Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/blank screen/' or tags 'forums/blank screen/q=/tags/forums/blank screen/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Fingernail

    Programs

    If you want to stay free, use Blender (someone wrote an exporter for D3).... You could learn Lightwave and I'm sure it's great, but I think there has been an exporter written for 3DSMax also. Not sure though...check the D3W forums.
  2. I think perhaps I'll have to pick up Blender to carry us over our lack of 3D team....that is, only one modeller. Adverts have gone on D3W, ttlg & polycount: any of you advertise on any other suitable forums too.
  3. The face sketch is here: http://forums.thedarkmod.com/index.php?act=S...3&st=0#entry796 I wasn't sure whether a side view was necessary...if you'd like one just let me know.
  4. I placed a few sound samples from my keyboard over in the Art > Sound > Sound Effects/Music > "Sound Effects, Ambience, Music" thread. Please check out that post: http://forums.thedarkmod.com/index.php?act=S...=findpost&p=779
  5. Hmm, something does look familiar about it to me. Maybe it was only used in certain books or certain notes lying around? Here's the post I got it from: http://forums.ionstorm.com/index.php?showt...ndpost&p=355674
  6. Hello, I offered my help on the coding side on the old forums. Until the SDK comes out, a lot of the stuff I'd like to get started on will have to wait. As a result, I was only periodically checking the old boards, and only just now saw the message regarding this move. I'm still more than willing to offer my help on the coding side. I'm mostly interested in helping with AI, and movement code (Mantling, run/walk/sneak/crouch modifications). I'm also willing to help anywhere else that requires it. Even Art. Sorry for not posting anything for a while, but until the SDK comes out, a large number of things are simply speculation at this point. -oofnish
  7. Doom 3 comes packaged with the level editor in the executable. All you have to do to access it is rightclick on the Doom 3 shortcut, click on properties, and add "com_allowConsole 1 +set r_fullscreen 0 +editor" in the target box after the quotation marks. But if you mean how we've made all the test maps, well...we've got lots of stuff down in the (currently?) hidden sections of the forums that go through it all step by step. It's a long process that'll probably bore the hell out of everyone not interested in the technical side of the mod. And yeah, the SDK will be free. As for the Garrett model...I think DeepOmega has been doing it in 3DSMax, not too sure though.
  8. Hmm, interesting. I don't *have* any HD partitions. I have two separate drives. Actually, come to think of it, this morning when I booted up windows, my D drive wasn't detected. Rebooting several times didn't solve the problem, until I shut the machine off and started it up again. Then it was there, but I was getting this error message. I suppose that's the connection.... Here's the screen I'm getting. I tried two different solutions from the links above (the system restore solution and the adaware solution) but neither of them worked.
  9. xpnsve

    Hello!

    Hi there guys! This is Jim from DoomCast.com. I've been talking to Fingernail and offered him hosting and some space on our forums! Just wanted to say hello and meet the people who are going to bring out this awsome thief mod! I still remember the first time I played thief, lol, getting chased around the first manor and scrambling up a rope to hide hahaha Hopefully this mod turns out great! Anyway, gtg Jim Doomcast
  10. Didn't know where to post it since I'm not allowed to post in the beta-forum, so I write it here: just to clarify: that pavement texture isn't my favourite as well, but it definitely is tileable! just tested it again in PS - there's no problem at all. I'd like to see a screen of the problem though, maybe it's just the lighting.
  11. generated a normalmap in PS and it turned out better ingame than I actually expected here's a screen:
  12. I'm not a part of the Dark Mod team actually, I can't code, do models or textures anyway. Kinda dedicated to Black Cat Games aswell... I'm just hosting the forums for Fingernail and the crew.
  13. oddity can you upload the nobelwoman as a lwo (maybe in some simple pose?) with all texture-maps to the ftp? I'd like to throw it into one of our maps to take a screenshot for the website. your screen is great, but I guess it would be a bit irritating for the 'fans', when they see the standart-d3 textures. I can already hear comments like "You don't even have enough textures for one single scene? OMG!"
  14. Ishtvan, (LOL @ vanilla) you've semi-confused me with your talk of perspective. The only thing I can relate to what your are talking about was my ability to change my persepective view in Quake 3 Arena. I increased my degree of perspective so i could see more fragging opportunes on my screen at once. Will the guards look for you while you prowl about on the rooftops or nah? heh heh. I think having the guards somewhat intelligent in regards to running towards exits, and/or important treasure items is a really good idea. Again, it adds to the realism, and leaves the player with nuthin to carp or laff to themselves about. Why do we play video games? A challenge yeah? Or do we play them for entertainment? Personally I'd watch a movie if I wanted to be entertained. A good movie is WAYYYYY more entertaining than some dumb video game. I dont care what u say, it's true. Gaming is the perfect mix of both a challenge, and entertainment. Does a greater challenge within the realm of possibility add to a game, or make you all the more frusterated? ( ie ) How do you feel about having to reload your saved game from about 10 minutes or possibly 20 minutes prior to your current state because u funked up? What do you think? my answer is that I hate the fact I can save so often in the "Theif" Series. There is absolutely no penalty for your carelessness. You should be able to "buy" saves. That'd make finding loot all the more glorious.
  15. What he means is that it will be pretty much the standard buy/sell screen from T2.
  16. I think realistically, a high value on the hard-o-meter should negate the "wall hugging" bonus as well, 'cause you know, AI are going to be bumping into that thing all the time if they're walking past you in the hallway. Also, if the hard-o-meter is within the "semi" range, your dong may be used as a poor substitute for a blackjack (you have to stand on a table or jump pretty high to reach the AI's head though.) Think about how AWESOME that would make our stats screen:
  17. There's nothing wrong with the window, looks perfectly thiefy to me. A moon? Never! No time to modify. Springwheel's stuff's perfect anyway. (Runs away with the artwork to the Imperium forums.)
  18. Guest

    I Want To Help

    Arg. Sorry forgot to include contact info. God_is_my_goldfish@yahoo.com Or PM me in ttlg or ionstorm forums.
  19. You can change aspect ratios in the engine, and it does have a slight bit of perspective correction issues to the left and right of the screen when put into widescreen mode...but nothing that'd effect the size of the feet.
  20. A cool tutorial from the D3W forums about creating new creature models. http://www.doom3world.org/phpbb2/viewtopic.php?t=5133
  21. Isn't that what the icons in the corners are for? There will always be a keybind to cycle through weapons and inventory items. I just don't see why there's a need for a game-interupting menu screen.
  22. well Oddity obviously saw the model when he took that screen..so if there was something wasnt allright about it he would have noticed it.. but Oddity,calm down it wasnt nitpicking,and even if the boots were big they could be scaled in no time..(by that i do not claim the boots big, just remembering you to be open to constructive critism;)
  23. Yeah, not sure if there's room or time to nitpick over things like the boots for now. oDDity has his work cut out for him, that's for sure. However, *if* they are slightly too large in that screen, it is good to note now so it can maybe be avoided in future models; like someone else said. Since I haven't seen the revenant in-game and walked around one, crouched beside it, etc., I can't really comment on if it looks awkward. At this point, I trust oDDity's judgment. I'm curious: Can the model (boots) be easily 'tweaked' much later on in the project, if need be? Or would doing that force us (oDD) to re-texture and re-animate the dude?
  24. I've made you an administrator now, Fingernail. Set up the forums how you want it.
  25. Since when was Object making not under Art? Yes, more art forums: Objects Concept Art Characters Textures and another forum for levels/test screenshots.
×
×
  • Create New...