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Found 15 results

  1. mircea@linux-qz0r:~> objdump -p /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant: file format elf64-x86-64 Program Header: PHDR off 0x0000000000000040 vaddr 0x0000000000400040 paddr 0x0000000000400040 align 2**3 filesz 0x0000000000000268 memsz 0x0000000000000268 flags r-- INTERP off 0x00000000000002a8 vaddr 0x00000000004002a8 paddr 0x00000000004002a8 align 2**0 filesz 0x000000000000001c memsz 0x000000000000001c flags r-- LOAD off 0x0000000000000000 vaddr 0x0000000000400000 paddr 0x0000000000400000 align 2**12 filesz 0x0000000000085048 memsz 0x0000000000085048 flags r-- LOAD off 0x0000000000086000 vaddr 0x0000000000486000 paddr 0x0000000000486000 align 2**12 filesz 0x000000000036b7b5 memsz 0x000000000036b7b5 flags r-x LOAD off 0x00000000003f2000 vaddr 0x00000000007f2000 paddr 0x00000000007f2000 align 2**12 filesz 0x00000000000b0a4a memsz 0x00000000000b0a4a flags r-- LOAD off 0x00000000004a3a30 vaddr 0x00000000008a4a30 paddr 0x00000000008a4a30 align 2**12 filesz 0x00000000000369f0 memsz 0x000000000003e310 flags rw- DYNAMIC off 0x00000000004d6c38 vaddr 0x00000000008d7c38 paddr 0x00000000008d7c38 align 2**3 filesz 0x0000000000000360 memsz 0x0000000000000360 flags rw- NOTE off 0x00000000000002c4 vaddr 0x00000000004002c4 paddr 0x00000000004002c4 align 2**2 filesz 0x0000000000000044 memsz 0x0000000000000044 flags r-- EH_FRAME off 0x00000000004108dc vaddr 0x00000000008108dc paddr 0x00000000008108dc align 2**2 filesz 0x000000000000f1e4 memsz 0x000000000000f1e4 flags r-- STACK off 0x0000000000000000 vaddr 0x0000000000000000 paddr 0x0000000000000000 align 2**4 filesz 0x0000000000000000 memsz 0x0000000000000000 flags rw- RELRO off 0x00000000004a3a30 vaddr 0x00000000008a4a30 paddr 0x00000000008a4a30 align 2**0 filesz 0x00000000000345d0 memsz 0x00000000000345d0 flags r-- Dynamic Section: NEEDED libwxutil.so NEEDED libxmlutil.so NEEDED libxml2.so.2 NEEDED libscenegraph.so NEEDED libmath.so NEEDED libwx_baseu-suse.so.3.0.4 NEEDED libwx_gtk2u_core-suse.so.3.0.4 NEEDED libwx_gtk2u_stc-suse.so.3.0.4 NEEDED libwx_gtk2u_adv-suse.so.3.0.4 NEEDED libwx_gtk2u_gl-suse.so.3.0.4 NEEDED libwx_gtk2u_xrc-suse.so.3.0.4 NEEDED libsigc-2.0.so.0 NEEDED libftgl.so.2 NEEDED libGLEW.so.2.2 NEEDED libX11.so.6 NEEDED libGLU.so.1 NEEDED libGL.so.1 NEEDED libdl.so.2 NEEDED libstdc++.so.6 NEEDED libm.so.6 NEEDED libgcc_s.so.1 NEEDED libpthread.so.0 NEEDED libc.so.6 NEEDED ld-linux-x86-64.so.2 RUNPATH $ORIGIN/../lib/darkradiant INIT 0x0000000000486000 FINI 0x00000000007f17a8 INIT_ARRAY 0x00000000008a4a30 INIT_ARRAYSZ 0x0000000000000548 FINI_ARRAY 0x00000000008a4f78 FINI_ARRAYSZ 0x0000000000000008 HASH 0x0000000000400308 GNU_HASH 0x0000000000404a00 STRTAB 0x0000000000414da8 SYMTAB 0x0000000000406480 STRSZ 0x000000000001b9a2 SYMENT 0x0000000000000018 DEBUG 0x0000000000000000 PLTGOT 0x00000000008d9000 PLTRELSZ 0x0000000000004b78 PLTREL 0x0000000000000007 JMPREL 0x00000000004804d0 RELA 0x0000000000431d68 RELASZ 0x000000000004e768 RELAENT 0x0000000000000018 VERNEED 0x0000000000431ab8 VERNEEDNUM 0x000000000000000d VERSYM 0x000000000043074a Version References: required from ld-linux-x86-64.so.2: 0x0d696913 0x00 30 GLIBC_2.3 required from libwx_gtk2u_stc-suse.so.3.0.4: 0x0cdb2640 0x00 25 WXU_3.0 required from libgcc_s.so.1: 0x0b792650 0x00 22 GCC_3.0 required from libpthread.so.0: 0x09691a75 0x00 18 GLIBC_2.2.5 required from libm.so.6: 