Jump to content
The Dark Mod Forums

Recommended Posts

Posted

The current font in the gamma setting screen was unspecified, which means D3 loaded a "default" font from "fonts/english".

 

There are a few problems with that:

 

* it does not work in Russian at all, leading to an empty screen

* it contains no accented characters (making it look crappy in some western languages like German)

* Without D3, the screen is empty

 

There are two ways we can fix that:

 

* use another, already existing font (preferable something that does not look that modern)

* OR: find a suitable russian version of the font, and then patch the D3 font to contain accents. However, for a D3 free TDM, we need a replacement, anyway, so find a replacement font for western (preferable with Umlauts, otherwise we need to patch them in), too.

 

I have now opted for the first, because I couldn't find a suitable free font (and the "patch the umlauts in"-problem would still remain). One font I found containing both accented characters and russian ones was 29$ - but the license was a bit unclear (it talked about embedding the font, while we only need the images).

 

So, the only font from our already existing selection that seemed suitable/readable was Medusa:

 

post-144-0-37991100-1330276584_thumb.jpg

 

Two problems still exist:

 

* The former modern font is replaced by something looking more old, making the entire screen now a mixed case of old font and newish outline. However, I was never really satisf. with the "modern" gamma screen inset. Maybe we should convert it to parchment instead?

* The umlauts are missing. This needs to be fixed for readables, anyway, so this problem will go away with time.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Don't like Medusa, either.

 

So, do you want to come up with a mock-up? Or just a description? Or should I throw something together and post it here?

 

As for the font, it would be really good if we could use an existing one (perhaps Carleton?), instead of adding yet-another-font to our mix, esp. as this font is likely to be used only once.

 

Edit: Btw, you can easily change the font now by going into guis/mainmenu_settings_gamme.gui and change first definition GAMMA_FONT. Here is how it looks with Carleton. Not that good, either:

 

post-144-0-36682600-1330277899_thumb.jpg

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

the 'Keep on Truckin' font (any deadheads will know what I speak of. harry crumb cartoon). Yes, I hate that font for anything non-hippie related, it's too ingrained in my mind.

 

Does it have to be font? What about a cool picture of a thief in shadows? Lighten image until you can just make out the taffer. (could be a greyscale hand drawn image on parchment)

Dark is the sway that mows like a harvest

Posted

I'd just use an image really - numbers are universal and the text above it is of no value imho.

 

There still needs to be text on the "Reset" button, tho.

 

Anyway, once a consensus has been reached on what the new dialog should look like, I don't mind implementing it. But if every one here has a different idea, we will not get anything :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 0 replies
    • datiswous

      Is there a script command to make a screenshot?
      I just though it could be interesting to be able to create a screenshot at a certain point in time. Then use that screenshot possibly in a debrief.
      I guess the second question is: Can you use a (in-game made) screenshot in a (debrief) gui?
      · 1 reply
    • Bikerdude  »  Display Cement

      So what type, and what ratio of portland to sand 😏
      · 1 reply
    • JackFarmer

      Our esteemed professional mapping predecessors from 20 years ago faced the same challenges we do today!
      · 2 replies
    • snatcher

      TDM Modpack 5.1 is out!
      · 0 replies
×
×
  • Create New...