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Models with issues


Baddcog

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Changed Tels yellow Lily tga to dds and editor jpg (but forgot to put ed image in material, oh well).

 

Added a few polys to ends of carrot and turnip so the shade better (they had a harsh 'pinch' at the end), added carrot bunch. added edible turnip and carrot models/defs

 

 

Dark is the sway that mows like a harvest

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Changed Tels yellow Lily tga to dds and editor jpg (but forgot to put ed image in material, oh well).

 

Added a few polys to ends of carrot and turnip so the shade better (they had a harsh 'pinch' at the end), added carrot bunch. added edible turnip and carrot models/defs

 

Awesome *munch* *munch*

 

Edit: Hopefully this also helps with the carrot issue that you could put a carrot tip-on through a book.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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  • 2 months later...

The logs, and wood piles are borked. One end of them has good tex alignment, this end the tex is split top/bottom

 

wood.jpg

 

 

the tex alignment on the wheel is completely off/and or weird. I think it effects the wheels and karts.

post-1981-128847215348_thumb.jpg

Dark is the sway that mows like a harvest

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fireplace:burntlogs> unburnt_logs

>burning logs

campfire_burnt_out>unburnt_logs

>burning logs

campfirelogs>unburnt_logs

campfirelogs>burninglogs

 

That's all I could find, are all the logs under fireplace?

 

Was also thinking a stack, something similar to what's in pick might be nice.

Dark is the sway that mows like a harvest

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Ah, I see now. That wood is a skin that was added, but the orientation of the texture doesn't quite fit the uvmap of the model.

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