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  1. Hello, I have created a new folder in the 'Doom3' folder, have followed directions on how to create a 'Dark Mod' folder but I cannot get it recognized by the computer. I have done this in the folder's tab,'C:\Games\Doom3\darkmod' When I press the 'Enter' key to put the path on the folder, I get this error msg: 'Cannot find file:///C:/Games/Doom3/darkmod'. Make sure the path or Internet address is correct.' I'm stuck at this step. Please help me get through this part. Thanks, L. Blackthorne
  2. The forums have been upgraded, please see this thread: http://forums.thedarkmod.com/topic/9845-forums-upgraded-to-ipb-3-0-3
  3. I've upgraded IPB to the latest stable version, and since this was a major upgrade (from 2.3.6) I also had to re-do the forum style. Most of the new stuff is in place, but I bet that the logo will be changed. One of the many new features in version 3 is rating of posts and also a "report spammer" ability which will make it easier to single out spam bots and ban then at sight. Hopefully this will stop some of the spam threads we've seen recently. Make sure to empty your browser cache if you're experiencing any problems. And please report any errors etc in this thread. Cheers, ~m2
  4. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  5. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
  6. Going through my old stuff I find my old black lacquer modesty screen brush prefab. I'll commit this for general use. I'm putting it under prefabs/furniture/misc rather than decorative as it just about squeaks in as furniture since it has some practical use rather than mere decoration like a vase. But where to put the textures? There is different flower art on almost every panel - no, three only, I have some more somewhere not processed. Also plain black lacquer panel so they can have any size border. Also a knots puzzle art. I think I have more of those not processed. Also a shiny smear specular for them all. Meant to simulate black lacquer - perhaps somone can improve on that. So, make a new texture folder? misc? art? decorative? They don't fit any of the current folders.
  7. I was uploading a bunch of new models and noticed that there are some really cool models in the Nautical folder that I would never would have expected to find there. I think pinkdot just put all the parts of his galleon into that folder, but some of the models, like the ship lantern, window models, and a very cool winch model, I would never think to look in the "Nautical" folder for. Any objections if I move them to more appropriate spots (window to windows folder, lantern to lights, etc)?
  8. Just looking for a button. There is still only one surprisingly - the numberwheel button - but this is under mechanical whereas there is a separate folder mechanical/switches. This whole folder wants reorganizing really but I guess that will break maps. I would always have a misc subfolder otherwise there is a mix of folders and models whereas in Windows we're used to folders being listed together. So we might have something neat like... chains gauges gears misc .. L watermill pipes switches .. L buttons .. L levers I don't mind doing the work but I don't want to break anybody's map without agreement.
  9. The dark mod has come along way. with dark radiant released and many Thief FM makers out there along with the hype about this mod in the thief community maybe You guys should add in some new parts of the forums. For editor Discusion, and just general mapping. along with coding and stuff. so there is help here for the mappers that are at work learning and using the D3 editor. just a thought it would be a good move to create a really good base of DM editors for the release. it would help us solve the problems we are having and get better as we talk about it and learn the editor. also maybe a FM concepts forum to. to talk about ideas for good maps and for ppl to req mappers and coders for DM projects... i think its the right move. it would also bring a lot of new people interested in the mod's comunity on a daily bases. maybe we can steel some of the fm makers from the first two thiefs haha. hopefully. theres alot of amazing FM's out there for the first 2.
  10. copper_plates_dirty_tiling_1d_ed.jpg I believe is too long, I was trying to use it and the local for some keys, kept getting missing shader blue in DR. Changed name to this: copper_plate1d_ed.jpg It still tells you it's copper plates. If we get another copper plate it could be 02. 1d could be for dirt anyway. Not sure who made it, what the name length limit is or if it's OK to commit the change. Until then some keys won't be right. Also, alot of the shaders in tdm_metal_flat.mtr seem to have incorrect path names, or old names from before the tex reorg. Alot of them are named the path, so the name/path won't be the same any more. I'll clean it up if needed. I still haven't had any luck getting dds paths to work for objects, not sure if these metals are supposed to reference dds or the jpg's and tga's.
