Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


ithel last won the day on October 26 2011

ithel had the most liked content!


8 Neutral

Profile Information

  • Gender
  • Location
    Eastern US

Recent Profile Visitors

558 profile views
  1. I realize this isn't a tech forum, but I know some of you are hardware specialists, so I thought I might get some help and advice. As you may remember from about 18 months ago, I built my own system, including a steam-punk-ish wooden case. For reasons I can't justify now, I went with 32 gb of ddr3 1600 9 9 9 24 ram (Patriot, 4X8gb). Two of the original sticks failed memtest. So I went with just the 16gb, not realizing that I could return the defective memory until about a month ago. I sent the bad memory back to Patriot and they graciously replaced it. However, the replacement memory has two distinct differences from the other two sticks they replaced. First, these sticks have a tall aluminum heat-shield, which the originals did not have. Second, while the originals are stamped 1.6v, these are stamped 1.5v. As I eagerly began to disassemble my case to put these replacement sticks in, I realized they are physically too tall to avoid touching the frame of the large intake fan I have mounted in the floor of my case. The only way to fit them was to trim a quarter-inch of the aluminum heat-shield from the end. Without giving it much though (obviously) I went ahead and did so. Unfortunately, with those sticks installed, my computer goes into a failed boot cycle, where it tries to turn on but cycles itself off again after about three seconds, then on, off, on, off, etc. This happens under any configuration that uses either of the two replacement sticks, whether solo or in conjunction with the other sticks and regardless of which of the four slots they go in. Hmm... Could be defective memory, of course. But I suspect my trim-job of the heat-shield has pretty much made them impossible to return. So my question is this: could this behavior also be caused by some issue with the voltage of the memory? As I said, my original Patriot memory has 1.6v on the sticker, while these replacements say 1.5v. Every other stat is the same...same timing, same speed, same size. Or did they just replace my memory with the wrong kind and I'm screwed for having modified it? My bios does allow me to change dram voltage. I am a newbie at that and do not understand the theory but can follow directions. Yes, I can get away with not installing these sticks at all. My computer has served me well on the 16gb I have been using all along. But since I paid for them, if I can get them to work, I will be happier. What suggestions can you offer? If this could be a voltage issue, is it possible to make different voltage dram place nice together? Or is that a non-starter? If it can be done, what do I set my dram voltage to? I assume I will have to set the bios with the working ram in place, then put the other ram in to see if it works. Here is my system: Motherboard: MSI Z77MA-G45 Processor: Intel i5 2500k 3.3ghz Video card: Geforce GTX 560 Ti OS: Win 7 Pro, 64bit Memory: Patriot DDR3 1600, 9 9 9 24, running 2 of 4 8gb sticks...the two which don't work also are labelled "Viper" which I do not recall on the originals. The "Viper" also say on the package "Designed for Intell 6/7/8 Series Platforms." Thank you.
  2. I just want to add my thanks. I just learned about the standalone goal had been reached, and this is a major accomplishment. You've renewed my interest and provided additional incentive to finishing my mission. Thank you for all the hard work over so many years.
  3. Good lord there is some excellent gameplay in this mission. And it is huge!
  4. Is it worthwhile to request 2.0 for a current WIP? Or is there really no advantage to that? Thanks.
  5. It took me awhile to get used to as well, and I very much dislike having to worry about sealing the void. Nevertheless, Dark Radiant is a remarkably flexible editor. I've not yet released my work, but I am now more comfortable building with it than I ever was with DromEd.
  6. @Theothesnopp "The Turin Horse" has that same maddeningly slow pace and bleak outlook. Every shot in the film is about five minutes long. But the impatience and discomfort of watching it convey the meaning of the film. I didn't enjoy it....yet the images and the experience have stuck vividly in my mind several weeks now. Besides, in what other film can you watch people eat boiled potato with bare hands. There is a gimmicky quality to his work though. My wife watched the first two shots with me before turning with a grin: "Are you seriously going to watch this?"
  7. Good topic! In my first life, I was an ABD in English. I'm an eclectic reader (and film buff... just saw The Turin Horse). Right now I'm reading "Caleb Williams" a novel from 1794 by William Godwin, and it's very good. It's often considered the first "mystery novel."
  8. taxes taxes taxes

    1. Thiefette


      3 levels of government and only one taxpayer equals a well running dry.

