Jump to content
The Dark Mod Forums

Crash in Training Mission and Anti-Aliasing Problem


chakkman

Recommended Posts

Hi guys,

 

1st of all i want to thank you very much for this mod, its incredible.

 

I have come along a couple of bugs though, one of it is quite severe... the 1st bug i noticed was that the screen is kinda blurred when i choose "Bloom" in the graphics settings, the character also moves kinda weird when i activate it, like moving right when i go forward, but as i read now it can be avoided by turning off the ATI Catalyst Control Centre, so problem solved i guess...

The 2nd thing i noticed is that when i activate Anti-Aliasing in graphics options and i restart the game so that it can take effect, the screen resolution always goes back to 640x480 while i ve chosen 1280x1024 when i quit the game, so i can't use Anti-Aliasing....

The 3rd bug is quite severe because i cannot play the whole trainings mission due to it. It happens every time I enter the Inventory training room, when i face the room in the back of the room with the table and the cage to move the candle around, see the picture:

 

trainingsmission.jpg

 

The weird thing is, i can even move into that room when i move backwards and not face it, but when i face from like the middle of the passage way i get an error meesage saying that doom3.exe doesnt work anymore, giving me following error report:

 

Problemsignatur:

Problemereignisname: APPCRASH

Anwendungsname: DOOM3.exe

Anwendungsversion: 1.0.0.1

Anwendungszeitstempel: 45ad459a

Fehlermodulname: atioglxx.dll

Fehlermodulversion: 6.14.10.8577

Fehlermodulzeitstempel: 49beaf3b

Ausnahmecode: c0000005

Ausnahmeoffset: 0007cd10

Betriebsystemversion: 6.0.6002.2.2.0.768.3

Gebietsschema-ID: 1031

Zusatzinformation 1: fd00

Zusatzinformation 2: ea6f5fe8924aaa756324d57f87834160

Zusatzinformation 3: fd00

Zusatzinformation 4: ea6f5fe8924aaa756324d57f87834160

 

To make it a bit clearer, it is not a problem when i face the room in the angle displayed on the pic, but when i go further right and face the room/passage way it crashes.

 

Here are my system specs:

 

AMD Athlon 64 x2 5200+

ATi Radeon HD 3870

2 GBs Ram

Creative X-Fi Extreme Music

Windows Vista, Catalyst 9.4

 

Oh and i have EAX 4.0 activated in game setting, i hardly think that that causes the problem but what do i know ;).

 

I hope you have an idea, thanks in advance.

 

Greetings, chk

Link to comment
Share on other sites

Have you updated to the Catalyst 9.10 drivers? They're supposed to fix those problems for most people.

 

edit: Deactive EAX first. That has caused strange graphic problems for some people, and could be the issue here.

Link to comment
Share on other sites

Updating the graphics driver did solve the problem in the trainings mission :). As for the anti-aliasing thing, activating it up to 8x does not cause the resolution to fall back to 640x480, only 16x seems to do which might be due to my graphics card, i believe it doesnt support 16x anti-aliasing.

 

So all problems solved, thank you very much, once again the problem sat in front of the PC :).

 

Greetz, chk

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 2 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 4 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
×
×
  • Create New...