0x06969189 0x00 28 GLIBC_2.29 0x09691a75 0x00 17 GLIBC_2.2.5 required from libwx_gtk2u_gl-suse.so.3.0.4: 0x0cdb2640 0x00 16 WXU_3.0 required from libwx_gtk2u_adv-suse.so.3.0.4: 0x0cdb2640 0x00 11 WXU_3.0 required from libwx_gtk2u_xrc-suse.so.3.0.4: 0x0cdb2640 0x00 10 WXU_3.0 required from libc.so.6: 0x06969194 0x00 26 GLIBC_2.14 0x0d696913 0x00 21 GLIBC_2.3 0x09691a75 0x00 09 GLIBC_2.2.5 required from libdl.so.2: 0x09691a75 0x00 06 GLIBC_2.2.5 required from libwx_baseu-suse.so.3.0.4: 0x0cdb2640 0x00 04 WXU_3.0 required from libstdc++.so.6: 0x0bafd178 0x00 31 CXXABI_1.3.8 0x0afd17f1 0x00 29 CXXABI_1.3.11 0x0bafd172 0x00 27 CXXABI_1.3.2 0x0bafd173 0x00 24 CXXABI_1.3.3 0x0297f864 0x00 23 GLIBCXX_3.4.14 0x02297f89 0x00 20 GLIBCXX_3.4.9 0x0297f872 0x00 19 GLIBCXX_3.4.22 0x0297f870 0x00 15 GLIBCXX_3.4.20 0x0bafd179 0x00 14 CXXABI_1.3.9 0x0297f861 0x00 13 GLIBCXX_3.4.11 0x056bafd3 0x00 12 CXXABI_1.3 0x0297f865 0x00 08 GLIBCXX_3.4.15 0x08922974 0x00 07 GLIBCXX_3.4 0x0297f871 0x00 05 GLIBCXX_3.4.21 0x0297f876 0x00 03 GLIBCXX_3.4.26 required from libwx_gtk2u_core-suse.so.3.0.4: 0x0cdb2640 0x00 02 WXU_3.0 mircea@linux-qz0r:~> ldd /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant linux-vdso.so.1 (0x00007ffcec1e6000) libwxutil.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libwxutil.so (0x00007fa5ad06e000) libxmlutil.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libxmlutil.so (0x00007fa5ad063000) libxml2.so.2 => /usr/lib64/libxml2.so.2 (0x00007fa5ace9a000) libscenegraph.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libscenegraph.so (0x00007fa5ace60000) libmath.so => /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/../lib/darkradiant/libmath.so (0x00007fa5ace52000) libwx_baseu-suse.so.3.0.4 => /usr/lib64/libwx_baseu-suse.so.3.0.4 (0x00007fa5acc80000) libwx_gtk2u_core-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_core-suse.so.3.0.4 (0x00007fa5ac6e0000) libwx_gtk2u_stc-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_stc-suse.so.3.0.4 (0x00007fa5ac56d000) libwx_gtk2u_adv-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_adv-suse.so.3.0.4 (0x00007fa5ac3b4000) libwx_gtk2u_gl-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_gl-suse.so.3.0.4 (0x00007fa5ac39c000) libwx_gtk2u_xrc-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_xrc-suse.so.3.0.4 (0x00007fa5ac2db000) libsigc-2.0.so.0 => /usr/lib64/libsigc-2.0.so.0 (0x00007fa5ac2d2000) libftgl.so.2 => /usr/lib64/libftgl.so.2 (0x00007fa5ac29a000) libGLEW.so.2.2 => /usr/lib64/libGLEW.so.2.2 (0x00007fa5ac1e1000) libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007fa5ac09c000) libGLU.so.1 => /usr/lib64/libGLU.so.1 (0x00007fa5ac046000) libGL.so.1 => /usr/lib64/libGL.so.1 (0x00007fa5abfba000) libdl.so.2 => /lib64/libdl.so.2 (0x00007fa5abfb4000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00007fa5abdd1000) libm.so.6 => /lib64/libm.so.6 (0x00007fa5abc8b000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007fa5abc70000) libpthread.so.0 => /lib64/libpthread.so.0 (0x00007fa5abc4e000) libc.so.6 => /lib64/libc.so.6 (0x00007fa5aba83000) /lib64/ld-linux-x86-64.so.2 (0x00007fa5ad1d6000) libz.so.1 => /usr/lib64/libz.so.1 (0x00007fa5aba69000) liblzma.so.5 => /usr/lib64/liblzma.so.5 (0x00007fa5aba34000) libgtk-x11-2.0.so.0 => /usr/lib64/libgtk-x11-2.0.so.0 (0x00007fa5ab5d7000) libgdk-x11-2.0.so.0 => /usr/lib64/libgdk-x11-2.0.so.0 (0x00007fa5ab51a000) libpangocairo-1.0.so.0 => /usr/lib64/libpangocairo-1.0.so.0 (0x00007fa5ab509000) libcairo.so.2 => /usr/lib64/libcairo.so.2 (0x00007fa5ab3d4000) libgdk_pixbuf-2.0.so.0 => /usr/lib64/libgdk_pixbuf-2.0.so.0 (0x00007fa5ab3ab000) libpango-1.0.so.0 => /usr/lib64/libpango-1.0.so.0 (0x00007fa5ab358000) libgobject-2.0.so.0 => /usr/lib64/libgobject-2.0.so.0 (0x00007fa5ab2fe000) libglib-2.0.so.0 => /usr/lib64/libglib-2.0.so.0 (0x00007fa5ab1cc000) libSM.so.6 => /usr/lib64/libSM.so.6 (0x00007fa5ab1c1000) libpng16.so.16 => /usr/lib64/libpng16.so.16 (0x00007fa5ab178000) libjpeg.so.8 => /usr/lib64/libjpeg.so.8 (0x00007fa5ab0f2000) libtiff.so.5 => /usr/lib64/libtiff.so.5 (0x00007fa5ab06f000) libnotify.so.4 => /usr/lib64/libnotify.so.4 (0x00007fa5ab065000) libwx_gtk2u_html-suse.so.3.0.4 => /usr/lib64/libwx_gtk2u_html-suse.so.3.0.4 (0x00007fa5aaf9b000) libwx_baseu_xml-suse.so.3.0.4 => /usr/lib64/libwx_baseu_xml-suse.so.3.0.4 (0x00007fa5aaf88000) libfreetype.so.6 => /usr/lib64/libfreetype.so.6 (0x00007fa5aaec4000) libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007fa5aae97000) libGLX.so.0 => /usr/lib64/libGLX.so.0 (0x00007fa5aae65000) libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0 (0x00007fa5aadad000) libgmodule-2.0.so.0 => /usr/lib64/libgmodule-2.0.so.0 (0x00007fa5aada7000) libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007fa5aad9f000) libatk-1.0.so.0 => /usr/lib64/libatk-1.0.so.0 (0x00007fa5aad73000) libgio-2.0.so.0 => /usr/lib64/libgio-2.0.so.0 (0x00007fa5aab90000) libpangoft2-1.0.so.0 => /usr/lib64/libpangoft2-1.0.so.0 (0x00007fa5aab77000) libfontconfig.so.1 => /usr/lib64/libfontconfig.so.1 (0x00007fa5aab2c000) libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007fa5aab1f000) libXinerama.so.1 => /usr/lib64/libXinerama.so.1 (0x00007fa5aab1a000) libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007fa5aab05000) libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007fa5aaaf8000) libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007fa5aaaeb000) libXcomposite.so.1 => /usr/lib64/libXcomposite.so.1 (0x00007fa5aaae6000) libXdamage.so.1 => /usr/lib64/libXdamage.so.1 (0x00007fa5aaae1000) libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007fa5aaacc000) libpixman-1.so.0 => /usr/lib64/libpixman-1.so.0 (0x00007fa5aaa1f000) libEGL.so.1 => /usr/lib64/libEGL.so.1 (0x00007fa5aaa0d000) libxcb-shm.so.0 => /usr/lib64/libxcb-shm.so.0 (0x00007fa5aaa08000) libxcb-render.so.0 => /usr/lib64/libxcb-render.so.0 (0x00007fa5aa9f8000) libfribidi.so.0 => /usr/lib64/libfribidi.so.0 (0x00007fa5aa9da000) libthai.so.0 => /usr/lib64/libthai.so.0 (0x00007fa5aa9cf000) libharfbuzz.so.0 => /usr/lib64/libharfbuzz.so.0 (0x00007fa5aa8fd000) libffi.so.8 => /usr/lib64/libffi.so.8 (0x00007fa5aa8f1000) libpcre.so.1 => /usr/lib64/libpcre.so.1 (0x00007fa5aa862000) libICE.so.6 => /usr/lib64/libICE.so.6 (0x00007fa5aa844000) libuuid.so.1 => /usr/lib64/libuuid.so.1 (0x00007fa5aa83b000) libzstd.so.1 => /usr/lib64/libzstd.so.1 (0x00007fa5aa786000) libjbig.so.2 => /usr/lib64/libjbig.so.2 (0x00007fa5aa776000) libmspack.so.0 => /usr/lib64/libmspack.so.0 (0x00007fa5aa761000) libexpat.so.1 => /usr/lib64/libexpat.so.1 (0x00007fa5aa72d000) libbz2.so.1 => /usr/lib64/libbz2.so.1 (0x00007fa5aa70c000) libbrotlidec.so.1 => /usr/lib64/libbrotlidec.so.1 (0x00007fa5aa6fe000) libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007fa5aa6f9000) libmount.so.1 => /usr/lib64/libmount.so.1 (0x00007fa5aa6b4000) libselinux.so.1 => /usr/lib64/libselinux.so.1 (0x00007fa5aa688000) libresolv.so.2 => /lib64/libresolv.so.2 (0x00007fa5aa66e000) libdatrie.so.1 => /usr/lib64/libdatrie.so.1 (0x00007fa5aa665000) libgraphite2.so.3 => /usr/lib64/libgraphite2.so.3 (0x00007fa5aa642000) libbrotlicommon.so.1 => /usr/lib64/libbrotlicommon.so.1 (0x00007fa5aa61f000) libblkid.so.1 => /usr/lib64/libblkid.so.1 (0x00007fa5aa5ec000) mircea@linux-qz0r:~> find /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/debug.xml /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchthickendialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchcreatedialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/readableeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveconditionsdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/lightinspector.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/fonts /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/fonts/FreeMono.ttf /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/fonts/FreeSans.ttf /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/lightinspector.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/camwnd.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/exportasmodeldialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/particleeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveconditionsdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/overlaydialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/aboutdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/addpropertydialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/findandreplacedialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/addpropertydialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/renderpreview.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/filterdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationcmdeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectivecomponentsdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/camwnd.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninfoeditdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/modelselector.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninforeadmedialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/stimresponseeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/exportasmodeldialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/difficultyeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationcmdeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninforeadmedialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/difficultyeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/aboutdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/findandreplacedialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/particleeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchinspector.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveseditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectiveseditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/filtereditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/modelselector.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/conversationeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/objectivecomponentsdialog.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/entityclasschooser.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/missioninfoeditdialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/stimresponseeditor.