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STRUNK

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Everything posted by STRUNK

  1. Discord proofs to be very helpful with sharing files with the internet b.t.w. : )
  2. https://cdn.discordapp.com/attachments/815315205483397142/929116921335525376/bloktor_Idle.blend That is what I got working before I tried to make a walk cycle.
  3. Ok, I "coppied" that from " steambot.def" and did'nt know wat the astrikses meant: There is also a some IK setup in the steambot.def: Could you shine some light on that?
  4. I've been messing around with IK today and it worked fine for the idle animation I made but I ran into problems with the walkcycle, for I had parented the IK bones to the origin, so I unparented them and was able to make sort of a walkcycle in Blender, but when I wanted to export to MD5anim I got a warning that there are too many rootbone. So I have to look into it again .. also in the .def file, where I still have a lot to wrap my mind around anyway, for I have only some basics I found working for me: I guess this goes in the .def file or the Entity Inspector? Bookmarked the video. It's with a different 3D editor but might clarify some things. Thanx for the replies, I'm too far into this now and want to make some stuffs, like bats_2.0, after I get this to work.
  5. I think this should be good. I still have to make a layer with control bones/armature for easy animation. Only thing I'm still wondering is if the bones that are exported to DR should have IK bones or not .. ? But I think that has no influence on the floating issue ..
  6. I started learning some blender last week and made a little caracter and thought; why not try to get that working in TDM. With a lot of fiddling around I got a custom texture/material working, and also the character/rig/mesh and an animation. But my little square beatle keeps floating above ground somehow, and I seem to be out of options. I tried changing the origin bone in blender for the mesh and the animation and also changing the aas_rat "size" in the .def file and some other things, but it keeps floating: Is there something I can put in the .def to change offset or something else you can think about?
  7. Bootcamp isn't as straightforward as it used to be with new ARM chip, and I guess a lot less efficiƫnt then the intel(based) processors. https://www.forbes.com/sites/dwightsilverman/2021/04/14/you-can-finally-run-windows-on-your-m1-based-mac-but-with-a-catch/
  8. Can't you use bootcamp and have a dual boot system? I had a mac years ago just for 1 program and I used it as a windows laptop on the side.
  9. The new main menu changes regarding loading and starting a mission seem very straightforward to me, only thing; I had to leftclick after the intro video (The Black Mage) to get to the difficulty menu. (Screen went black and after about ten seconds I thought; maybe left click). Could be this has to do with mission .. ? @stgatilov My FPS almost doubled in the infamous V1 " lava cave", so, for me, there is preformance gain.
  10. @Zerg Rush I kill no humans (if it's not an objective) ... I always speak aloud, before I knock them out: "I'm very sorry, but you'll be fine", and imagine they wil wake up with only a slight headache in the morning
  11. Oooh yeahh : P I'm gonna play it right away. Thanks Sotha, and taffy New Year to all.
  12. @JackFarmer Very good news Jack! I tested the unofficial version 2 for FPS in the lava cave, and now I get 75+ there, where it was 5+ in the org. version
  13. @Gadavre It might solve something
  14. @Gadavre I don't know what is wrong. It seems we both have some outdated hardware and other players don't have significant fps drop in these lava caves. https://cdn.discordapp.com/attachments/815315205483397142/925855134414667786/2021-12-29_20-56-07.mp4 Here a video showing the fps drop, and rise after killmonsters.
  15. @nbohr1more Sounds like something that might be (part of) the/my pc's problem. What I don't get is why killing the elementals in the cave gives me "decent" (20+) fps, when it was 4+ before killing them, but when I "killmonsters", that are not in that location(?), fps shoots up to 60+ again?
  16. https://cdn.discordapp.com/attachments/815315205483397142/925842904621154395/2021-12-29_20-07-31.mp4 This should be a video showing the jobs_Numthreads at work with 40 elementals, and what it shows in the console .. and that the jobs don't get printed in the console when I killmonsters .. I don't know if it's of any singnificance at all but . well .. here it is anyway : )
  17. @duzenko Could be. My graphics card is quite good (GTX 1660) but my workstation/pc is quite old and a bit strange having 2 quadcore xeon processors (x5570). I made a simple room with 20 blue and 20 red elementals as a test, and my fps dropped to 20+. Also tested with 20 elementals total and it was still 60+ When I kill only the 5 elementals in the lava cave my fps goes from 4+ to 20+, but when I "killmonsters" (in the lave cave) my fps gets 60+
  18. Tracy doesn't seem to run as is, and the user manual describes a setup that I don't understand unfortunately.
  19. When I'm in the cave and "killmonsters" my fps problem is gone and Igetfps above 100 That seems to indicate, for me,that the blue elementals cause a huge problem. @Gadavre, could you try entering killmonsters in the lava cave?
  20. r_showsmp seems to spit out FFFFFF I also see: Exceeded index frame limit (4096 kb), resizing... New byffer size: 33285 kb And: 16.0 to 24 milliseconds for asingle "R_AddSingleModel" job from list JOBLIST_RENDERED_FRONTEND on thread x I set the jobs_numThreads to 8 Using 2 or 8 threads doesn't seem to hav an effect on GPU load. Most part of the game the fps is above 60, in the lava cave it's between 4 and 12
  21. getviewpos -4514.34 1613.03 -1427.32 -7.7 -156.4 0.0 "r_showsmp" is: "0" Task manager: GPU load 40% CPU load 17% TDM 2.09b 64
  22. Massive fps drop in the caves. I posted in the black mage fan mission topic my specs.
  23. r_useParallelAddModels 1 jobs_numThreads x https://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.09 Is that what you mean @duzenko? I tried that myself but it changed nothing for me.
  24. Great mission!! Thank you Grayman (r.i.p.), Jack and others, I really enjoyed it. And that " painting" in remebrance of the great man is really awsome!
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