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I just got DOOM3, so instead of playing it, I went out and checked what kind of stuff there is out there for the game. Now of course I knew about The Dark Mod before, you can find 2 of my posts here, as a guest, but I have been watching this project for a few month now, began visiting the site about 2 month or so after the Thief 2D project was promoted through the TTLG forums (ya I know I got weird ways of orientation in time). Anyhow I got DOOM3 for 2 reasons, (1) This mod, and SScar, even though it now looks as if it is going through some rough times(hope SScar team will make it through to finish the project), and (2) to maybe start learning how to mod. I was always a "Quest" game fan, games like Monkey Island, or the more recent The Longest Journey. And so today while watching stuff to get inspired with for something I might try do make after getting through the basics, I found this really cool thing, it had lots of "Interaction Points" of various types, I began thinking about MYST, a game I have never played, but just seen a few video reviews, and screens. So anyhow, after seeing what can be done with the engine, I decided to try and map my first room. As someone who's most "codeing" was making a +/- calculator in Flash ActionScript, and work with 3D environments was about nothing (tried looking at the DeusEx unreal 1.0 based MODing tools, but it was to much for me, to much stuff to remember...), I expected it would take me some time to make my first "map". but it was not so, I was able to make my first room in less then 20 minutes, using a video tutorial form Trepaning.com, and when I got an error during BSP it was so well laid out in the console window, in such nice human like syntax, I was able to understand my error and fix it. I am now pretty sure I was right when I was saying you should stick to TDE when I posted a week ago. Especially after seeing what can be done with it, apart from the DOOM3 Demo. As always I apologize for any inconvenience caused by my poor English, I used a word processor this time, so I hope I don’t have many mistakes. If you believe a mistake of mine stands out to much, and makes it hard for you to read my posts, please point it out, preferably in a PM. (this kind of thing happens a lot when you chat with people with Masters in all kinds of languages, so I am just being careful as it happens too me a lot)
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The thievery community has heard (EDIT2:http://forums.blackcatgames.com/showthread.php?t=5086), but the last time I went there was a while. Also, it was made for mainly personal use and anyone wanting it is free to use it/change it/etc, not that I care. Just that since I changed so much, a lot of people here wanted those kind of changes so I thought, hey waht the hell, and so that's why you hear about it. Don't worry, it's not like I'm against the Thievery community anyway (I play Thievery very often, though not lately), so yeah. BTW, when I made it, it was made to balance a 1-on-1 thief vs guard LAN-Play with my bro, so there is no good balance in multiplayer. EDIT: Yeah, I know that the sounds are copyrighted (probably), but it just isn't the same without them . I am not trying to be illegal anyway . Just wanted to share the spoils --Dram
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Actually Dennis Nixon (DenTheef), Modetwo just supplies the lovely forums. It's due to both of them that we're still here!
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Not sure, I've never come up accross that particular problem. Might be best to visit http://ttlg.com/forums and check the FAQ. If someone else has experienced the problem, it's likely there.
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That's a cool take on them, Saxmeister. With them floating, they can gracefully float in or out of a scene. Gives them a sort of "heir apparence" to them. I suck with cliches, so I have no clue if that's the right one You know what I'm trying to say, ROFL. EDIT: Dude, just went over to the TTLG forums and someone wrote something about an "air of mystery." Heh. Please toss this cliche into my above description also. Thank you very much.
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The planned release date is around Q2 IIRC. And yeah it's going to be on the D3 engine I'm seriously not holding my breath on its multiplayer, knowing that it will be Raven working on it. Raven never has the habit of releasing good modding tools
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I couldn't give a damn about hockey. I haven't never really been keen on any sports. Yes, call me a nerd. I've no life. Maybe that's why I'm writing on these forums.
