Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/guide/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I'm trying to develop a guide entity. Guide is a team 5 commoner patrolling. When he goes out of range I want him to stop, face the player, make some random comments like 'come on'. I can't get him to stop when I remove his path target. I can't test if that works anyway because I can't figure out how to sys.print an entity name... void main() { entity GuidesNextTarget; while (1) { if ($Guide.distanceTo($player1) >= 128) { sys.print("\nOUTSIDE OF RANGE!\n"); GuidesNextTarget = $Guide.getEntityKey( "target"); $Guide.removeTarget(GuidesNextTarget); // sys.print("\nGuidesNextTarget = " + GuidesNextTarget + "\n"); // THIS GIVES MISMATCH ERROR } else { sys.print("\nWITHIN RANGE!\n"); if(GuidesNextTarget != $null_entity) { $Guide.addTarget(GuidesNextTarget); GuidesNextTarget = $null_entity; } } sys.wait(1); } }
  2. [update] Spoke to Marcus @AMD UK on the phone and as it turns out a number of complaints have been made against "Spyre". My AMD forum account has been unbarred and my Ip address unblocked!!! Bought a new gfx card for xmas, been having issues with mainly the driver So I though a good place to look for support and polity vent etc - or so I thought My second post got flamed by some smart arse fanboy and then promptly locked, to which I reported the posted asking why it had been locked.. and then my account on there got deleted and my Ip blocked (untill the isp dhcp refreshed etc) so I cant login even with a different account name. I have emailed AMD directly about this as I did nothing wrong according the t&c's and I got no warning Pm or email from the forum mods. Now I've been over at the nVidia forums a long while back when I had the 8800GTX when I was equally frustrated when posting about the driver issue with thief etc, but at no point did a thread get locked or worse my account deleted. I don't have loyalty to AMD or nVidia but depending on the answer I get from AMD next week this card maybe going back and AMD will be added to the list of manufactures I will never buy anything from again. So whats the moral of this story, well take your pick.. [update] found cached copies of 1 of my posts Cached AMD frum link Cached AMD forum link2
  3. why are they so slow this evening..??
  4. Just returned from a 7 day holiday, opened up this forum, had at least 4 pages of "new content". Made it past page 2 (to about June 03), and then had to take care of a few things here. When I came back, the forum had logged me out (timeout?), and when you log out, it forgets all "new content". So you log in, and it says "there is nothing new for you". Great, now I never know what I missed between May 30th and June 03.... grrrrrrrrr With email, you would still have all unread messages *sigh* Is there a way to change this behaviour? It has annoyed me in the past, but not as much as this time.. Edit: It's even worse, there is "no new content", but when I go f.i. into the "off topic" sub-forum, it still shows me threads as unread that I definitely already did read an hour ago. So I can't even just look at all the "unread" threads. Oh boy...
  5. The forums have been upgraded, please see this thread: http://forums.thedarkmod.com/topic/9845-forums-upgraded-to-ipb-3-0-3
  6. I've upgraded IPB to the latest stable version, and since this was a major upgrade (from 2.3.6) I also had to re-do the forum style. Most of the new stuff is in place, but I bet that the logo will be changed. One of the many new features in version 3 is rating of posts and also a "report spammer" ability which will make it easier to single out spam bots and ban then at sight. Hopefully this will stop some of the spam threads we've seen recently. Make sure to empty your browser cache if you're experiencing any problems. And please report any errors etc in this thread. Cheers, ~m2
  7. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  8. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
  9. The dark mod has come along way. with dark radiant released and many Thief FM makers out there along with the hype about this mod in the thief community maybe You guys should add in some new parts of the forums. For editor Discusion, and just general mapping. along with coding and stuff. so there is help here for the mappers that are at work learning and using the D3 editor. just a thought it would be a good move to create a really good base of DM editors for the release. it would help us solve the problems we are having and get better as we talk about it and learn the editor. also maybe a FM concepts forum to. to talk about ideas for good maps and for ppl to req mappers and coders for DM projects... i think its the right move. it would also bring a lot of new people interested in the mod's comunity on a daily bases. maybe we can steel some of the fm makers from the first two thiefs haha. hopefully. theres alot of amazing FM's out there for the first 2.
