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torch lit via a script


stumpy

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Is it possible to light a flaming torch that off via a script, I can get the area light to light the area, but I cant get the actual flame to start.

I've tryed restarting the flame particle, but I get a strange black cubic fountain.

Tryed to set the extinguished value from true to false but nothing I do will let me do that.

Can change the start off value to on via $<torchname>.On(); but it just turns the light part on.

Tryed activating the modellit model but that doesn't work. tryed starting the flame with a fire stim, but dont really understand how the stims work or which of the fire stims listed in the drop down are the ones to be used, eg like using a fake fire arrow to start the flame part without a big bang.

 

Basically want some fire torches to relight themselves when the player enters an area as though they've been turned on via a hidden hand or magic.

Although if this isn't possible at this time, I can skip it, and just have them already on.

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There are functions called frob_ignite() and frob_extinguish() on all TDM flamelights. You need to cast the light entity onto the proper script object before you can call frob_ignite/frob_extinguish though:

 

light_moving_ext lightObj = $light_1;

if (!lightObj)
{
// not a real light?
return;
}

lightObj.frob_ignite();

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A better way would be to call:

 

$torch.LightsOn();

 

The torch is a light holder and has a script object that has that function, and it will do the proper things, not just turn on the flame.

 

Technically, if you turn on the flame, it will call LightsOn() for you on the holder, but it is more clean to do it the other way. Because that might only work properly with v1.01 as v1.00 is sometimes buggy.

 

Also, LightsOn() will also work for things with multiple flames, while if you turn f.i. one flame on on one wall_torch, the other one could still be off).

 

There is also a LightsToggle(), which toggles the flame, while frob_ignite and frob_extinguish only allow on and off.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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