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Posts posted by JackFarmer
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On 3/14/2023 at 7:54 PM, evildiesel said:
but I never got to use the 5 ancient artifacts. I see the picture on the wall in the bedroom and I even make a sketch of it and have the 5 artifacts but what do I do with them?
SpoilerYou do not need to make a sketch of the picture in the bedroom, once you read the readable on the table, the picture can be frobbed and adds a sketch to your inventory.
Once you have found all five artefacts, the mission objective has been completed as it just comprises finding the five objects. Nothing more to that and you in the objectives list that the relevant objective got ticked green.
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21 hours ago, MirceaKitsune said:
Keep in mind this is for a cyberpunk campaign I'm creating, which will have computers and other scifi elements mixed in with the existing assets. For the standard theme this should in fact use different models or skins to look more rustic, possibly removing the screen and replacing it with a bulb. The screen is a decision I went for later, it was meant to be a sort of neon lamp for the color to indicate its status... in the end I went ahead and added a screen as well which you can set to nodraw to disable.
Very cool. Maybe you find the time even to replace the digital screen with the mechanical numberwheels from the ordinary locks? Then it would be quite fitting for the Dark Mod setting.
21 hours ago, chakkman said:why are there no screens in the game, if keypads already have them?
...mabye because nobody has used screens till now...?
@nbohr1more: Maybe this should be moved to Assets...?
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@demagogue Very impressive.
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When a James Bond villain of Indian descent gives you a ring on national radio:
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33 minutes ago, datiswous said:
I really started to like Kdenlive. It has a nice logical interface which doesn't look too complicated, but is pretty advanced. I currently only use it for one purpose and that is editting and previewing subtitle files as mentioned before.
Yeah, @Filizitasused Kdenlive for her project as and was very positive about it.
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...the same area as from the securtiy camera above, but this time through the eyes of an infiltrator:
If you were to build my constructions in the real world, they would pretty much either collapse immediately or explode, or worse would happen. Shot taken from HHBAM, Mission #4: "The advantages of a union membership."
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You should read the two topics here by gokuda and Martin as a sign of appreciation; apparently many people are longing for new missions. So the more people here ask for new missions, the more encouraging that should be for authors.
By the way, it would be even better if many more players would post their opinion in the release threads of the respective missions; I think it doesn't matter if it's positive or negative. Because the knowledge that your own work is played by many people, might be motivating as well - and was also likely to give the authors a better idea of how many people were playing the missions in the first place.
Personally, I would be very happy if there were many more campaigns (and there aren't many), because they are the only projects where looting really makes sense to influence the following missions as a player through purchased objects.
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47 minutes ago, grodenglaive said:
I ran into an odd issue today. I have a wall which appears in the editor window, but in the game it's invisible (or missing). What would cause that? I'm not getting any dmap errors.
(edit) I fixed it. I had used the "Hollow" button instead of "Make Room" on the brush. I just moved the vertices around so there is no overlap and now it's working fine.
Is this brushwork? If so, is it snap to grid? Is there a Visportal near by? If push comes to shove, pm me the WIP and I will have a look.
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7 hours ago, Loginnerer said:
First I was like "eh? hatch in a jungle setting? looks a lot like.... nah, I'm just imagining it."
Then came Desmond, Jacob, 815 code, Fleetwood mac albums in the very dharma-like rooms and lightning.
I wonder how many references I missed.
Very nice mission, however I didn't know what to do with 2 white squares in the undead section. (Not saying it is too hard. I love the difficulty and puzzles of TDM missions, and the lack of handholding. Being challenged by a game seems to get rarer these days.)
In the almost two years since I published this mission, you are the first to recognize the reference. So the trophy for your post above is not a thank you but an award; consider it a token of my boundless esteem!
Is kind of scary though that virtually no one seems to know the series. The first three seasons were pretty much the most exciting thing to watch on TV in the mid-2000s (and it was also the talk of the town among those who had any interest in fantasy/mystery...at least among my circle of friends and acquaintances).
If you care to read up, here are a few more references to the series that you missed:
Spoiler1. just past the two cameras guarding the front gate, there are shoes off to the right by a puddle of water (John Locke as he first enters the station)
2. the dining area contains an artificial light source recessed in the wall, which creates shadows
3. in the living area there is a movie projector.
4. in the communication area there is one or another device that reminds of computers in the 70s (especially the thing with the rotating tapes).
5. the electric cameras in general are a reference to the mirror system that Desmond used.