  10. D3 allows for some ingame editing, with commands to save things to the map file. Lets say you want to set up some moveables or ragdoll corpses just so. Editing these positions and orientations from the editor is often more difficult than manipulating them ingame, and sometimes impossible. For one thing, physics doesn't run in the editor, so you don't know if the stack of boxes you just made will be at rest, or if it will topple over as soon as the map is run ingame. I don't think there is a way to pose ragdolls from the editor, so that's impossible unless you manipulate them ingame and then save them. The save commands below all save things to the map file, and show what objects you can edit ingame: saveMoveables save all moveables to the .map file [NOTE: Will not save if any moveable is not at rest] saveRagdolls save all ragdoll poses to the .map file saveLights saves all lights to the .map file saveParticles saves all particles to the .map file saveSelected saves the selected entity to the .map file deleteSelected deletes selected entity (I believe it just deletes it ingame, not from the mapfile, but if you delete it ingame and then save, it should be deleted in the mapfile) Selected items are selected by turning on "g_dragentity 1" and clicking on the object. [Warning: g_dragentity 1 interacts badly with our object manipulation system, so you may want to save the game before doing this in case the grabber gets messed up.] Our object manipulation system (grabber) is quite useful for placing moveables and ragdolls, with some cheats enabled to disable the force limits. The following console cheats are useful for setting up moveables ingame: tdm_drag_limit_force 0 // allows instant translation/rotation of moveables tdm_drag_af_free 1 // allows picking corpses up all the way off the ground tdm_drag_damping 0 noclip 1 // it's easy to place things when you're flying around Then you can just use the grabber as normal to place things. A word of caution: since the force limits are disabled, you'll want to move heavy objects around somewhat carefully to avoid high energy collisions that may send things flying that you didn't intend to send flying. Fortunately, you can save/restore the game at any time during the time you are setting up objects. The following commands are also useful: killmonsters 1 // avoid pesky AI that may blunder into your carefully arranged objects g_dragentity 1 allows D3 "selection" of objects to save/delete an individual object. Can interact badly with grabber, see word of warning above. bindRagdoll binds ragdoll [to the world] at the current drag position. Useful for binding stuff like hanging chains from the ceiling, but cannot be used to bind to something other than the world (that you have to do in the editor). unbindRagdoll unbinds the selected ragdoll spawn <entityDef> Spawn anything ingame, with tab completion.
  11. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  12. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  13. I will upgrade the DarkMod forums this Friday to the newest IPB version. This will hopefully help us stop the spammers from signing up so we can get rid of the manual authentication process. The forums will be unavailable for some time, and the skin might not look normal after the upgrade. Just a heads up. Cheers, ~m2
  14. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  15. Hey guys. Just got an email from the Recall to Hell animation guys. Here is a link to a little animation guide they have made available. Hopefully it will help us out. http://recalltohell.d3files.com/filebase/g...20Guideline.rar
  16. cool i knew brown barn spiders are worth something.
  17. After some fund raising we were able to get a IPB perpetual license which makes us able to upgrade from an unsecure 1.3.x board to a fully updated 2.0.4 board. Feel free to poke around and look at the new features etc. The skin is reset to the default IPB one, because the old one won't work on this version. We'll get working on it ASAP. Happy posting!
  18. I'm sorry this took so long, but I've just restored the forums from a backup I took on saturday. The forums were 'hacked' by a script-kiddie yesterday. I saw in the admin logs that he logged in with one of the admin accounts (probably after 'guessing' the password with some brute force script). He then edited all of the admin accounts and removed their access to the admin control panel (acp). Then he edited the forum description and wrote a text saying we would get acp access back for the total amount of $100. Right. Anyway, since I had to restore a backup of the database, some posts/threads/PM's and new users were wiped, but I couldn't do anything with that. I don't think this guy did anything other than removing the admin powers and editing the forum description when he was in the acp (all operations in the acp is logged), and he had no access to download the database. But just in case I urge you to change your password on this forum, and other sites where you've got the same account name and password. It's better to be safe than sorry. All admins are instructed to change their passwords to a hard-to-guess one. The password should; not contain any words found in a dictionary contain atleast 8 characters or more consist of characters, numbers and signs in a good mix consist of both lower- and uppercase characters/signs Also, always LOG OUT after you're done in the admin cp, and don't click on links in threads when logged into the admin cp. If an intruder fetches your cookie, he can access the admin cp. All admins have lost their acp access. They will get it back once they have changed their password. Please PM Fingernail when you have changed your password. Also, the acp is .htaccess protected with a username/password, and I've given the login info to Fingernail.
  19. Minding Thief 1 & 2, apart from fan-missions wich big campaigns would you recommend playing or waiting for, im looking at Imperium and Cosas right now, iv already finished T2X 3 times, what about mods like this, based on Thief but made on other games?? Iv seen Thievery but it dosnt really cut it in my opinion, multiplayer Thief !! Sadly i just got net after finishing and refinishing T1 & T2 dozens of times, the most ive played where by then FM's donwloaded while at school so please tell me what Thief goodness have i missed !! Love you all, keep the what seems to be amazing work, actually its looking better than T3 !!! :lol:
  20. Jeez, I'm really loving the forum community for TDM. I mean, the replies I get for my topic is damn amazing. I jus post a topic asking about a release date, and I get 50 replies talking about wether or not we should add a bloody sword to the game(I personally think you should, as it came in handy when I got cornered). And im getting tired of people saying "If you get caught, or if you run out of flashbangs to use to run away with you dont even deserve to be playing the game" or something like that, I mean, not everybody spends so much time playing a damn stealth game so that they never ever get caught, plus a sword, and (my favourite weapon by far in any theif games) the bow, added more replayability, so you could always replay the game and just try to rampage through the level, or sneak, but be a bit more brutal, using the aggression to pick off your enemies in the dark with the sword, or bow, or (I almost forgot another useful tool) the blackjack. If theres one this that I dont like about the forums its that I cant figuire out how to reply in a topic... or maybe thats just my problem for being so stupid, but either way, can somebody please tell me before I have to start a new thread everytime I want to say something?!
×
×
  • Create New...