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bLoOdReD

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  • 3 weeks later...

I'll do some UV mapping / texturing if I can use Maya.

 

My most hated job in the comp animation industry, but hell, if it's gonna speed things up -- send em over. leave me an email address of person i should talk to.

:ph34r:

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Will do.

 

 

Is the coding basically the main chunk of what is going on right now for you guys as a team? I mean -- if Oddity were to have some models together, some sounds were ready, and there was a house or some random building created with textures and all, how long would it take to have that house/building ready to play/test? Is that a loooong way's off?

 

How far along are you with the editor?

Edited by encomium
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We have several different divisions working on things in tandem. At the moment, we're able to run around a rough city map with AI models hearing, seeing, chasing (and killing) us. A lot of this has come together in the last couple weeks though, so it's still rough. It will still be a while before we have all the gameplay elements included to make it ready for playtesting.

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Oddity and Corth has about 4 or 5 models ready for animating and dropping ingame I think. Pakman, MrD, New Horizon, and the rest have tons of sounds for us to use, BT and I have made quite a few textures, I have one map I consider worth walking around in, and Spar and Ishtvan have quite a bit done on the AI, lightgem, and sound prop code. I'd say we have a nice foundation going on right now, it just needs to be built upon and perfected.

 

We've still got a shitload to do, but there's more than enough here to start working on basic FM structures and whatnot.

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Hype!

sounds really exciting. I'm sure you have been waiting for this moment in time where it's all starting to turn from concept to a testable scenario. I didn't expect you would of had all that together yet.

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