5. like Desmond in the series, my Desmond is also very fond of alcohol
6. There is a shower and an armory plus supplies both connected through a vent.
As for the two square panels you couldn't do anything with:
SpoilerThere is a smaller area close to the larger area with the waterfall where these panels can be used.
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17 hours ago, Loginnerer said:
Way better than Via Domus
You mean the Lost game? I fell flattered.
Btw, I had not thought of this game when developing this mission, but now that you say it, it comes back to me. It would have made things much easier for me, because I watched the relevant episodes of the series and then recreated "The Hatch" interiors based on a floor plan that was available on a fan site.
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Europe's greatest rocker. Period.
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55 minutes ago, greebo said:
I won't have much time for DarkRadiant in the near future, so don't expect to see much from me in the next few weeks or even months. I thought it might be worth releasing all the fixes we currently have in the repo, so there goes version 3.8.0!
Finally you give me the time I need to finish something before I have to download the latest enhancements again!
If all goes well, I will now be able to finish my two missing campaign missions with 3.8.0.
Should you then want to escape your hometown for a few days soon, you know where I live...and I will arrange a feast for you that hasn't been seen since the days when Austria was still part of Bavaria!
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As someone who likes nothing better than writing dialogs, briefings and texts for audio logs for missions, from my point of view I can only agree with @Narrator
I love giving my texts to real people and giving them directions here and there (quite often I dont even have to do that, because the guys already recognize from the text what I want from them).
So in the future, even if it would be legally okay, I will prefer to continue working with real people....Cyberline Systems can keep its malicious technology, because I know where this will lead, at the latest when Arnold is at my door!
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At first I thought you had to be logged in to read (or it did not work when I first clicked on the link?), but that's not the case; but I didn't notice it until two days too late.
As usual, I didn't really understand most of the technical questions, but it was interesting to read how a good stealth game should be made. However, this is actually a question that should be answered by gamers.
Anyway, thanks for the insights. What else would interest me personally, do you still have contact with people like sparhawk from time to time? I've been reading backwards a bit, and from what I read, his posts make a lot of sense, especially when it comes to project management. @greebo@nbohr1more
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17 hours ago, datiswous said:
Hi, do you still need an extra beta tester? If not, np.
I will ask and get back to you asap. Thank you.
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Knowing that it was artificially generated, I now immediately said that is not real. However, if I had not known, then I would have most probably thought it was real...
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On 1/26/2023 at 12:05 AM, Wellingtoncrab said:
Alright - managed to find the source the error - a single volumetric light had the spawnarg set of ".001/"
The map is now fixed. Thanks all!
Shocking, shocking, shoking, and I blame those who put so much pressure on mission designers to use volumetric light. It will be our undoing and I feel you, my friend!
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I rest my case.
But this is not a British phenomenon; can be found in France (not so often) and Germany (definitely more often) as well.
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12 hours ago, Daft Mugi said:
Is there a mission with a mantle trap? If so, which mission?
Not sure if I understand correctly, but at least Volta 2 and HHVF include sequences where the player has to carry a body and changing the mantling behaviour would effect the intended gameplay. There are most probably more missions with that mechanic but I can't recall ATM.
However, the T1/2 behaviour as a default in TDM would have made my mission design in HHVF much easier, because I had to desgin a certain area around the fact that the behaviour in question is missing.
Otherwise, though, have to agree with Stifu on your first question; it would probably change things in too many missions now. That would probably require rough and roughest interventions in the geometry. A non-trivial task nobody is willing to take over.
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19 minutes ago, nbohr1more said:
Anything collection of polygons can be a collision model.
No restriction as stated in the Wiki?
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2 hours ago, motorsep said:
After reading that article, it sounds like only brushes can be exported as CM files?
Yes, that's at least my recollection. Keep the CM model as simple as possible. I always use simple cubes for this.
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I take it you need a CM for a moveable entity?
If so, then check this.
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On 1/7/2023 at 12:32 PM, Dragofer said:
I've tried using SEED to automatically clone and distribute a model across a large terrain patch, but the performance was single-digits, probably a lot worse than if the same number of models had been hand placed.
I've always wanted to ask about this, because I had the same problem; even on a minimally detailed map, the framerate immediately went down dramatically, and so I took it out again (though it looked fine).
Why are there no more new fan missions in the missions section ?
in Fan Missions
Posted
I wouldn't demand that everyone writes long novels, and when someone criticizes, you can usually tell by the way they write that they mean well.
I don't remember that most of the authors here react too offended when factual criticism is expressed.
But if someone writes an "analysis" with the content "I don't like mission xyz, because it's total shit", then maybe he shouldn't do it or he shouldn't be surprised if he gets a good beating.