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchthickendialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/readableeditor.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/patchinspector.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/overlaydialog.fbp /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/entityclasschooser.xrc /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/ui/filtereditor.xrc 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/archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant /archive/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/user.xml mircea@linux-qz0r:~/Games/Quake/TheDarkMod/DarkRadiant_GIT/build> cat config.h /* Core module file, e.g. "libradiantcore" */ #define CORE_MODULE_LIBRARY "libradiantcore" /* Project version */ #define PACKAGE_VERSION "2.10.0" /* Defined if this is a relocatable build */ #define ENABLE_RELOCATION /* Locale directory */ #define LOCALEDIR "/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/share/locale" /* Package library directory (e.g. /usr/lib/darkradiant) */ #define PKGLIBDIR "/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/lib64/darkradiant" /* Package data directory (e.g. /usr/share/darkradiant) */ #define PKGDATADIR "/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/share/darkradiant" /* HTML directory (e.g. /usr/share/doc/darkradiant) */ /* #undef HTMLDIR */
  2. Hi, very amazing thing you've created here. I'm running it on Arch Linux 64-bit, and some keyboard keys aren't being read properly in the Settings/Controls menu. For example, the up, down, and right arrow keys all produce "0x00" while the left arrow key produces "Alt". Alt itself produces "Enter"... the problem with this is that several keys end up doing the same thing, like the case with the arrow keys all making 0x00. Also I can't press up or down to go through previous console commands, though that's far less important. I'm using a thinkpad X230 in case that matters. edit: Using the 32 bit binary produces the same results
  3. With the newer (and updated) version of TDM (2.07) the esc key, it's not working anymore. It seems that the key it's not recognized. I already tried on renaming my Darkmod.cfg, but the newer *.cfg created on start has the same problem. The first lines are: unbindall bind "0x00" "_impulse48" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" ... Any idea/suggestion/faq to solve this? [I'm with Linux, Kubuntu 18.04, TDM has always worked lovely on Linux for me] [UPDATE] Maybe it's this bug on bugtracker? https://bugs.thedarkmod.com/view.php?id=4963 But I have problems only with the ESCAPE key. Any suggestion will be appreciated ?
  4. Hello folks, I'm a Linux (Mint) user and in games I'm using the arrow keys for movement (probably the worst kind of gamer to most of you) since I'm left-handed. On both my Linux machines (Mint 18 and 19) TDM does not recognize the arrow keys and instead sets it to zero (0x00) on each arrow key pressed, making it impossible to configure the controls to use this scheme. However, the arrow keys on the numpad (8, 4, 6 and 2) are recognized as such, which is not what I want. I've also tried different keyboards and different system layouts (since I'm using a german keyboard with the respective layout), but no success. On Windows this is no problem, as all the keys are recognized correctly. Any ideas regarding this issue?
