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Everything posted by Springheel

  1. I can't see anything wrong with either of them from my end. All the textures show up for me on my SVN build. Are you getting any useful console warnings? That's outdated, actually. The updated werebeast textures are in "werebeast.mtr"
  2. This is always the case with creative software like this. There are tons of tools in DR that I don't know how to use either (including nurbs curves). I always liken this kind of software to living in a city. You know your neighborhood really well, and several other areas pretty well, but there will always be parts of the city you know nothing about, because you never go there.
  3. I had thought I had thought so. I tested the manbeasts on a fresh SVN build after uploading them. I'll have to double-check to see what went wrong.
  4. Switching to a new engine comes up repeatedly, and is less realistic every time it gets raised.
  5. I like many of the changes. But I'm curious about the size of the new textures. Some of them seem like they've been upscaled to 2048x2048, which certainly will look better, but will do a number on loading and performance.
  6. That seems to be a pattern. He/she did the same thing when he was Atomica and even earlier as Atomic.
  7. I think Tels did this years ago to support his translation work. I don't think it was well thought through.
  8. It's hard to make a case that the claim is "extreme" when it is literally the first result of a Google search: Seasonal flu kills 291,000 to 646,000 people worldwide each year, according to a new estimate that's higher than the previous one of 250,000 to 500,000 deaths a year. https://www.medicinenet.com/script/main/art.asp?articlekey=208914
  9. FYI, the flu deaths that occur happen despite the existence of vaccines (which are often less than 50% effective). It's funny, because you appear to acknowledge the truth behind both statements in the post you quoted: "hundreds of thousands of people die of the regular flu every year." "The media really likes to blow things out of proportion nowadays." Which of those statements is "extreme"?
  10. The message, "Relax, things are better than you think" doesn't tend to drive people to consume (and therefore fund) news.
  11. I used to be able to do that, but either something has changed or I can no longer find the option to create new accounts since the wiki was moved.
  12. I did make some urban pagans a few years back. But making new characters is a mammoth task that I don't see myself having time for in the future. I still have at least one more zombie variant to upload, but that's probably it from me.
  13. On the subject of new content, here is a clothed zombie I created using Kingsal's Volta corpse textures and an old corpse head I'd used for my first mission. These guys can be used for zombies who were never buried, or some type of infected commoner, or any other situation where the zombie would be likely to still have clothes on. The ragdoll also makes a convenient dead body that has been exposed to the elements for a while.
  14. I don't mind, but I don't have time to do it myself. I'm still trying to upload more content, and my TDM builds are regularly crashing within the first minute of play. It really slows down testing.
  15. At the moment only people with SVN access can download them. They'll be included in 2.08.
  16. Do you want to share what the new feature is?
  17. I assume the door doesn't have a loss_open value (or whatever the spawnarg is that allows open doors to occlude sound)?
  18. Mappers could replace the run animation with the old animation if they want the slow run.
  19. I've also created a few alternate zombies, to add a little variety to your local necromancer lair. The first is a fairly straightforward variation that uses the hunched over animation set Kingsal created for his beastmen. Unlike typical zombies, these are fast runners.
  20. It doesn't seem to correlate to date joined. Greebo and Stifu both have the icon, and they were 2006 and 2009 respectively. Meanwhile, stgatilov, also from 2009, doesn't have it.
  21. Is anyone else having this problem? I don't see anything obvious that would explain it.
  22. I can't wrap my head around constructing a trilogy without having any idea of where the plot was going or what the overall story beats were going to be. It's like writing a story where each author writes a page and then passes it to the next person and expecting it to come out with a coherent narrative.
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