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  1. Not sure if you are aware of this, but the forums appear to be running much slower now. I've emptied my cache and everything, so I know that's not the cause.
  2. Here was Springheel's thread regarding this, to tie the two together: http://forums.thedarkmod.com/index.php?showt...findpost&p=3963
  3. For footsteps, Theo had sent us these:http://208.49.149.118/TheDarkMod/audio/unf...tstep_human.zip Found them in this thread: http://forums.thedarkmod.com/index.php?showt...indpost&p=12726 I think the sounds need some polish, refinement and/or reworking after comparing to Thief 1's footstep sounds, but maybe the above could be used in the meantime? PS: Yes, Pak, all those footstep sounds are used in Thief 1 and/or Thief 2 (in case you were still wondering). For the Thief 1 sounds, I think there might be a file missing. When Garrett jumps up and lands on metal, I think the sound is different than any of the ones in that ZIP. I know it's louder (which could obviously be just an increase in volume of one of the other metal WAVs), but I also think there's a different pattern to it; which is why I think it's a different sound altogether. Might be the same for the other surfaces; not sure.
  4. Not sure this is the right place to post this, so please move if it's not. I recently started playing Gothic (and I'm loving it) and there is a sort of random conversation that goes on in between NPCs. It consists of generic barks they can say back and forth to each other that blend together for the most part. For example, walk past a couple of NPCs in conversation and they might say (I don't have it memorized - this is just to give an idea), NPC 1 "Are you sure you want to do it that way?" NPC 2 "Well, I don't know..." NPC 1 "I told them it wasn't going to work, but no one listened." NPC 2 "When you rely on people for things, this is what happens." NPC 1 "I'm going to have to take care of this myself." etc... In Gothic, it's a bit simplistic, but with some creative design and a system of tags where only certain replies can be given to certain barks, this could really work well, in places where generic talk is desired rather than a scripted conversation. I'm pretty sure a lot of that goes on in Thief 3 already, e.g., "Look alive there, you vagabond." "Yes, your lordship................................ . idiot." "Evenin'." "Who asked ya?" or "All's well!" or just "Evenin'." Combining T3's concept with Gothic's, and making the responses actually *directed* could have fantastic results. I believe some brief talk about this has taken place, so do take a look at Gothic if you get a chance. I'm imagining something like: Group A: "So, what do you think?" "What are you going to do about it, then?" "What happened?" "What?!" can have responses from, Group B: "I don't know, it doesn't make much sense to me." "Who knows? I wasn't there. Who cares, anyway." "It's not good, I can tell you that much." "I don't see it as important. They can easily find another way to do things." which is followed by, Group C: (followups) or, Group D: (sidetrackers) or, Group E: (re-initiators) Etc. That sort of thing. Anyway, I was just thinking about the structure of it all because of Gothic. Obviously the usage is limited to areas where the NPCs are not the focus, because there is clearly no replacement for real conversation and scripted events. But in areas like the populated wing of a mansion during a ball, or city streets (like Gothic - the AI feels quite alive), it'd be very useful.
  5. PS - I see there might already be an underwater ambience in CVS: http://forums.thedarkmod.com/index.php?showt...indpost&p=14953 PS: That thread should probably be made a "sticky", if possible.
