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  1. Yep, its basicaly the same technique as the ivy, which can be made into a bush pretty easily, except with this one i've made a few improvements which save on texture memory at the cost of a few extra polys. If you compare the diffusemap for the ivy and this tree you should see what I mean, the tree has less wasted uv space. Im gradually going to be making alot more nature type assets for the Ground Zero mod and The Dark Mod, it would be great if you guys could contribute some of your nature assets to the Ground Zero mod aswell because they're badly in need of them too. But I also want to make it perfectly clear that we will be releasing all assets to the community regually, Im not really too sure where you guys stand on asset sharing between mods but I think it would benefit both mods. yeah, I totally agree about trees being difficult to make, i've made about 6 so far, gradually improving the workflow after each one through trial and error, you need good references, images found on google.com quite often are'nt enough to really grasp the shape and structure of a tree, it helps to have multiple photos of the same tree around that same time period, otherwise you might start mixing seasonal differences onto the same model wich can look quite wrong. I'd advise getting out and actually photographing some trees yourself, good references online are hard to find. Also crack open call of duty or any other games you have wich have good trees in them and study the texture maps and how they are layed out onto a UV space, I learnt alot from doing this. this was my first tree model, I made it shortly after doom3 came out and I was quite proud of it at the time, so as you can see you're not doing too bad Badcogg but I think you'r pine could do with some more variation and some spiney bits going up the trunk, but I think you've got a pretty good looking tree there . http://forums.thedarkmod.com/index.php?showtopic=5854
  2. Don't worry about it. Having a ignore list might not be as usefull though. After all, we only have the DLL currentl in the pk4 because it's easier to develop this way. I also extracted all original assets from Doom 3 to the disc, because it makes it easier to search and look at them. I think when we release, we should combine everything into PK4 just like D3 was, so most of the mappers will probably use it that way and the DLL would then be just file in a pk4 out of many. Unless we always keep the DLL in a seperate pk4.
  3. I don't know exactly if reloading the assets without restarting works, I guess the VFS can be restarted, but I don't know if any module dependencies break when doing so. I also noticed the PK4 lock when updating the mod from SVN and I once thought about implementing an "ignore list" for PK4s that shouldn't be searched by the VFS. In case you didn't know, there is a "Refresh Models" command in the file menu and a "refresh shaders" command in the TextureBrowser toolbar - I can't say for sure if those take newly created files into account that weren't there at the first startup.
  4. DarkRadiant opens all PK4 to initialise the virtual filesystem. I don't know why it keeps it open/locked though, maybe this is required for instant access to the contents?
  5. I was a bit surprised about that. I had DR running and when I tried to put a new DLL into the darkmod.pk4 I couldn't because it was locked. I was not aware that DR opens the PK4/DLL. Why would it need that?
  6. There is nothing wrong with cheating in a single-player game. But that doesn't change the fact that unlimited saves are cheating. Players should be able to access unlimited saves, but only through using a cheat cvar. I can't remember where, but I've already seen entire articles suggesting this approach in MMO design forums. Except, they went even further, suggesting a whole pyramid of different levels: For free, players get a basic MMO hack'n'slash game with collecting items, slaying dragons, going on quests, maybe basic crafting, etc. If they purchase a subscription, they also get to buy and sell tracts of land, construct buildings, craft and sell advanced items, etc. If they purchase a premium subscription, they get to be royalty, and tax the land-owners in their kingdom, or recruit armies, etc. The general idea, was that since a player who wants to be king depends on a large range of other players to be their subjects, they should effectively subsidize the other players' subscriptions as RL payment for them pretending to be mere adventurers/peons. Even an inn-keeper or a blacksmith needs other players to pretend to be clients, so even they should subsidize adventurers' subscriptions to some extent.
  7. Yep, agreed, there's should definitely be room for a one-liner. What would you suggest as a catchy description? "open-source Doom 3 level editor" or specialised Doom 3 editor for the Dark Mod? I'm not very good at these titles, obviously. You mean the icon that goes along with the executable? I can look into this, I think I had such an icon software some time ago, I'll have to dig through my software folder. Let's see if my creativity has run out for today. I'm in a split mood, the page is public after all. I don't know if it would it cause any problems, but I can of course go Komag's way and put up a non-linked page which is referenced within these forums only.
  8. What the heck are you talking about? Looks perfectly normal to me. I'm at the office today aswell and I didn't have to login, I browsed the forums from home before I went to work. No problems at all. Can you do me a favour and either upgrade your Firefox (if you don't already have the newest version) or try another browser, like Opera. Anyway, don't you use the password manager in Firefox? In Opera I only have to press Ctrl+Enter to be logged in to a website if I've saved the password.
  9. Baddcog is Schwaa from TTLG. You must not have seen the discussion in the public forums. Anyway, baddcog/schwaa applied for contributor status. His past work in the thief community speaks for itself, no introductory period needed.
  10. It will be tomorrow I will leave the error in the map when I release it, I'm just fixing it up tonight and I will put it in a .pk4 tomorrow.
