Jump to content
The Dark Mod Forums

Readme


jay pettitt
 Share

Recommended Posts

To cut a short story shorter, I did a fresh install of The Dark Mod on Windows. The updater worked beautifully, without any input it carefully acquired and collated the most up to date versions of all the TDM files from the the best servers and mirrors across the Internet.

 

And then deposited the whole lot on my desktop.

 

Now, obviously if I'd read the friggin manual this wouldn't have happened. But I didn't. And given that there's one born every second, I doubt I'll be the last.

 

So, for clots like me, how about including a Readme file to the tdm_update_win.zip package thingy to help stop us getting lost.

 

I even made some up for you.

readme.txt

readme.txt

readme.txt

Edited by jay pettitt
Link to comment
Share on other sites

I guess it's sensible to include a readme.txt in the zip files, it's just that these zip archives are generated automatically, so it needs to be included in our packaging scripts somehow.

 

Thanks for the suggestion, in any case.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • Nort

      I just gave myself vertigo. A pleasant kind of vertigo, like the world has been lifted off my shoulders. I'll explain:
      Yesterday I saw to my dismay, that I had made my entire map two - two - units too short on every level - that every set01 piece was sticking 2 units into the ceiling. That's basically 402 brushes that needs to be realigned (minus the ground floor brushes).
      I knew enough about selections to do all of that in a very tense five minutes, and it compiled without leaks. (Thank you so much, Dark Radiant devs, for making an editor with such care for precision that you can align hundreds of brushes perfectly at once (which is not something I can say for Valve's Hammer editor, which has some serious issues on that front, which actually made me just quit it in disgust).) However, the result is that the entire level has now been stretched a barely noticable 2 units, and it will take some getting used to psychologically.
      · 0 replies
    • Nort

      My workflow is basically running from a chain of disasters, eventually trying to seek shelter in former disasters. It's not ideal - it's just my life.
      When I abandoned my first map, it was out of a typical mental breakdown, and so I returned to find a skybox void where the kitchen door should have been (due to a misplaced visportal) and two overlapping brushes Z-fighting on the kitchen floor.
      I've now cleaned up the last bit of mess, by cleanly separating every floor into its own layer. Now I can finally work on each floor in peace.
      ...not that I really needed to. Once you get skilled enough, the orthographic messes, well, I'll let this video speak for itself:
       
      · 1 reply
    • Nort

      Beams, beams, beams...
      Support beams, and cross beams, and then beams to fixate the support beams to the cross beams. The more beams you have in a map, the better. There's walls, floors and ceilings, but the rest of the map is pretty much just beams. Beams makes a thief happy.
      · 0 replies
    • jaxa

      Embracer Group is Buying Square Enix Montréal, Eidos, and Crystal Dynamics for “Only” 300 Million USD: https://wccftech.com/embracer-group-square-enix-montreal-eidos-crystal-dynamics/
      · 1 reply
    • duzenko

      Do we want fur in TDM? Like https://duzenko.github.io/webgl/
      · 6 replies
×
×
  • Create New...