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Petike the Taffer

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Everything posted by Petike the Taffer

  1. Not really about Bond, but an interesting Italian city. Trust me, this city would be a wonderful bit of inspiration for an FM.
  2. If you go this category, all missions currently listed on the wiki are listed there: https://wiki.thedarkmod.com/index.php?title=Category:Official_FMs With the exception of one mission I still need to add, all of them should already be there, up to the present. The new database is nice, but linking to missions there is basically impossible.
  3. I think it would be good if the dragon, along with animations, could be resized to two or even three different sizes. One representing an infant (smaller than a player character), one a typical adult (big, but not bigger in body-size than an elephant or two horses), and one being basically a scenery-only dragon, a very old and long-lived specimen (your comparison to Smaug in that huge treasure chamber being apt). Even if the completed model has thousands of polys less than the original version, I don't really mind. Graphics are secondary to me.
  4. It's a fine enough dragon model. As long as it's public domain and you can make the creature reasonably smaller and avoid any clipping through brushes while its animations are working, maybe there could be some uses for it in missions. I suspect they'd have to be rural missions, set in some mountainous wilderness or something, or maybe the dragon would be locked up in some pen of a rich aristocratic collector of strange and rare beasts. (You could even crack a joke about him wanting to create a "Dragon Park" theme park.) Lore-wise, here's a possible explanation: Dragons had long since
  5. I'll confess that me and Epifire discussed a project to include more usable one-handed sword types and prop melee weapons in TDM, based on historical specimens. From what Epifire showed me and explained to me, rigging usable weapons by swapping the sword for them is certainly possible.
  6. I am rather fascinated that this discussion has suddenly taken off this much. Thank you all, I'm pleased there's some degree of interest in debating this. Thank you, this is a very well-worded and concise post on the whole matter. The Star Trek canon issues analogy is rather fitting. I agree that trying to fit in everything with everything or being detailed to the point of stifling potential creativity would be a bad approach. We need different levels of being specific with setting elements, to keep things creatively flexible. After all, I've already talked about this in my open
  7. I actually wholeheartedly agree with your point of view. The only reason I did some canon theorizing in the opening post was to show that I'm not going to charge into this willy-nilly, with no consideration payed to at least rough consistency. Like you said, the important thing at this stage is filling in the blanks. The theoretical aspects of approaching any lore compilation or expansion have been covered plenty of times, including in my opening post here, so getting down to business should be no issue. As for contributions, while I like the idea that people would just chime into
  8. Recently, about a month ago, @demagogue mentioned the following in another discussion: While we're at it, someone really needs to write an official history of the Empire and a lot of associated fanfic to give our world backstory. And someone ought to make an art book with screenshots across all our FMs and some story, as if it were like one of those travel photo books. Something people put on their coffee table for discussion and just to flip through for fun, or in your case actually make the things. I see the idea you're talking about as something along those lines. I even promised
  9. My pleasure ! I wanted to do something like this for a long time. You make a lot of good points. That said, no one's required to use these, they can use or avoid them at their own leisure. Additionally, some of our members - e.g. Airship Ballet - also made and contributed several home-brewn ambients of their's to the community already a few years ago. One TDM contributor even made a fairly detailed tutorial at how you can mix your own convincing ambient with the use of readily available open-source software. So, if MacLeod's ambients don't suffice for a mission builder, the
  10. We also have a steadily growing list of missions here, with further detailed information: https://wiki.thedarkmod.com/index.php?title=Category:Official_FMs This article should also be useful, especially if you are a beginner: https://wiki.thedarkmod.com/index.php?title=Mission_recommendation_discussions
  11. Sorry about the necro, but I found this video both hilarious and educational. While a lot of fantasy settings can mean well by taking inspiration from real history in various ways, there are always potential pitfalls. I think we should be mindful of this even when we make up backstories and plots for The Dark Mod's missions and the non-game fluff.