  6. Those are really cool concepts. I really like the explosive arrow one -- would that mean there's no need for a fire arrow? I'd be okay with that. Having explosive arrows rather than fire arrows could be a way to eliminate the exploit where people light their way with an arrow. How? Make the explosive arrow just have very dimly glowing embers in it's tip when it's nocked. Then when actually launched, as it travels through the air at a high velocity, the oxygen interacts with the stuff inside the tip to make it burn brightly inside as it becomes aflame. Upon impact, it explodes. Other reasons why explosive arrow is better than fire arrow: * Fire arrow has a brightly burning tip. This is bright to look at, considering you're alwasy in the shadows. * Fire arrow is very bright when nocked, meaning enemies can more easily see you. Not a very stealthy tool to have. As for noisemakers, we had already decided to do both: http://forums.thedarkmod.com/index.php?showt...indpost&p=11329 I'll comment on the gas and water arrows in a min. EDIT: Gas Arrow - Although it's awesome from an artistic/inventive aspect, I'm not really into it from a gameplay standpoint. I really liked that in T2 the gas arrow tips seemed very delicate (very thin glass surrounding the gas) by the thin shattering sound they made upon impact. Therefore, using them was very stealthy. When I think of 'gassing' someone, I normally view that as something that should be a very quiet operation. T2 made it virtually silent. Your concept doesn't seem as delicate and stealthy to me. Also, I normally prefer arrows to have pointy tips for the most part; not spheres at the end. Water (Gelatin) Arrow - Aside from preferring pointy tipped arrows, it's just my preference to have a crystal arrow for this.
  7. hi hi, newbie to the forums, love the work you've done so far can't wait to see a beta realase.. anyways on to the topic at hand. If you are going to/thinking about adding sqeaky floorboards at least put them in an area where guards have a set patrol route. so that when your watching the guard to figure out where he goes and how long it takes to get there, you can see him step on the squeaky board and have a chance to learn where it is. i think that would be a good way to impliment this idea in to the game. That way if the player did get caught by the noise made by the floorboard it would be the players fault and not just some random event brought on by the code or an invisible trap put in place by the mapper. ::off topic:: i would love to help model random objects ie: furniture, chairs, glasses ect... but i can't find an MD5 plugin for maya if anyone could point me in the right direction i'd whip up a few things and apply.
  8. It cant be as bad as this bat house. Im sure Canada is not heaven and I plan on doing a lot of research before doing anything but its actually pretty tough to live here sometimes. Not tough financially, although it is and its getting worse but tough in other ways. We work longer than anyone else, get paid less with less social spending and less vacation time, less "golden" years to enjoy, more stress, more pollution except maybe for China or India, greater social inequality, weaker labor laws than any other industrialized nation. Im not the only U.S.er who feels this way I assure you. The real spectacle is yet to come when the reconstruction effort gets underway. The wealthy and powerful of New Orleans are already lining up to shape the project in their own vision, you can imagine what that means for the less fortunate. The Monkey King is relying on the private sector to fix things up as always. The vultures are already circling, celebrities are holding concerts to raise awareness of their careers, and no ones even talking about the entire fucking coast of Mississippi which was whacked to hell as well. Oh, thanks for editing those tags!
  9. Im trying to think of ways to move to Canada in the next few years myself. I dont believe this country is going to be a very nice place to live in the next decade or so, politically, economically, whatever. Maybe New Horizon will let me crash on his couch for a couple of months. I like my eggs cooked over hard, BTW. Oh, but dont worry about New Orleans, the tourist trap in the French Quarter is already opened back up for business! Come on down folks, party your asses off amongst the toxic sludge and the yet to be found corpses. I was reading an article the other day that revealed that the U.S. government is using not only heavily armored and armed police and National GUard units on the ground in New Orleans but even mercenaries. Yes, thats right, mercs. Blackwater Security people, the hired guns protecting the high ranking Americans in Iraq are also active in New Orleans. Who knows what the fuck those murderers are up to. There are also reports of the police shooting unarmed people, one reporter overheard two cops telling a national guardsman that "No one on this street is innocent", essentially saying these people dont need assistance they need a bullet. Im sure I dont have to tell you what color those people are. The sad thing is, our government did