Cookie Posted October 28, 2014 Report Share Posted October 28, 2014 Originally I wanted to write about the pros and cons of the mission, but Jon Irenicus already covered everything^^ Overall, I think the FM is a excellent example of how to create an enjoyable FM on a small sized map. A shame that you didn´t create more maps. The only things that really bothered me were the loot goal and the "no knockout" objective. Usually I always play maps on difficult, but these things turned me away from it. In the end, I was only able to find about 1100 out of the 1900 loot, which was enough for medium difficulty. But these are only small things in an otherwise great FM. 2 Quote Link to comment Share on other sites More sharing options...
Petike the Taffer Posted February 28, 2015 Report Share Posted February 28, 2015 Played this on medium difficulty. I usually don't like missions with forced ghosting and very minimal equipment, but I've really enjoyed this one. The general's hidden safe impressed me with its technical finesse, though it took me a while to figure out how it works. The only major bug I've experienced in the mission was when the drunk bowman occassionally got up, walked towards the wall next to mess hall entrance, and kept on walking, making some rather hilarious animations. All in all, a very good mission, Sonosuke. Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development) Link to comment Share on other sites More sharing options...
datiswous Posted November 12, 2021 Report Share Posted November 12, 2021 Just finished this mission on medium. Pretty nice little mission. What I don't get is why all the lights are still bright no matter if it is switch on or off. I mean it doesn't emit light to the surroundings, but the bulb is still lit. Quote Link to comment Share on other sites More sharing options...
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