  12. Marktturm in Luckenwalde paper model This paper model of a German town's medieval tower (later modified into a clocktower) is close to what I have in mind when I mention paper models of the TDM setting's architecture. Imagine that particular paper model with the stylistics (surface textures) and proportions (roof shape, details, etc.) of some municipal tower in Bridgeport or another city from TDM missions, and you have a pretty good idea. This was one good-looking paper model of a real world urban medieval structure I had handy, so I'm using it as a quick example. I think it could serve a
  13. Thank you all for the supportive words ! I want to get one thing out of the way right now, if it wasn't clear yet: I honestly don't expect anyone to participate in this idea along with me. This is why I noted, in the poll answers and elsewhere, that this is a project I'll be working on alone, and in my free time. It's not a priority by any means, even with regards to TDM's promotion. Additionally, as noted by Demagogue as well, I definitely consider this an ancilliary and potential form of promotional materials, rather than a crucial one. You can think of these paper models in the s
  14. Obviously, the main way to contribute to TDM is to contribute work and expertise. FMs, tech improvements, every little helps... I've been thinking about whether, besides general TDM trailers, previews, FM briefings, wallpapers, promo images, and so on and so forth, we could drum up a little amount of extra publicity for TDM via more physically tangible, but financially permissible promotional materials. As I note in the title of this thread, how about using a few select paper models, each with a The Dark Mod theme (and the associated stylistics), as something of a fan keepsake new or
  15. Also try thalers and florins, they're appropriate currency names for a medieval or early modern setting.
  16. Indeed. I personally want to expand some stuff for the setting in the missions I'm slowly working on, while referencing existing things.
  17. You could always come up with a great Builder saint or several saints who were women, in the more ancient or more recent history of the church. Maybe the Builder faith has some great female "Mothers of the Church", though lesser in numbers than the "Fathers of the Church". Despite the setting obviously being quite sexist and women not being all that emancipated in any part of society, maybe there were some more educated female representatives of the church, like abesses or nuns or devout noblewomen or peasant women who devoted their lives to religious philosophy, or science (naturali
  18. Please bear in mind, it was discussed in the past, and for archival purposes, I have mentioned it there. We never got too far with the Strigis concept, it was all fairly nebulous. We don't even have concept art for that particular monster.
  19. PC Gamer coverage for 2.08: https://www.pcgamer.com/free-thief-like-game-the-dark-mod-updates-with-graphical-revamps/
  20. Yes, I think this makes a good deal of sense. Buying equipment in between missions isn't a must. Maybe a potential official campaign could use it a few times as a concept (some TDM mission series do it, if the package includes more than a single mission), but I don't think we should copy the Thief approach wholesale. Even Thief didn't have the shop menu before every single mission, if it made sense to omit it for the sake of the story. Never got to playing T2X, because every install .exe I've downloaded, ever, has never worked on my computer. Not on XP, not on 7, nothing. I never could
  21. I've always found it amusing that a de facto interactive movie game, where the bad guys are either literal mushroom-zombies or your standard issue "tough post-apocalyptic survivors who 'did what it took to survive, rawr' and are now engaged in typical heartless post-apoc tough-guy buffoonery" villain types, is having any sort of pretentions to artistic and social profundity. Sure, games are art and all that, but a zombie game wouldn't be my first choice of game to search for this sort of profundity. Also, if someone is desperate enough to market their game by intentionally provoking potential
  22. You have plenty of missions that weave together a continuing or otherwise interconnected story: https://wiki.thedarkmod.com/index.php?title=Fan_Mission_Series I think the lack of a campaign is, strangely, a bit of a benefit. Yes, we could make a whole official campaign or keep extending the existing one with Corbin (he's the closest we have to a Garrett figure), but I actually prefer the more "shared universe", anthology approach of mission authors. Mission series have been a thing since the earliest days of this projects and have only been getting more common, not less common, precisely
  23. Hello, all. This thread is meant as a follow-up companion piece to my previous thread listing royalty-free music by Kevin MacLeod that could be usable for new missions for The Dark Mod. In this thread, I take a slightly different approach. Instead of focusing on one author and his royalty-free music, I'll be writing an ever-expanding list of songs, compositions tracks and ambients by various musical artists that could come in useful for mission makers working on FMs for TDM. Aside from ambient music for background atmosphere, I'll also be listing some historical music and compos
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