  11. I noticed they aren't in the model_src SVN repository, so if no one objects, I'll upload them to model_src under weapons_fp_mb. The FP stands for First Person.
  12. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  13. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  14. I will upgrade the DarkMod forums this Friday to the newest IPB version. This will hopefully help us stop the spammers from signing up so we can get rid of the manual authentication process. The forums will be unavailable for some time, and the skin might not look normal after the upgrade. Just a heads up. Cheers, ~m2
  15. My german heart yearns for order, my programmer's mind cries for modules. I really don't like the flat folder structure, because files will keep piling up in some of them. IIRC, there had been a problem with the depth of the folder structure, but this had become a non-issue, I just tested it with the footsteps. I propose the following adjustments: We add one additional folder layer to most existing folders, so that each subcategory gets it's own folder. For example: sfx\tools\lockpick sfx\tools\broadhead sfx\tools\food sfx\tools\flashbomb sfx\movement\footsteps sfx\movement\materials sfx\world\levers sfx\world\doors sfx\world\buttons sfx\game\menu sfx\game\hud etc. The benefit of this is that a mission author can easier keep track of his/her own additions, and it's a lot easier to browse a specific type of sound than to scroll through an endless file list. For sounds with a single instance that wouldn't warrant an additional subfolder, we can still create a \misc folder in each category.
  16. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  17. cool i knew brown barn spiders are worth something.
  18. After some fund raising we were able to get a IPB perpetual license which makes us able to upgrade from an unsecure 1.3.x board to a fully updated 2.0.4 board. Feel free to poke around and look at the new features etc. The skin is reset to the default IPB one, because the old one won't work on this version. We'll get working on it ASAP. Happy posting!
  19. I'm sorry this took so long, but I've just restored the forums from a backup I took on saturday. The forums were 'hacked' by a script-kiddie yesterday. I saw in the admin logs that he logged in with one of the admin accounts (probably after 'guessing' the password with some brute force script). He then edited all of the admin accounts and removed their access to the admin control panel (acp). Then he edited the forum description and wrote a text saying we would get acp access back for the total amount of $100. Right. Anyway, since I had to restore a backup of the database, some posts/threads/PM's and new users were wiped, but I couldn't do anything with that. I don't think this guy did anything other than removing the admin powers and editing the forum description when he was in the acp (all operations in the acp is logged), and he had no access to download the database. But just in case I urge you to change your password on this forum, and other sites where you've got the same account name and password. It's better to be safe than sorry. All admins are instructed to change their passwords to a hard-to-guess one. The password should; not contain any words found in a dictionary contain atleast 8 characters or more consist of characters, numbers and signs in a good mix consist of both lower- and uppercase characters/signs Also, always LOG OUT after you're done in the admin cp, and don't click on links in threads when logged into the admin cp. If an intruder fetches your cookie, he can access the admin cp. All admins have lost their acp access. They will get it back once they have changed their password. Please PM Fingernail when you have changed your password. Also, the acp is .htaccess protected with a username/password, and I've given the login info to Fingernail.
  20. Jeez, I'm really loving the forum community for TDM. I mean, the replies I get for my topic is damn amazing. I jus post a topic asking about a release date, and I get 50 replies talking about wether or not we should add a bloody sword to the game(I personally think you should, as it came in handy when I got cornered). And im getting tired of people saying "If you get caught, or if you run out of flashbangs to use to run away with you dont even deserve to be playing the game" or something like that, I mean, not everybody spends so much time playing a damn stealth game so that they never ever get caught, plus a sword, and (my favourite weapon by far in any theif games) the bow, added more replayability, so you could always replay the game and just try to rampage through the level, or sneak, but be a bit more brutal, using the aggression to pick off your enemies in the dark with the sword, or bow, or (I almost forgot another useful tool) the blackjack. If theres one this that I dont like about the forums its that I cant figuire out how to reply in a topic... or maybe thats just my problem for being so stupid, but either way, can somebody please tell me before I have to start a new thread everytime I want to say something?!
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