  5. Hi, yet another Linux user with a mismapped keyboard here. I'm running Zorin (ubuntu variant) on a Dell Precision T1700 with a Dell KB212B keyboard. If I look in the system settings app, under region & language it says it's a "English ( UK, extended, with Win keys). Selecting that & clicking on the keyboard icon at bottom right shows me the keyboard map & as I press keys they highlight on the display, and they all seem correct. When running TDM (TDM2.07/64) as a native Linux application I've noticed the following when trying to map actions All arrow keys in the cluster next to the numeric keypad = 0x00 Keypad enter key = down arrow Main keyboard right CTRL = pgdn There's probably a load more, if anyone can tell me a quick way of doing it I'll work through the entire keyboard if it's a help I tend to map a lot of keys onto the numeric keypad so it's a bit of a pain
  6. In linux, the key config is generally fucked up, to the poin that there are some keys i can't use. I can't recall exactly what was the problem, but it exists, and is related to 1) the key string is 'wrong' as for instance: 0x00 for up arrow 2) the key is duplicated if 'configurated' (!) ie: all arrow keys are 0x00 Basically i had some keys i couldn't touch for reconfig. This is maybe due to my laptop keyboard, which might not be standard. It wasn't really important to me though, since those keys can be avoided.
  7. Phew, restoring the old driver was more complicated than i thougt. I couldn't do it with synaptic, but fortunately Ubuntu stored the old drivers in /var/cache/apt/archives. So I could go there, copy the old drivers in a new folder and run "sudo dpkg -i *.deb" within that folder to restore the drivers. Oibaf's Version from the 15.09. works fine However i encountered a few other strange things while experimenting with the tdm.exe version: - In the Linux version (.x86) i cannot bind any function to the arrow keys, seems like tdm doesn't recognize the keys. It says "0x00" when i try to bind s.th. to them. (In the past i didn't give much about it and used the numblock instead, but I realized in the .exe-version I can bind them!) - In tdm.exe I cannot call the console pressing "^". - The Savegames from the 2 differnet versions don't seem compatible: When I try to load a game saved with the linux version with tdm.exe it keeps stuck at loading; when i try to load a game saved with tdm.exe with the linux version, tdm crashes... Can anyone confirm some of the above bugs?
  8. Hi Guys, I am German Linux newbie and try to prove in TDM 2:03 Ubuntu LTS 14:04 the cursor arrow keys, it only appears a "0x00". Only the arrow keys on the numeric keypad can prove itself. These are titled in the Darkmod.cfg as UPARROW, DOWNARROW, LEFT ARROW and RIGHT ARROW. How can I prove the cursor arrow keys? Thank you in advance
  9. Still testing the GUI in French, so far so good. But something's wrong with the FM "Illusionist's Tower". TDM crashes on me when trying to view the details. Crash on the first download: ModelGenerator memory: No LOD entries. pure virtual method called terminate called without an active exception signal caught: Aborted si_code -6 Trying to exit gracefully.. pure virtual method called terminate called recursively double fault Aborted, bailing out shutdown terminal support It's worth noting that the temp file is there. It just doesn't get mv'ed to _missionshots. Subsequent crashes give the following error. Sure enough, the jpg has been touch'ed (previewshot_holetower794.jpg), but isn't the screenshot one may expect: Shutdown event system -------------------------------------- Sys_Error: Not a JPEG file: starts with 0x00 0x00 shutdown terminal support Darkmod.log after the last crash: [DarkMod/Missions/MissionManager.cpp (1121):INF (MAINMENU) FR: 0] Downloading screenshot from http://www.thedarkmod.com//screenshots/holetower794.png [DarkMod/DarkModGlobals.cpp ( 845):INF (MAINMENU) FR: 0] Parent path is /home/hyeron/.doom3/ [DarkMod/DarkModGlobals.cpp ( 849):INF (MAINMENU) FR: 0] fs_game_base is [DarkMod/DarkModGlobals.cpp ( 856):INF (MAINMENU) FR: 0] fs_game is darkmod [DarkMod/DarkModGlobals.cpp ( 869):INF (MAINMENU) FR: 0] Resulting darkmod path is /home/hyeron/.doom3/darkmod [DarkMod/Missions/Download.cpp ( 63):INF (MAINMENU) FR: 0] Downloading to temporary file /home/hyeron/.doom3/darkmod/fms/___missionscreenshot.temp. [DarkMod/Missions/MissionManager.cpp ( 582):DEB (MAINMENU) FR: 0] Removed file in /home/hyeron/.doom3/darkmod/fms/___missionscreenshot.temp [DarkMod/Missions/MissionManager.cpp ( 598):DEB (MAINMENU) FR: 0] Moved /home/hyeron/.doom3/darkmod/fms/___missionscreenshot.temp to /home/hyeron/.doom3/darkmod/fms/__missionscreenshot.temp Anyone else experiencing this? Is it specific to the localized version? Is it because it's a png? Do eletric sheep dream of androids?
