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Zen3001

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Everything posted by Zen3001

  1. A part of the texture of the stair isn't being rendered, instead I see the sky being rendered there
  2. Not much to say, just look at these pictures
  3. Just going to give an example here. I played the mission coercion yesterday and felt kind of scared in that secret room. The painting with blood over it first made me confused and when I read that observation note kind of gave me an uncomfortable feeling, this with the necronomicon made a pretty cool expirience. Kind of similar to st.lucia were you know the tale behind an object and get to see the thing infront of yourself and wonder if maybe the mapper actually made something spooky with it.
  4. More modding, I mean being able to add mz own custom weapons and enemies. (If that's allready possible give me link and tell me were to start)
  5. How do you make them translucent in the editor? that would make navigating through the 3d mode a lot easier
  6. nevm that question, how do you select multiple surfaces? I found out that I can select one surface with the right alt key, shift and lmb but can't select more than one with this update: it's Shift+Ctrl+LMB
  7. how do you texture individual surfaces without texturing the rest of the brush?
  8. Anything wrong with that? Non of the tutorials I've seen and read seem to do it like that but with this you have to get a little closer to the visportals at the cornors for the next area to render.
  9. Perfect! I tried a bunch of key combinations with ctrl, shift, alt and the mouse buttons but I guess just missed that one...
  10. How about taking inspiration from some black metal artists? The music often gives a similar gothic ambient atmosphere and Necro Lord's art works are pretty beautiful
  11. I'm stuck with a craptop, and can't run everything, I allready looked up the wiki page about performance so please don't spam it in this thread. Missions like st. lucia run ok with some fps drops sometimes in the outside areas but it's playable since most of the tension is inside. Not looking for much detail but it would be cool if the creator somehow still managed to make it look pretty.
  12. Haven't used the editor for months and am kind of confused now. HOW THE HELL DO YOU SELECT BRUSHES? I managed to select entities but it just doesn't work with brushes! googling "dark radiant selecting brushes" doesn't help either
  13. My first map, started this a half year ago and kind of gave it up for a while but decided to get back to it, the feminists and the beggar were just added as a joke for this video. https://www.youtube.com/watch?v=fSO6HIU_UQ4
  14. DOOM!!! (...and all the sequels, source ports and engines it created)
  15. https://thebulletin.org/sites/default/files/2018%20Doomsday%20Clock%20Statement.pdf (just love spamming this on the internet) have this song with it...
  16. i'm sure that the skyboxes were aligned correctly, (if I remember correctly) the pointfile showed me a red line going right trough the middle of a skybox material and not trough any edge, something with the material must have been wrong. and also I tried erasin and recreating the skybox multiple times before in different grid sizes, it only worked when I did it after a 3 days break.
  17. I decided to try again creating the skybox in the same map(without modifying any of the skybox files) just like i did previously and it randomly just decides to work this time. the only noticable thing I did was changing the grid size to 8 before creating the skybox material but I'm sure I did that in my previous tries too and I tried making the skybox again with grid siize 2 and it was still working. I guess it really just randomly started to work
  18. Isn't that the Customskies.mtr I created in the materials folder? Here's how it looks like: textures/skies/custom/nightsky { qer_editorimage textures/skies/custom/nightsky.tga noFragment noshadows nooverlays forceOpaque // so transparent windows can draw on top of it { blend add // so transparent windows can draw on top of it cameraCubeMap env/custom/nightsky forceHighQuality texgen skybox texgen wobblesky .0 .0 .0 } } If that's not it I really don't know what you're talking about
  19. I never used dark radiant before and am currently just trying to get used to it's features. I took a skybox from this site: http://www.custommapmakers.org/skyboxes.php, named and placed the files properly according to the wiki(http://wiki.thedarkmod.com/index.php?title=Skybox_Tutorial) except I also copied the forward facing texture, put it in textures/skies/custom an renamed it to "nightsky.tga"(this was mention on this thread: https://web.archive.org/web/20091206232215/http://www.doom3world.org:80/phpbb2/viewtopic.php?t=3571). I can find the the texture in darkradiant but when I create a s
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