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STiFU

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Everything posted by STiFU

  1. Just like this, I guess! Some people will volunteer, when you ask. I can test it as well, if you want. But in the future, please call your thread something like "WIP: [Missiontitle]" (WIP = Work in progress), if you just want to post some screenshots. I instantly got over exited again as I read about this thread in my mail, because I assumed I'd get to play a new FM... For that matter, if you actually release your FM, you should open a new Thread and call it "FM: [Missiontitle] ([Date])". This naming convention has always been present in thief-based forums.
  2. Just a little hint: If you raise the gamma of your screenshots instead of the brightness in your prefered picture editing program (e.g. Irfan view), you'll get much better results. The image woun't bleach out as much, like it's the case on that screenshot. From what I've observed so far, screenshots in doom 3 are stored without the gamma-correction, but brightness seems to be ok...
  3. Ah nice, I did not know that1, but there are still a couple of other features in Opera that you definitely can only achieve in Firefox via plugin. But as I said, I use both browsers, so I woun't be offended in any way... I've just become so comfortable browsing with Opera that I woun't switch anymore, especially since version 10. ______________ 1The question is now, who copied it from whom? As far as innovations are concerned Opera was always a little ahead of Firefox in my opinion...
  4. STiFU

    Photoshop CS 5

    Hey Fellas, I stumbled over on youtube today, demonstrating the most amazing program-feature in the history of picture editing, which will be part of the still to be released Photoshop CS 5. Imagine to how much use you could put it in texture-editing. I am still rendered speechless by this innovation. Have a look!! I just hope it's not a fake, 'cause it's actually too good to be true. I mean there already are a couple of techniques utilizing correspondencies in pictures like Super Resolution for example, but most of them are far away from real-time implementations. Anyway, the linked page in that video also gives some information about this feature, so let's just hope for the best...
  5. I've got both Firefox and Opera installed all the time. Opera is just a lot more comfortable for browsing in my oppinion and you don't need to install any plugins, that drag performance down, to get an acceptable usability. There are so many little innovations which make opera excellent for fast browsing, like the fully customizable search-function (For example, you can add a dictionary-homepage, define an abbreviation for it and then lookup a word by typing the abbreviation and the word into the adressbar. VERY quick and easy!). There are some tasks though that you cannot do with an "all-in-one" package like opera and that's the point when I fire up Firefox with it's nice plugin support, which from my experience makes the browser slower, the more plugins you add.
  6. Yeah, the swing was tricky. I also found that the tutorial-mission kind of leads you on a wrong trail. The way I understood it, the player is supposed to press the mouse-button in the moment he passes the center of the swing, but this way you actually don't gain any momentum. It's much better if you press the mouse-button right in the moment you start swinging back from the peak. Spamming the mouse-button also works quite well, but it's very unclean and hard to control.
  7. I think this one is the second or third flame-thread I came across in these forums. This is a pretty good score, considering the long time the forums have been up. I really love how grown-up the TDM-community actually is, besides the few little hassles like this... But well, maybe this is not the right place for a comment of this sort...
  8. Ahh good old robert256. Should've known! I knew I'd heard that crap about companies and customers of a mod-project before...
  9. I guess we'll need some pagan AI models now... Those Screens look nice. Hope you'll get acceptable performance. I guess you should add some cave passages and stuff like that to make visportaling the place easier...
  10. STiFU