  11. For a sec I thought I was on the Oblivion forums
  12. That's inevitable, since we all have such stupid and arbitrary names on internet forums anyway.
  13. ???? There are so stupid ppl after all.... 1. You are calling ppl nerd because I wanted to install Thief to play T2X??? 2. Count your posts in the forum and then count the rests! Who spends most of his time next to a stupid PC screen? You may are an older member, so just count post percentage. Still you are one of the most nerdish 3.And you know what? I dont come each day here and write in every thread just to be "considered" and not forgetted 4. Also HELL I would bet my d!c& that my girlfriend seems a LOT better than your does, despite the fact mine should be "nerdish".... I have been seeing you throught the forums oddity, you do nothing but just complaining and nagging and swearing others! GET A LIFE! Stop pretending to be a smart alec! I can accept a different opinion and a justification for it, but certainly cannot accept a dump one playing it "somehow"... Gosh, some ppl here are even worse than ttgl's....
  14. LIST!for god sake tell me where is the list! ok if we suppose this is the real sfx list! "http://forums.thedarkmod.com/index.php?showtopic=2698" why not updating untill now? i made the drop water coz i notice from "pakmannen"file here "http://forums.thedarkmod.com/index.php?showtopic=5701" "Grass2, Louder REupload topic". water_drips03_loop.ogg some air noise on sample So "pakmannen"supposed the game need one ,i'm just editing the new one actually you are talking about "differant sfx" 1-Splashing..........what kind of (soft or hit or hard) 2-water running in a sink or gurgling noise on a river side ok i'll put everything in a new topic and choose as you wish
  15. Actually I wanted to install it because I have never played T2X: Shadows of metal age! As for discovering that myself well yes! In the ttgl forums one mentions about a multicore fix but nothing more! In google search multicore fix drops you stupid results! I just got a flashback from my Isssas virus when I had to open each day to task manager and delete from the processes the fake issas! At that time I have seen something like CPU 0, CPU 1 (CPU 1 was unavailable back then) but now I got the meaning of this! Seems to be perfect fot Thief's multicore issue!
  16. Well that proves my point. You'd be best summed up by the words 'computer geek', as are most of the people who hang out at the thief forums on TTLG, and those are exactly the sort of compulsive obsessives who have played it through 50 times each, and start threads such as 'what do you think is garets favorite underwear'
  17. I really hope you didn't have to figure this out for yourself, because there is huge red FAQ thread on the TTLG forums dealing with exactly those types of problems. There is also a permanent fix for the Thief executables available you might want to check out.
  18. Alright, we are apparently not the only ones having problems with this. I visited the IPS Customer/Support Forums and found several threads covering this situation. I'll see if there are posted temporarely solutions or explanations to this behavior. One tip might be not to browse "so many" user profiles between each time you log in.
  19. Seeing that it does involve textures, I thought I would post a link here. http://forums.thedarkmod.com/index.php?showt...mp;#entry109604
  20. Implement Gil's gamma-standard window in mainmenu.gui http://forums.thedarkmod.com/index.php?showtopic=5629
  21. Strangely, I really don't have any impuse to "get to work". I would rather like to convince all the people around me to start taking work more like play, less seriously. Sartre, other authors. Judging by all these books' names people throw around on these forums I'd say I don't read at all. And it would be true. No derailment. The whole point of the off-topic topics is to vent our mind off work by immersing in creative discussion.
  22. @SneaksieDave: I do agree that it looks not phenomenal, but it's not hopeless. It should definitely go, but I would suggest to actually moving them from the repository into some kind of "texture cemetery" where they can be resurrected from. Should we create another repository for such things? As for the maps: There are quite a few garbage maps in our darkmod/maps/ folder which should be removed entirely. I don't think that it's a huge problem if a texture goes missing, as these are testmaps in the first place. Just apply any other texture, for testmaps it doesn't matter. We could create some sort of "Textures Removed" thread where the deleted textures are "announced". Beta mappers who used this texture can still retrieve it from the repository and include them independently in their PK4 if they really insist in using this crappy texture.
  23. In the merging mayhem today, it seems some of the posts actually pertaining to this thread were moved as well. If they could be move back, it would be great, but if not or in the meantime: First nomination (for example as well) - stone/floor/blocks_005: http://forums.thedarkmod.com/index.php?s=&am...st&p=109547 Please respond here only, so as not to derail the other thread. So far only OrbWeaver has responded, and in agreement. Does anyone see saving grace in this image? (no time limit pressures, just looking for opinions - that's what this is supposed to be about afterall).
  24. I opened this issue on the bugtracker: http://bugs.angua.at/view.php?id=266 As already discussed some time ago in the forums, DarkRadiant is using float, whereas DoomEdit is using double. So far, this hasn't been much of a problem, but it will certainly become one (one occurrence has already been observed in the bonehoard map). As float has 6 significant digits, all items placed with the smallest grid size of 0.125 will lose information when their absolute position in 3D space is more than 999 units away from the origin, as in this brushdef: (0 0 -1 3128.13) It's obvious that the .125 fracture is being rounded to 0.13 because the 4 of the 6 significant digits are being eaten up by the 3128 part. We should look into porting the objects to use double precision, problems will get more and more frequent the larger the maps are growing.
  25. This site http://hometown.aol.co.uk/northerntrumpet/...bbies_front.jpg for example I had only tried previewing previously and thus only noticed lack of rendering. Tried posting now, and saw this error given: Sorry, dynamic pages in the tags are not allowed
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