Jump to content
The Dark Mod Forums

JackFarmer

Member
  • Content Count

    473
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by JackFarmer

  1. Petike, Have you checked the forums history? If my recollection is correct, there were at least two offers here during the past two years, but I cannot find them in none of the boards.
  2. " Said she was a user, IBM out of South Africa - I was a receiver in a café bar in Manchestaa." Whatever that is supposed to mean.
  3. Trent Reznor wrote this song. After hearing this version, he said, "I wrote it, but JC owes it now". There is also a version available with Bowie/Reznor performing it.
  4. No, as in MMPs post, the door is closed and cannot be frobbed. That's the reason I cannot proceed (that is, I think so).
  5. Yeah, I am having the same problem. @Bienie: the door in question is not frobbable anymore.
  6. Hello Bienie, He did it again! I hereby award you with the new title "MMM" (=Machine Making Missions). Thank you, I will try it this nite! Jack
  7. Yeah, the biggest problems is, that there is no way to knock out guards permanently. However, somehow I liked the game and thus finished it. Psi-Ops is definitely worth a try. The PSI abilities can be used for various stealth attacks....and the game does not take itself too serious.
  8. How do you create a world in this game? Can the mapper use some sort of brushes as in DR and create Visportals?
  9. Do you know the games below? They might be worth a look Stolen Psi-Ops However, I have not played Rogue Ops till now. I recall the story being described quite stupid, but then again the storylines in the SC games are not really good as well.
  10. Heavily influenced by the then popular "Firestarter" stuff from The Prodigy.
  11. HH:TLC, Part III: The Citadel Of Enlightenment The entrance (not very welcoming): I do not know what Amadeus had in mind when he added the "Enlightenment" for the narrator text in HH:VF. Most probably, there will be lots of puzzles to be solved in order to become "enlightened". Hm..yeah, that would explain a lot! Although seemingly not occupied by human beings, some areas are kept in good condition, though I do not have a clue why the revenants would use a working baptistery. Thus, I have no doubt that the undead Builders (I lack a better word) "living" down there comply with one of the Builder's highest commandments: "Thou shalt not live in a mess!" This is truly an important finding.
  12. I am afraid you are right as you are the only who has reported that until now. Can you revert to an earlier save game and try again?
  13. Bryan Ferry's "normalisation" of an rampant Screamin' J. Hawkins classic. I think Gail Ann Dorsey plays bass guitar. That must have been one or two years before she joined D. Bowie's live band.
  14. Check the map file of "HH:VF" - the front door includes a note with a frobbooster.
  15. After a terror attack through a German neo nazi with two casualties last week, the responsible Interior Minister of Germany suggested correspondingly that the "video gamer's scene has to be monitored more thoroughly." Yes, it is sufficiently documented that both German nationalism and anti-semitism in general were fueled by video games. I rest my case.
  16. What about creating func_teleporting entities instead of a flee point and have all relevant path nodes teleported to the designated exit point once the event has been triggered? I remember that someone suggested to do this with one spider in HHVF. And as far as I recall, it worked, but I had to remove it once again for other reasons.
  17. JackFarmer

    Pinkman

    Just watched it. It's definitely BB-like. All things considered, I think it is a dignified conclusion.
  18. @Jedi_WannabeWow, you have been quite busy since you changed map size and fixed the defective portals. The mapping forces are strong in this one!
  19. @duzenko This should be applied on the roof section to the left in your picture? If so, sure, I have applied the other changes (func_statics without shadows) already and have removed a fatal setting I included with certain AI patrolling outside the building which disabled a vital script grayman did for me. I will get back to you with a new dmap asap. After that, I will ask nb to upload this new version (if ok for you).
  20. JackFarmer

    Pinkman

    Well, I have started with season 1 ca. three years ago...and somewhere during watching season 2 I started with TDM mapping. Currently I am half through the third season. Though these early seasons already carry the mysterious mood, I must says that I think the first two seasons have not aged too well...and they include a lot of crazy storylines one would not want to see here on TDM!
  21. JackFarmer

    Pinkman

    Thanks, I have to admit I do not recall this one (stopped reading after the 50 mph thing). I think I will check it out as the complete X-Files box rests in my DVD shelf!
  22. Thanks Jeff, Sorry, but I do not understand what you mean. Do you think there is no fitting "start/stop" spawnarg defined for that entity?
  23. JackFarmer

    Pinkman

    Ah, is this the desert you went to on your birthday? Then I take it you were already searching for the barrels with the money? What was this specific episode with BC about?
×
×
  • Create New...