Jump to content
The Dark Mod Forums

Ran in to some problems.


Recommended Posts

First of, hello again Tdm forum.

if you would like an explanation to why i have been gone for the last 3 years, i'd gladly take the discussion in a pm.

Hopefully you have'nt missed me to much :rolleyes:

 

Now on to the matter at hand.

I am close to completion at a map and suddenly theese errors appear,

my english is to limited for me to explain in words, so i recorded a video showing of the first error.

 

http://www.4shared.c...L/TDM_bug.html?

 

it appears that everytime i look at this one specific area (visportals), all lights except ambient dissapear.

The only changes made in this room (since it worked), is add monsterclip brush and changed values in a light source.

 

second error is this

 

TDM_bug.png:thumb_128275.png

 

Offtopic

 

im having problems setting up pathnodes, im trying to set up a dynamic path for a particular ai.

So there is one path that he follows regularly and sometimes he strolls of on an optional path 25% chance.

He completely ignores the optional path.

 

Any map i could look into so i could get an idea of how this would work?

the wiki on pathnodes does'nt clear things up for me.

 

/thesnopp

Link to post
Share on other sites

I think i found it, and in this case I think iwas both a corrupt light and a light which you asigned a 'snd' texture to.

 

-lights/tdm_lanternlight_4fold_small_snd, on light_23

-lights/biground1_streetlamp_4fold_snd, on light_31

 

When using that tures a sound arg has to be applied to the light entity otherwise you get that blockout issue.

 

I am changed the light textures, and dmaped and it was just those 2 lights. Chose the texture without sound (snd) and you'll be fine.

Link to post
Share on other sites

Another known issue, when in game bring up the console and type "r_showtris 1" and look to see where the texture turns black is a vert point or if two or more brushes intersect. If its a vert then move the vert point, if its a brush then see if you can make said brush inot a func_static

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...