  9. Obsttorte, that was indeed the loot I was missing. Quite hair-raising to reach, as I had no more water arrows for that nearby torch.
  10. Yes, except there is no pk4 left in my folder either. Anyway, like I said, the backup is at home, when I get there.
  11. This is more a TDM problem than a DarkRadiant problem, but it pertains strictly to mappers. It might also have to do with 1.08, I'm not sure. Anyway, on TDM a few minutes ago, I decided to load up the mission I've been building (haven't done this since updating to 1.08. I noticed it was 101mb...and I clicked that "clean" button on the loader page after reading that it only deletes saved games, etc... This reduced the reported size to 256k. Hmm.... So now it doesn't load and dmap returns an error of file not found. I've hunted through the folders and the mission no longer seems to exist. (Naturally I have a backup copy on my laptop at home, so there is no crisis here, just a headsup.) What is that button supposed to do, and is what I described it?
  12. Obsttorte, thank you for kicking off the new year of TDM right! This was a fun mission. I played it last night on the Shadow difficulty...very challenging, and I am afraid I had to reload more than usual, but it was wonderfully challenging! You do have a bit of an evil streak, putting that second I'm amazed you pulled all that together in a few weeks. I liked the sloping yardwork and foilage. Does that use the SEED system? I'm missing 75 loot (1475 out of 1550), and I'm at a loss where it could be. Here's some of the trickier or more easily overlooked loot that I did find: Has anyone found all the loot? Does the total amount of available loot change with the difficulty? I didn't use water arrows until the very end, back in the inn, and four arrows made that very doable. The two guards merely muttered about the wind, and wondered "what was that?" sound when one arrow knocked the candle on the bar to the floor. 11 pockets picked stealth score of 2 Thanks for making this fun mission.
  13. A few bugs were noted elsewhere in this thread, TDM related. I saw a few more and am adding them here to eventually trace the cause. There was a chest I don't at the moment remember her name, but the weeping girl near the beginning Might not be a bug, but There are so many great details in this mission, I could write a long while about them. But here are a few that struck me in particular. Some have already been mentioned:
  14. Finished with the first run. First the stat stuff: Played the highest difficulty, ghosting, had to reload 4 times from being detected by proximity. Play time: 8.5 hours (sorry, no speed-runs here!) optional objectives fulfilled (LOVED these) 0 blackjacks 9 pockets picked 7 damage dealt (not sure from what...maybe from a crate I accidentally dropped 0 damage taken 5576 of 5686.....darn it, where'd I miss this 110? Anyone have an idea? Edit: 3 stealth score Grayman, like others have said, you have raised the bar again....I think we're now in the realm of pole-vaulting. This is top tier work, shockingly good. I love how every detail coherently furthers the experience. A few days ago, I was reading and thinking about Demogogue's essay on the narrative structure of missions (so many wonderful insights!)--then I installed 1.08 and jumped straight into "In the North" to find a powerful illustration of those very design principles. Rarely have I been so emotionally involved in the life of the characters. The pacing was excellent, and I was drawn into the story from the very start, with the , the tension and complexity of the tale racheting up room by room, all the way to the utterly satisfying The only downside to all this abundance of excellence is realizing that at my very best whatever mission I finally complete won't even be in the same ballpark as this incredible work. You are an amazing talent in a community bursting with amazing talent. I feel overwhelmed and inspired all at once, by you and all the other mission designers who push TDM into the realm of art--as well as you and all the other TDM programmers whose diligence, sacrifice, and vision have brought this wonderful mod into being. A big thank you, Grayman, from this taffer.
  • Create New...