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gui cursor hand


Tels

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Noticed today that the engine tries to load ui/assets/guicursor_hand.tga (respectively dds/ui/assets/guicursor_hand.dds).

 

If you run TDM in doom-free mode, this image is missing, so I added it now as DDS (a copy of dds/ui/assets/guicursor_arrow.dds) to shut up the warning about the missing file.

 

When you run TDM with tdmlauncher under doom3, it should use the file from the base. However, I never seen the "hand" image cursor appear, so I am not sure why the engine loads it and where it is used. I had thought the cursor changes to this shape whenyou click (or hover?) over an item - but that seems not to be the case.

 

Here is for reference the file from D3:

 

post-144-0-62396700-1330264407.png

 

Has anybody any insight into this?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I think that's used in D3 in-game guis (computer consoles and the like). I don't think we use it anywhere in TDM.

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Would this cursor then appear if you look at a book or readable? Could you check this please in game (after updating SVN) to make sure the cursor does not appear now (it should be disabled, but I can't check as TDM no longer runs for me).

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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DeviceContext.cpp; ln 100

 

If you're gonna remove that stuff - do so carefully and completely.

 

I know where the code uses it, but no idea wether our mod hits that code path at all. And so I have no desire to remove it from the code, as I cannot test it. :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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  • 1 month later...

I don't think I did it, but I do think it was removed. It messed with the frob code a lot, and we debated it briefly and tried to think of anything we would ever want with an ingame 2-D point & click style GUI in our setting, and couldn't think of anything. You can still script things with real moveable objects serving as selection cursors, like a quill pen on a check list, etc. Sucks for whoever's making a mod of our mod in a setting with computers, though. :)

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