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DR Layers problem w/brushes switching layers


grayman

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I'm using (relying on) layers in my mapping.

 

I'm around 7500 brushes now, with a couple dozen layers. I'm finding that many brushes are getting moved to different layers automagically, probably when DR loads in a map. As you can guess, this is a royal pain, especially if I have to move an entire layer.

 

As an example, I keep the player start and a trigger together in the layer PlayerStart so I can move them around the map for testing. Yesterday I loaded my map and found that a lantern was the only thing in PlayerStart. The player start and trigger had been moved to a different layer.

 

I know that some mappers don't use layers, but, for me, layers make DR usable on my 5yo computer.

 

Anyone else experiencing this?

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Have you been editing the .map file manually? This is one possibility I can think of where things can be moved around after the next map load.

 

No, I've never manually edited the map file.

 

I just had an incident where I added a handle to a door with one layer visible (not Default). I brought up the layers window and selected another layer to be visible (while retaining visibility on the first layer) (also not Default). When I clicked on the visibility box for the second layer, my new handle disappeared and I found it in Default.

 

So there's definitely something weird going on. Maybe models are getting assigned to Default in the same way as patches, and the editor doesn't move them until later.

 

 

 

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I really like that when cloning a brush from, say, my "Ceilings" layer, the new brush is also in that layer. What I don't like is when I clip the brush into two sections - only one of them remains in "Ceilings" and the other is put in "Default"

shadowdark50.gif keep50.gif
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I just had an incident where I added a handle to a door with one layer visible (not Default). I brought up the layers window and selected another layer to be visible (while retaining visibility on the first layer) (also not Default). When I clicked on the visibility box for the second layer, my new handle disappeared and I found it in Default.

 

So there's definitely something weird going on. Maybe models are getting assigned to Default in the same way as patches, and the editor doesn't move them until later.

If you find a pattern and some reproducible steps, please report that on the tracker.

 

I really like that when cloning a brush from, say, my "Ceilings" layer, the new brush is also in that layer. What I don't like is when I clip the brush into two sections - only one of them remains in "Ceilings" and the other is put in "Default"

Seeems like another bug, please report that.

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