not get a majority of votes, it only won government because they redrew the electoral boundaries in such a way that they won a majority of seats in parliament. It is a sham democracy, it isn't even remotely representitive, and my fellow Aussies were stupid enough to give the government control of both houses, which by tradition we never do, meaning the government has pretty much free reign to do as they please for the next three years. So far they have used this absolute control to approve the privitisation of yet more public assets, push though some very disturbing new "anti-terrorism" powers that set the country up as a potential police state - all the government needs is another terrorist attack or disaster of some sort to use as an excuse for introducing sweeping legislation to completely rip up every last vestige of democracy and install a fully fledged dictator. It is exactly what happened in Germany with Hitler, and while I would like to think it couldn't happen here, fact is it wouldn't take much. At least in America your president is limited to two consecutive terms, and you have a bill of rights... in Australia we have nothing like that, we have relied on the traditional cultural practise of tearing people down when they get too comfortable and cocky in power - we don't tolerate arrogance or self aggrandisement for very long. We are the king of sham democracies. In 2000 and 2004 the Republican political machine worked on numerous levels to intimidate voters (in Florida State Troopers went to black neighborhoods, going door to door asking who the inhabitants were voting for w/o explaining why or who they were. For a black family, having a Trooper on your doorstep is scary enough, why were they asking about their voting plans?), to fuck with voting machines (the new voting machines in use around the nation can be tampered with simply by unlocking the back panel and one of the companies who makes the machines is owned by a Republican senator.) and to remove black voters from the voting rolls by incorrecting assigning thousands of people as being ineligible to vote. The two terms limit is nice but it doesnt help when a cabal has taken over like Bush and Co. They own all three branches of the government now, executive, legislative, and judicial. Its so bad that the Democrats, the few that are left, are regularly ignored by their Republican colleagues, left out of important meetings or given maybe 18 hours to read through a new bill that has a thousand pages. The Bill of Rights in under assault and many seem unconcerned, the Patriot Act gives the pigs all kinds of new powers to spy and detain, its not a pretty picture. I agree. Folks here would shake their heads and laugh but I dont think its that far flung of a possibility. Edited by Sparhawk: I fixed your quoting tags.
  10. That's not possible, sorry. But yes, the database-based marked-read system is awesome. I've upgraded the BCG Forums to vBulletin 3.5 which has the same feature, and now I can't live without it. AJAX is really usefull aswell (e.g. inline post editing).
  11. IPB (Invision Power Board) 2.1 Final was released 15 minutes ago. I'm going to upgrade this 2.04 forum to 2.1, as this will get us loads of new cool and reworked features. However, we will have to re-do the skin as there are so many template changes. Just keep that in mind, the forums might look a bit odd the first couple of days. I'm not sure when I will have time to perform the upgrade, might happen tonight or tomorrow. Discuss in this thread.
  12. IPB (Invision Power Board) 2.1 Final was released 15 minutes ago. I'm going to upgrade this 2.0.4 forum to version 2.1, as this will get us loads of new cool and reworked features. However, we will have to re-do the skin as there are so many template changes. Just keep that in mind, the forums might look a bit odd the first couple of days. I'm not sure when I will have time to perform the upgrade, might happen tonight or tomorrow. You can discuss this here.
  13. We don't have a rope arrow model yet. I've just updated the concept art: http://forums.thedarkmod.com/index.php?showtopic=2479
  14. In T2, there is a mention of a "Spiral Lamplighter" in a journal. I didn't know what a lamplighter was, so I Googled it. I can't find a 'spiral lamplighter', but I did turn up these for 'lamplighter'. It seemed like a cool idea of something we could implement for town scenarios. Civilians (or some guards) could walk around lighting lights as darkness falls (no pun intended ). I like the top picture best... http://www.junipercivic.com/berry/0303/lamplighter.html Of course, with some of the cool gas lights found in the Thief universe, lamplighters (the people) could actually also turn on the lamp gas and light the weird gas particle-effect balls that feed the lights rather than the actual lights... if that makes sense? T2 Book Entry: Source of this book quote and all others in T2: http://www.ttlg.com/forums/showthread.php?t=70803
  15. Lets you leave sitcky notes al over the internets!!! The guy who made it and the link to it and whatnot: http://www.penny-arcade.com/forums/viewtop...=197947&start=0 Go!
