Jump to content
The Dark Mod Forums

nbohr1more

Development Role
  • Posts

    12132
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by nbohr1more

  1. atioglxx.dll is part of the ATI driver. Now that I think of it, you could try this: 1) Download the ATI 4000 series driver at VisionTek 2) Start the installer but cancel it after it has extracted to a directory on your drive 3) Find the Bin folder in that extracted directory (I'm pretty sure that's it, I will have to verify later) 4) Find atioglxx.dl_ 5) Copy the path to that folder into your Windows clipboard 6) Run "cmd" (command prompt) 7) Type cd and past the path from your Windows clipboard then press enter 8) Type expand atioglxx.dl_ atioglxx.dll 9) Copy the new atioglxx.dll into your Doom 3 base directory This will allow you to use the VisionTek specific ATI OpenGL driver just for Doom 3 and won't affect other games. I will still recommend that you update your motherboard drivers as video drivers depend on interactions with chipset resources.
  2. While I am looking forward to Serpentine's work I took another look at EMBM in Doom 3 and it doesn't look as cumbersome as I thought it was. The shader vfp code in this forum post is irrelevant as I believe it is already in the GLProgs (?) so all you would need to do is follow suit with the elements in the material definition. Take a look if you wanna play with it: http://www.doom3worl...=14158&p=128651 (second post by OrbWeaver btw... )
  3. Can you tell my employer to stop blocking youtube so I can see some of these cool posts before I return to the dungeon (home). (I'm a terrible employee )
  4. Usually VisionTek is fine with vanilla ATI drivers so that suggestion was a long-shot. I have an AGP card from Sapphire that just doesn't work right for a couple of specific games unless I install an old Sapphire specific driver. You could try updating your motherboard drivers instead as I don't believe that has yet been tried.
  5. Shaz went through some of these steps in The Alchemist thread and another thread labeled "Why wont these 3 mission start" (approximately). She is posting in windowed mode because that is her best chance of capturing the error. If it's not her ATI driver, then the motherboard chipset driver is the only thing left... (Unless you wanna cut your map into pieces until she finds the bad object like grayman did...)
  6. That still looks like an ATI driver behavior to me. I see that VisionTek only offers one driver revision, perhaps that is the only driver that is really compliant with your card. Have you tried the VisionTek specific driver? http://www.visiontek.com/downloads.html
  7. Maybe I'm off-the-rails but I thought we were discussing making the whole orb look like reflective Gold? Like a better version of what Fidcal attempted: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page__view__findpost__p__235266
  8. Cubemap's are not usually that expensive as it is really just six textures being rendered depending on orientation. Tels did bring-up a valid concern though, the reflection will not change with the environment. It will have to be a kind of generic reflection. I thought that some of those were present already in Doom 3 but if not you'd have to create some generic room and capture an envshot then blur all the captured images. I think Tels was worried that you were applying the Cubemaps to every gem on the model... If that is the case, yes that is overkill. There is also a native EMBM shader vfp which might even look better but that one probably is too expensive. (Mostly just too cumbersome to call it in a material). (Take a look at what is already available in the env directory for Doom 3 base, I'm pretty sure that generic reflections are in there...). Edit: If you think about it, golden loot items are stationary anyway so a cubemap for any container is all that's needed. Eg: cubemap for footlocker interior, cubemap for cabinet interior, etc.
  9. I wouldn't completely discount the efforts of the TDM team to improve performance prior to Open-Source, ...when SDK bugs are fixed things can potentially perform better... (I won't argue that any more performance could've been squeezed in v1.02 for your map, you're probably amongst the best squeezers AFAIK )
  10. AI regenerative health when "ITO" is in effect? (that's probably a terrible hack )
  11. "Shadowhide, he doesn't like The Dark Mod" (Copyright 2010 Shadowhide Opinion Factory)
  12. Maybe modify the "Interleaved Thinking Optimizations" so that the think interval is increased near visportals?
  13. One of the great possibilities is that the Open Source community will see the potential of a fully dynamic unified light system and appreciate it as much as Intel does for their tech demos. Right now TDM seems to be the primary driver of SDK changes and Editor improvement. If the folks who went whole-hog with Quake 3 (Xreal, etc) decide to put the same efforts into Doom 3, then the TDM team won't have to shoulder all that burden to improve the graphics themselves but instead can pick and choose from what the community has contributed to the engine.
  14. Wow! Your apprenticeship under Melan seems pretty evident in the changes to the look of the city. Quite a change but definitely still Bikerdude quality!
  15. Maybe the AI are sad that there are no ladies (couldn't resist)
  16. I wonder if you could use the Cut-Scene tools to record a timeDemo of the AI goofing around in the map then pinpoint what they are doing? (link a camera to an AI)...
  17. This behavior affected "The Alchemist" as well, so there is a little ground covered on the topic in the thread for that mission...
  18. There have been accusations against "Interleaved Thinking Optimizations" but Biker's settings don't seem too aggressive. Was this event after a Quick-Save?
  19. I think that you would need to use a blend filter stage in the material definition to limit reflectivity depending on grime (etc). (Presuming that the primary stage is the cubemap... if not, then blend add) ... Here is a relevant topic: http://www.doom3world.org/phpbb2/viewtopic.php?f=2&t=18781
  20. I can't wait to see that with a Gold cubemap applied!
  21. I wasn't sure if HappyCheeze had to get approval before posting (etc) but I will PM him. He might need help though, because he's been busy with his schoolwork...
  22. I am loosing it, thinking about you all bombed-out on booze in front of your HDTV surrounded by Halloween decor with your girlfriend shaking her head in pure bafflement... LEGION you need a reality show
  23. The Gate ... that was a great addition to the "Golden age of the VCR" during my childhood. I recall that my friend's father bought a special VCR that was setup to record HBO programs. (At the time HBO was putting an interference signal in their premium content, similar to the signal that prevents commercial VHS to VHS copies.) The Gate was a prelude to getting to see all the Nightmare on Elmstreet films and a couple of other horror gems like Troll. Those were good times jdude.
  24. Yeah, don't stay up too late Biker. I don't want you to end-up like some WoW enthusiast dead at the keyboard. Get some rest for ye health.
×
×
  • Create New...