (or whatever physics may have been integrated into Id Tech 4) 6) OPDE adds Id Tech 4 sound 7) OPDE adds Id Tech 4 SDK (AI, Entity Management, Scripting, etc) and begins moving AI code there 8) A billion years later... All OPDE AI code runs from within the Doom 3 SDK framework 9) Code is ported into The Dark Mod as a legacy mode That's my estimation of the scope of these "wishes". I'm sure someone will come along and correct my guesswork.
  2. To satisfy the minds of idle speculators, "What driver version is installed?" and "Is V-Sync enabled (some older Catalyst versions don't like v-sync and OpenGL)?"
  3. A related Doom3world topic (new)? http://www.doom3world.org/phpbb2/viewtopic.php?t=24150 (Interesting new findings about the particle editor or something well known?)
  4. NHAT 3-3 details: I don't know whether anything else about this mission is being looked at but I saw that lost_soul (and some other Linux users) regularly dmap missions after download to ensure OS compatibility. When I tried to dmap NHAT the result was not pretty and I recall they were similar to lost_soul's. Mortem Desino warned against dmapping the mission. Quote from the NHAT thread I wonder if the map could be adjusted and compiled with the 4GB executable patch? (It would be really cool if some new v1.03 "features" could be used in this map as well )
  5. Sure but you could the location settings to setup zones I believe? Even if you had to make a table of values, reading a table is much less CPU intensive than what the dynamic Light Gem is doing, no?
  6. Light Gem question: Is there a way to "map" the light in a zone such that AI do not have to calculate the Light Gem values in real-time? (Yes, this would only be for areas with static lighting.) Eg: If you are here, your light gem = value x. Possible with scripting? AI Question: Is there an easy way to transition an AI to a func_animate and vice-versa? (Curiosity will probably kill the cat... )
  7. I'm pretty sure that I recall another thread where this was found to be hard-coded for Linux in v1.02...
  8. It looks like that CVAR is intended to be invoked in the launch string. (Alternatively you could create an autoexec.cfg with the CVAR). If that fails... some sort of logging to track this down better?
  9. I'm sorry to hear that you are troubled by the lack of sexual orientation choices in your preferred social mediums. Not to sound too much like a Social Darwinist but those site operate by the grinding wheels of mass-market capitalism. If you are not a large "target market" they don't care. Your efforts would be better served by building a social network designed from the ground up for your orientation. I personally don't think that folks should randomly search social networks to get in contact with others for sexual purposes. If you are using a "friend of a friend" method to find hook-ups then you should do more research before bothering this person. If you are Asexual, I can't really see the logistical distinction between someone who doesn't want to be "hit on" verses someone who doesn't want to be "addressed as a heterosexual". Are you offended by jokes or images that presume the audience is heterosexual and would enjoy them? What extra convenience would having a distinct "Asexual" category have over some general statement on your profile that says "Don't hit on me! Not interested!" which even many hetero or homosexuals would utilize? Finally (after reviewing some of the material in those videos), I am having trouble empathizing with the "plight" of Asexual people. Many folks have gotten themselves into a great deal of trouble by succumbing to their sexuality; to be free from those compulsions takes you out of many risk pools. Further, you a less one appetite that must be fed... you only have to worry about breathing, eating, (gambling, smoking, alcohol, etc). You do not need to tell anyone about your sexual preference and if your friends bother you about it then set them straight. It just doesn't seem like that bad of problem to have and in-fact is strongly presented in the videos as "NOT A PROBLEM". As long as you make sure to maintain contact with Intelligent and Mature people then you should not run into fools who want to discuss your sexuality ad nauseum or try to convert you. The only question I would ever ask an Asexual if granted the liberty is "Have you ever forcibly tried to follow the route mechanics of sexual stimulation to attempt to automatically invoke an orgasm? If not, would you be willing to do so for the sake of scientific study?" It would be interesting to know whether proclaimed "Asexuals" can enjoy an orgasm or if there are Asexual folks that can enjoy them but choose not to?
  10. Have you already gone over all the leak causes listed here: http://wiki.thedarkmod.com/index.php?title=Leaking_maps
  11. You folks are under too much stress. You need to play some multi-player FPS's and blow each other up with BFG's
  12. Ah HA HA HA! Classic! You should've written memoirs: Day 6 in the mines: I finally planted mushroom 412. I haven't seen world ambient in days... I made an NPC drink from a dirty puddle so I could live vicariously in a moment of refreshment...
  13. nbohr1more

    Onlive

    The only thing I would like this service for would be to try something not currently possible with a standalone PC like; 1) A Ray-Traced game 2) An ENORMOUS open-world game 3) VERY complex AI in a RPG or Thief-like game Essentially a peek into the future.
  14. They don't have the metallic sheen of worn old tracks but that may be intentional (rusty corroded unused tracks)?
  15. I can see why Tels was doing some LOD experiments with Mushrooms. That is definitely a good usage case: "up-close nice and round, far away a little decal blob". Too bad you can't automatically update old maps with LOD replacements. I don't think grayman would want to go through the pain of placing those again...
  16. nbohr1more

    TTFN

    Sorry to hear that Ungoliant. I wish you good luck on your journeys and prospects.
  17. Thanks for the kind words fllood. I would feel a bit self-aggrandizing to make such a suggestion but I would not object to having my articles linked in the news area... The Mod authors and Mission authors are first and foremost "the real news" around these parts. (I am just coasting on their fumes ... ) I do wish I could've done a v1.03 features sneak-peek article for the Top 10 voting but it's understandable that they want to keep a low profile until everything is settled and working. (I don't even know if I could've written a proper article anyway because of my continued diminished PC time... We will see if HappyCheeze or someone else comes around and does the "Release" article thus saving me a lot of stress ...but also sparing me the joy of it... ) All I know is I will be amongst the happiest TDM enthusiasts when the News area says "Dark Mod v1.03 released!" no matter who posts it. (We'll see how long I get away with these interviews, I'm having too much fun for this gig to last )
  18. Yep. Greebo needs to add a "Bikerdude-ize" feature to Dark Radiant
  19. I've been so limited with my "at home" PC time that I now have a backlog of missions to complete but having another Sotha mission in my to-do list is a good thing indeed !!! Looks great!
  20. Maybe the new Boost libraries or the Stim Response memory leak fixes help too? (Edit I love bug tracker )
  21. As long as it's only for dmapping it should be OK. I will say though that Biker was reporting ram usage below the 2GB 32bit application limit (in Windows) so this patch would even help with maps that use a little over 1GB for the players... Still risky to advise it for players though... Mappers OTOH it seems pretty safe. (It's either the patch or switching to Linux)
  22. LEGION brought up the tool as a way to improve end-user performance for playing the mod. Everyone (myself included) thought it was a bad idea because more RAM doesn't always equal faster FPS and it would lead to having a large number of end-users running a questionably stable (and unsupported) configuration. Then Biker ran up against this internal memory limit when dmapping his map and Ungoliant suggested that he try the patch (and I recommended adding the /LARGEADDRESSAWARE switch for good measure in case the patch doesn't cover that). LEGION has requested that Biker add a cat to his mission in repayment
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