  16. Welcome to the world of us cheap Blender-heads! The Blender section of the Doom3world forums is great. There are also a lot of good tutorials you can link to right from the Blender website.Blender3d.org Also, check out elysuin.comhttp://www.elysiun.com/forum/index.php?sid=a63f5e236397f6d540aa72af74a929db there's a really good forum there, too. The learning curve can be pretty high, but if you're a good learner and put the effort into it, it shouldn't be too much of a problem. As for other open source shareware type of programs, you might want to look into gimp. I don't know too much about it as I have photoshop, but from what I understand it works well and does a good job for making textures and such. gimp
  17. The best place for you would be the Doom3world forums. You'll get all these answers and the hundred and one other quesitons you'll likely have. Blender has its own subforum there. Yes, you can use belnder to make your own models and put them n doom, but I'm not sure you can modify the existing ones and then expect them to flawlessly use the same default animations agian. It depends if the blender md5 importer imports the vertices in the correct order. I know the maya importer does not.
  18. mrdes

    Boiler Bot

    Damn I remember reading a huge discussion on CGTalk forums about how something just like this would walk properly but it was a long while ago and I forget it all heh. Not too sure if I could find it. I'm also disconnecting my internet tonight because I'm moving back into a dorm for the year tomorrow. Been really busy with packing and getting ready so I haven't had time to do much of anything lately.
  19. I've just discovered that the server seems to not send outgoing emails for whatever reason. This is obviosly bad because people signing up to the forums can't activate their accounts etc. I'm looking into it. If you are having problems (re-)activating your account, please email me: modetwo [at] night-blade [dot] com
  20. Just got back on the forums again..... Nice creepy ambient...... Especially the background moans/groans. The backwards voices sound like something that should be in "The Cradle." This would even work in an area that was just outside the city gates, or in a creepier part of town. Maybe even in a wooded area.... I can hear it breathe!!! Nice production, too! Good stuff! Very Thief-y!
  21. sorry, forgot my <sarcasm> tags! I actually like the idea of water beasties, although it's unrelated to my views on swimming guards.
  22. Be sure to check out this thread for needed animations: http://forums.thedarkmod.com/index.php?showtopic=1650
  23. Yep, we're already going to do this: http://forums.thedarkmod.com/index.php?showt...indpost&p=11432 (That's a private board, someone can quote it if they want) Yes you'll never get rid of all exploit's 100%, but you need to minimise it, and some of us feel this would be too big an exploit. In my opinion, the goal of any game where you have an opponent is to look for weaknesses in your opponent and exploit those weaknesses. In a real life sport game, the rules of what you can and cannot do are clearly defined. In a video game, you are left to your own devices to work out what you can and cannot do, and this is where I think a lot of fun comes from. You won't know it's an exploit till you exploit, so you can't blame people for looking for exploits because I think tha'ts what we're supposed to be doing in a game. For me, every additionaly exploit I have to ignore makes me less immersed.
  24. There were a few different exploits, but those weren't the only considerations. There would be a tremendous amount of work involved. I know we've discussed this already in the public forums, but to briefly summarize: There are lots of pathfinding exploits. AI is halfway down ladder, thief blocks ladder at bottom. What does AI do? Or the AI is just at the top, but the thief stands in the way. AI is still on the ladder so cannot draw a weapon, so what do they do? AI catches thief while both are on ladder. What does AI do? Combat on ladders would require an entirely different set of coding and animations (two sets, actually one for going up and one for down). There's the kill/ko guard while on ladder exploit, as you mentioned, which can be used against multiple guards. Many types of ladders require the player to turn around and jump off at the top to reach the next level. How does the AI handle this? Anyway, that's several of the problems. Solving them seemed to require either a large amount of work or an immersion-breaking 'fix'. As for mantling, I don't know how difficult it would be to program.
  25. Detailed instructions here: http://forums.thedarkmod.com/index.php?showtopic=1559 If it's not too difficult (and I suspect it's just a slight change in PS), could you include another colour or two? A neutral beige and perhaps a green would be good, just so authors can match the colours of other furniture. As for what to work on after that, our latest model request thread is here: http://forums.thedarkmod.com/index.php?act=S...st=0#entry35195
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