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dear Kris ! HEY i just noticed ...Thanks for stopping by...I dont know what to say.. I m about to finish that Lost souls.. status report to Phobos Mod from the DARK mod forums...But HEY accept me as i am.....I have three sides in my brain. 1-Thief side... the DARK MOD 2-Sci Fi side...Phobos MOD..(Im the only guy here actually fell in love with DOOM3) 3-........side... .......... MOD... Wait for 31 th of JAN. Finger! calm down..i cant help it!.. i have to make a teaser every month otherwise Life is becoming BORING and DULL.. Kris I am definetly so happy that you loved the thief...Every thief player acting like a evangelist and spreading the word of thief... so ... it s your turn...GO outside and find a stranger....Tell him to play THIEF if he doesnt ..Push him..if he still doesnt care...you know the first rule of Fight club.......IF you cant reach Tyler Durden...call garrett ...he must be in that particular room in T3 and waiting for help..SO..remember we do not have names...we are not snowflakes...(*)... BEST (*) mixture...(**) (**) in case you dont realize... (*) see i have created a DEEP NOTE WARP
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We sorted a lot of stuff out, reorganised the forums, set clearer targets, but I think the big step was assigning department heads. We'd be nowhere without delegation, and at the very beginning it was just me trying to coordinate the whole thing.
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Thanks guys. Yeah Chicken Plus and I work in Close collaboration on alot of stuff. We critique eachother as we develop etc. His work on Out of Hell originally inspired me a couple years ago back during its starting phases and I have implemented a great deal of his gritty style and adapted it with my own artistic vision. I can't wait for out of Hell , and I am doing everything i can to make Killing Floor stand tall as a potentail "Multiplayer brother" of his mod.
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actually I was just too lazy to change dave's wallpaper edit: oh and before I forget: as you can see your painting-model is rather small ingame, Oddity. we could use some bigger versions as well. and I noticed a little uv-mapping mistake on the edge - nothing important though. @ dave such areas are great, but I think we should really start to try to make some bigger maps for playtesting (performance etc) now. If you need inspiration check out the mansion reference thread http://forums.thedarkmod.com/index.php?showtopic=1038
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Quote: ---------------------------------------------- Thief 1 and 2 are still the greatest games in the world... but sneaking past AI will never be as intense, difficult, or fun as sneaking past people. The thievery formula is probably one of the best multiplayer thief formula's out there. It's not perfect, but it's a lot better than most people give it credit for. They should try it. ---------------------------------------------- you should try my mod . (lockpicking that ai can hear which is also gui, as in it is on screen, not the normal thievery way. Moving the slightest bit lights you up to 20%, and walking or running to 40%[this the ai can see easy] and when walking or running, the player model becomes unlit [cos i put in silhouette mode, making it hard to hide in those annoying tiny shadows but the shadows in every map are tuned automatically at start to be REAL dark]. Basically, it makes the game super-intense [even against the ai]. LOL, I have'nt even passed my version of Bourgeois ) BTW, SE, I heard the nightblade torches couldnt be taken out on the forums cos of lighting problems (theyre apparently not dynamic). Quote: ----------------------------------------------- If we ever do a multiplayer I would prefer it to be like a normal Thief map. One thief and the other players are taking over what would be the AI. ----------------------------------------------- Sparhawk, I agree with you on that
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Not at all. You either join the guards or the thieves, and while the thieves can DM the guards if they like... their actual objectives include loot and special treasures and the like. As for me, I actually try to ghost as much as possible. I'll go through every round I thief trying not to be seen by anyone and not killing or koing anyone. Sure it's nearly impossible to follow real ghosting rules in thievery... However if you've never played it then you just don't understand how intense an experience it is to sneak into a heavily guarded, heavily trapped house. Your heart pounds out of your chest as your hiding right under the noses of actual people, moving only when their backs are turned, waiting patiently for the perfect moment to swipe that precious ruby they've tried so hard to protect, and yet they haven't a clue that you're even in the house. Thief 1 and 2 are still the greatest games in the world... but sneaking past AI will never be as intense, difficult, or fun as sneaking past people. The thievery formula is probably one of the best multiplayer thief formula's out there. It's not perfect, but it's a lot better than most people give it credit for. They should try it. Sorry for the thievery plug... but I found some misinformed people I needed to enlighten. I respect your decision to focus on the editor and campaign. This is just a suggestion to keep in mind if it should arrize someday. I can't say this enough times... Thanks so much for the hard work you're doing for the thief community. Just like Black Cat Games... you guys are my heroes!
