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The Siege Shop v.3 - also coming soon ;)


PranQster

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HUGE update. Barely even the same map. I needed to update/repair some broken stuff for TDM 2.0, and that turned into a complete re-do of the entire map.

  • New areas, new entrance and exit
  • More AI in different areas; changed AI behavior
  • New sounds
  • Simplified/fixed architecture
  • Re-distributed loot (and much more of it)
  • Better layout of rooms, especially the ground floor
  • Better lighting
  • Re-written readables
  • Objectives modified and moved around
  • Non-linear gameplay (you can do the mission 'backwards' now)
  • Complete re-texturing and re-decorating
  • Mostly new AI paths, some of which with previously-unseen AI behavior
  • New eye candy
  • Now is entertaining in 'notarget' mode
  • Slightly less gore in the dungeon (changed the head to something else)
  • Fewer bugs
  • other stuff ;)

I think the average difficulty went up quite a bit in certain areas too.

Edited by PranQster

System: Mageia Linux Cauldron, aka Mageia 8

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