    Deus Ex 3

    Also it is much more time consuming to port from PC to console, than the other way around, because of all the limitations on consoles, like RAM etc. So it is very uneconomic. From console to PC you basically just have to recompile and sort out the controls... If there is going to be a consoleversion of the game, you can expect the game to be developed mainly for the console for that matter.
  11. Hey guys. Nice short FM, thanks. The performance was pretty low sometimes, but it was fun anyway. However, there were a couple of issues with this FM: There is a leak at the ceiling, when you go down the stairs into the thieves' base, right at the end of the stairs. It was somehow rendered correctly on the screenshot though, so I can't post it here.The texture-misalignment The key This one is more of a general TDM issue: When a body is shouldered and I hit "frob" without having highlighted anything, I cannot drop the body again. Don't know if this has been mentioned already, but I can reproduce it in this FM and in The Outpost. (I checked one other FM to make sure it isn't FM related)
  12. It worked for me right from the start without compatibility mode, but this feature causes trouble pretty often and it is the only thing I can think of, that could possibly cause a problem like this. It sounded pretty weird that the downloaded files didn't work, but the xp-files instead, so I was guessing compatibility-mode failed once again... However, I used the torrent-download and not the updater, which didn't work at all for me....
  13. I see you're an old Q3 Defrag veteran, as myself, or at least you're familiar with the termini... =) Nice! (I hate aircontrol though. Feels so unnatural... Better VQ3 physics)
  14. Maybe it is related to compatibility mode. I had problems with that pretty often...
  15. Hehe, now if only Strafe jumping was possible too like in Quake 4.
  16. STiFU

    Deus Ex 3

    True, I do disagree. But it took me quite some time to get it all right too, so I get your point. It'd be a shame though if a game didn't offer any room for improvement for the more advanced / addicted player...
  17. STiFU

    Deus Ex 3

    Hmn, I didn't notice any rough edges... It was all perfect for me, especially because of the advanced movement techniques like the initial momentum trick, the three-step-rule and quick-mantling with one foot on the edge resulting from a perfectly timed jump, instead of pulling you up with both hands (Check 'em out on youtube if you don't know them). The game is not frustrating if you avoid fighting completely and concentrate on fast movement, even on hardest difficulty. There are only a couple of scenes where you actually have to kill some enemies. But well, I played the game so much that I can't really remember whether it was frustrating in the beginning. Maybe to me it wasn't because I spent so much time in the timetrials...
  18. Ghost-mode actually gives you a lot of freedom. It's the supreme ghost mode in which you are not allowed to use anything of your equipment and have to leave everything in place besides the loot of course.
  19. STiFU

    Deus Ex 3

    Uhhh sweet. I'll second that. There's really not much anyone could destroy about that game since it's just about running fast anyway...
  20. Why don't you play the remake? It's nice and good looking... I hope they'll redo Monkey Island 2 too! But I must say, I liked the visual style of the new Tales of Monkey Island™, as well as the gameplay. It's of way better quality then the recent Sam 'n Max series, which instantly got me bored (I only finished the first chapter, although I am a huge fan of all the classic Lucas Arts Adventures)... Judging from the trailer that Sparhawk posted, I'd even say that - aside from the character-polycount - Tales of Monkey Island™ looks better. But then again, that trailer didn't show a lot. I only saw that disgusting water...
  21. STiFU

    Deus Ex 3

    I nearly started to cry when I saw the reviews of Splinter Cell Conviction1 and reading that the developers of hitman 5 will go into a different direction this time really gave me the rest. All big franchises are turned into money-making unambitious consumables, so I guess I'll keep on saying nay, sorry!! _____________________________________ 1The HUD actually points out good hiding places with bright arrows and it marks the spot where the enemy has lost line of sight with a full-sized bright model of the agent. Also you can kill all enemies in a room with one button click, which they call a "feature".
  22. So THAT's how you do the frob highlight. I've been searching quite some time in the source code for the frob highlight... I played around a little with the material definitions. You can alter the color of the highlight by defining the brightness of red, green and blue instead of a total rgb-brightness. But this method is not really applicable. Sure you could change the definition in that material file, but there will sure be many FMs with custom lootobjects and you'd have to edit it again and again. But now I understand why you wanted to use frob.vfp for the highlighting. All materials would then just link to that file and frob-highlight of all models could be altered by editing it. It's a shame it didn't work, because the step from one frob.vfp to a second one for loot-highlight would be very easy...
  23. Not intentionally... That I can assure you!!
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