  10. On plain doom 3, it works without problems here on linux, I use mouse on left hand and the keypad keys on my right hand, all keys work fine; but on dark mod I have several problems with these keys, many of them are recognized as 0x00 and I am forced to scroll my keyboard to the right of my table so I can use the keyboard letters to play without elbow pain; and I move the keyboard back when I stop playing it. I tried a workaround, to remap keys; but the doom 3 engine on thedarkmod seems to ignore the X server key remapping and apparently collects the keyboard raw data? see this thread on stackexchange with more research info, is about it: http://unix.stackexchange.com/questions/156985/keyboard-hard-remap-keys; There you can find a tip about changing keyboard scancodes: https://wiki.archlinux.org/index.php/Map_scancodes_to_keycodes, but I havent tried it yet, seems risky, not sure tho.
  11. Was this ever sorted out to any degree? I am new to TDM as I only discovered it when I saw the 2.0 Standalone post on GamingOnLinux.com. I have this same issue, or at least a similar one. Left arrow is Alt, the other arrow keys are coming up as 0x00 (whatever that is)... I'm using a wireless Logitech keyboard that works perfectly fine in my other games, and a wired keyboard that also works fine in my other games. I read above and know it's a known issue.. In my searches elsewhere, I only found a Doom3 fork that reportedly fixes the issues for that game, but I don't own it, just TDM2.0. I was just hoping for a fix or workaround (other than "don't use the arrow keys").
  12. I think that does not work in Linux (or maybe only not on linux on a German keyboard). It seems the "use another keyboard than american" isn't really supported by D3, evidenced by the fact that a lot of keybindings like "รถ", or "RIGHT ALT" register as 0x00 in the menus. One of these things we hopefully now can fix. (Although in my personal option having 100% to mirror the Thief keyboard layout isn't at all important - why should we always cling to the past instead of doing what is good/better/useful? But it seems that is just me).
