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Ok to use some of TDM's code?


downer

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I'm in a jam because I don't know how to program, and I've been working on a vehicle map for a while now, but I haven't heard of anyone interested in making a total conversion racing mod based on the D3 vehicles in the SDK. I was wondering if it was okay to use some of your open source code to help start a mod. The small amounts of code that I change in the SDK would remain open source. For example, I got the SDK compile without -fpermissive in KDevelop with these changes:

 

In Heap.h add:

 

7 #include "math/Math.h" // OrbWeaver: Max() macro

 

and in VectorSet.h change:

 

125 hash.Add( hashKey, idList<type>::Num() );

 

127 return idList<type>::Num()-1;

 

I'm not trying to make a mod based on TDM or use a lot of your code. If its okay, how would I give TDM credit? Maybe after a while I could contribute something in return.

Edited by downer
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This is the part from the LICENSE.TXT, which you probably know already:

Portions of the software components of The Dark Mod are © 2004 Id Software;

those portions may only be used and distributed under the DOOM 3 Software

Development Kit Limited Use License Agreement, reproduced below. Other

portions of this software are © 2005-2009 Broken Glass Studios (the Dark Mod

team), and may be distributed under the revised BSD license, which is also

reproduced below. You must agree to both licenses before distributing this

software.

Beware that it's sometimes hard to separate TDM code from D3 code. For our custom classes it's easy to tell, but often we added stuff to existing id software code and extended it or added stuff, so in those cases it's a blend and presumably the mroe restrictive license would apply.

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