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I don't so art. I only do site code. HTML, CSS and JavaScripts, although I like to avoid if at all possible since I also use the far superior PHP (and JS is not always cross-browser compatible, but PHP is). Oh, and of course mySQL. You've seen thiefpetition.com. That's all my hand coding. I don't do art though, and the colours are just those of the forums (I thought they looked nice ). I chose JScripts for site wide stuff there because it was easy and quick. And now there is no need to change it to PHP as the editor is on it's way and the site doesn't need any further work. I like this site. But the versions that whassisname did were pretty nice too. And I still cannot understand why you guys don't have thedarkmod.com. I'm also of the opinion that graphical links are bad, unless they are specially fudged to still work sans images/scripts. Eg, on this site removing images borks the menu. If you want to read without viewing the screens and whatnot you are screwed. You can't get to the forums either. Why would you want to do it? Many reasons - slow connection, machine has images turned off by admins/parents/ebil forces, resolution issues, browser issues. The only sites that can have heavy graphical interfaces are those that are all about graphics as if you can't see the interface there is no point being there anyway. Not so this site.
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The basic multiplayer is either everybody against everybody else (DM) or one group kills the other one. But since I don't have UT I don't know much about it anyway.
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???? What do you mean "typical multiplayer, one against the others"? Thievery is many against many. Last night there were 2 of us thieves and 2 human guards. They can give the AI guards orders though. Dram - where did you hear that Nightblade will not have torches that can be taken out? And judt FYI - Nightblade now has 3 (yes three) teams, Guards, Thieves and Shades, some supernatural blood drinker things also capable of Thief-like stealth.
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I always had the impression that Thievery is more a typical multiplayer, one against the others, but this sounds fun.
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Thievery UT works really well as a REAL multiplayer Thief game. The only problem we found (at home on our LAN) is that guards tend to get bored - but to counter that, I always play the guard, and I am the only human guard in the entire level, the rest of the humans are thieves, and I use all the NPC guards to my advantage... Being the expert thief player, I know all the tricks... and I really give those thieves a run for their money! They've only won 1 game over me so far!! We have a blast. And it's NOT combat oriented! It plays JUST like T2! Except I'm the role of the general, doing my patrols, checking up on all the other guards, making sure everything is in order, setting up traps and choke points, setting patrol routes, etc. etc. It totally rocks. It really is "multiplayer Thief".
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I can imagine that. That's why I don't want to start into thinking about a multiplayer part anyway.
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If we ever do a multiplayer I would prefer it to be like a normal Thief map. One thief and the other players are taking over what would be the AI.
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I must add to this. I saw that nightblade has torches that cannot be taken out. Sadly it is no longer like thief. Though it will be a great combat game, one which will have my count in downloads. (it also has no real-time-dynamic-lighting) so it will not look as good as the dark mod. So i must second Jarvis in that if you ever find the time, then adding a multiplayer function (coop only though i think, to prevent extreme fps'ers playing and exploiting) would be greatly appreciated. --Dram
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When that happens, I think I'll throw in the towel too. I vowed never to, but if even the biggest modding Doom 3 forum kicks the bucket, I don't think there's any more point in me modding I really don't think so though, cos BNA himself is a modder, and theres still a lot of activity going on (even id developer Brian Harris visits that place from time to time) Sure wish someone would go hack the HL2 forums though. Time to teach them a lesson or something
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A multiplayer Thief inspired mod is already being produced over at Black Cat Games. It's called Nightblade. We've chosen to focus only on single player as they are sure to produce an amazing product.
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I just stumbled upon this site tonight. Nice. I think its great to see another mod being inspired by the greatest game ever made: Thief. Keep up the good work, I garuntee I'll be DLing this the day it's released. I read in the FAQ that there isn't any multiplayer plans for this mod. I'm an avid thievery player... and I implore you to reconsider. Focus on the editor and campaign first of couse, but after that if you still have life in you it would be great to get another sneaky multiplayer game going. Either way though, I support your efforts. I don't even own Doom 3... but I'll buy it just for this mod if you'll put it out for me. Thanks a million times over!
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I'm often surprised by how much of a guilt complex some young Germans have about the Nazis. There was a German guy on the ISA forums who was almost grovelling to be forgiven, even though his grandfather opposed the nazis and helped jews escape. I can't imagine what must be in the minds of those who's grandfathers were actually nazis or gestapo officers and were responsible for murdering 1000 people or something. Of course it's nothing to do with them, but they can hardly ignore it either.