  13. Ok I have some information for you guys. The circumstances that trigger the crash are described as issue #1 in the first post of this thread. To trigger the crash I quickloaded. I used VC9. The game crashes in thedarkmod\win32\include\boost\detail\sp_counted_base_w32.hpp, line 100: void release() // nothrow { if( BOOST_INTERLOCKED_DECREMENT( &use_count_ ) == 0 ) //<--- crashes here { dispose(); weak_release(); } } The stack trace is: gamex86.dll!boost::detail::sp_counted_base::release() Line 100 + 0x9 bytes C++ gamex86.dll!boost::detail::shared_count::~shared_count() Line 208 C++ gamex86.dll!boost::shared_ptr<ai::Mind>::~shared_ptr<ai::Mind>() + 0x19 bytes C++ gamex86.dll!_CallSettingFrame(unsigned long funclet=0x02feee9c, unsigned long pRN=0x00000103, unsigned long dwInCode=0xd4153d4c) Line 73 Asm gamex86.dll!__FrameUnwindToState(EHRegistrationNode * pRN=0x02feee9c, void * pDC=0x02fecfd0, const _s_FuncInfo * pFuncInfo=0x0a9cb6e0, int targetState=0xffffffff) Line 1151 C++ gamex86.dll!__InternalCxxFrameHandler(EHExceptionRecord * pExcept=0x02fed490, EHRegistrationNode * pRN=0x02feee9c, _CONTEXT * pContext=0x02fecfdc, void * pDC=0x02fecfd0, const _s_FuncInfo * pFuncInfo=0x0a9cb6e0, int CatchDepth=0x00000000, EHRegistrationNode * pMarkerRN=0x00000000, unsigned char recursive=0x00) Line 479 + 0x13 bytes C++ gamex86.dll!__CxxFrameHandler3(EHExceptionRecord * pExcept=0x02feee9c, EHRegistrationNode * pRN=0x02fecfdc, void * pContext=0x02fecfd0, void * pDC=0x02feee9c) Line 365 + 0x1f bytes C++ ntdll.dll!7c9032a8() And the disassembly: if( BOOST_INTERLOCKED_DECREMENT( &use_count_ ) == 0 ) 0A494C7F mov eax,dword ptr [this] 0A494C82 add eax,4 0A494C85 or ecx,0FFFFFFFFh 0A494C88 lock xadd dword ptr [eax],ecx ; <---------- crashes here 0A494C8C dec ecx 0A494C8D jne boost::detail::sp_counted_base::release+3Dh (0A494CADh) The crash reports says "Access violation writing location 0x0e41ce04". That is the value of EAX (the value of ECX is 0xFFFFFFFF just in case). Basically 'this' is junk for some reason. Attempting to look at 'this' in the watch window shows: this 0x0e41ce00 {use_count_=??? weak_count_=??? } boost::detail::sp_counted_base * const __vfptr CXX0030: Error: expression cannot be evaluated use_count_ CXX0030: Error: expression cannot be evaluated weak_count_ CXX0030: Error: expression cannot be evaluated I have limited knowledge of Dark Mod source code, but I am a member of openDarkEngine team and we have had similar problems before. My guess is that for loading a new game, or getting to the stats window, or just quitting the game the current session has to terminate. In the termination process a class instance gets destroyed, but one of its member functions gets called afterwards. There is probably a mistake in the order of things getting destroyed in the code that ends the session.
  14. I know I've been silent for the past oh, 3 or so years, but that doesn't mean I ever forgot The Dark Mod, or lost interest. Things have changed for me since the first time I learned of it, one of the biggest changes being the fact that I no longer use windows. I hadn't tried Doom 3 in Linux (currently running Ubuntu 9.04 Jaunty), until I saw that the dark mod had been officially released, and to my dismay found a gigantic problem, not with the dark mod as much as with doom 3 itself. My problem is that doom 3 doesn't seem to recognize the arrow keys, delete/insert/home/end/pgup/pgdn some of the number pad keys, and the ctrl key properly. it seems to think ctrl is pgdn, and all the arrow keys and the 6 keys above them are interpreted as 0x00. I have my keyboard layout set as "Microsoft Comfort Curve 2000" which is what it is, and I have tried setting it to generic--endev hoping that would solve my problems, but no linux layout seems to help. I'm sure you all have guessed by now that I am left-handed, and using WASD is kind of out of the question--it'd be like re-learning pc-gaming. I have tried manually editing DoomConfig.cfg adding the keyboard codes (i.e. 0x103 for _forward), but that has done nothing. Hopefully someone here can help me? I want to play, but it's nearly impossible with a different key layout, and wine and virtualbox would never be able to handle the doom 3 engine with my current PC.
  15. I have a different keyboard (Cherry Stream, Model G230), same OS, same problem. When I try to rebind the arrow keys via doom's menu, it displays UP, DOWN and RIGHT as "0x00"; LEFT is recognized as ALT. As a workaround I can disable numlock and use the arrow keys on the numpad. But it would be nice to have it working properly. Google refused to deliver a solution...
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