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ghosts


grayman

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I'm putting a ghost into my map.

 

I came across Springheel's 'ghost' thread, which showed me it was possible. Thanks for that.

 

At this point, I have a Builder Priest ghost who's fully translucent, casts no shadows, can't be killed (doh!) and for the most part ignores what happens around him. For story purposes, he won't need to worry about paths or AAS data; he just stands in one place. I'll provide some dialogue for him, so I've turned off his idle chatter, etc.

 

The last hurdle is his solidity. Even though all of his textures are marked "nonsolid", and the model is marked "solid" "0", I still can't walk through him. I can shoot arrows through him just fine, but he reacts to the blackjack and sword with a pain animation (even though I've set "pain_threshold" "1000", which means he shouldn't run his pain animation unless he gets hit with 1000+ points of damage).

 

What am I missing that would allow me to walk through him, and to make him impervious to pain?

 

Thanks.

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Also, wrt to arrows, all arrows pass through him except for the fire arrow. When it hits him, he bends over in his pain animation and a splat of soot is painted in the air where his chest was when the arrow hit him. It looks a bit strange.

 

So the fire arrow can see him when every other arrow can't.

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My guess is that this is a bounding box issue. There should be a way to turn them off but I don't know what it is offhand.

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