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Posted

Hi guys because Doom3World is down and can't really ask this there so i'm asking here, i must say i did tried hard to find a answer by myself before coming here, by reading all the files i could and searching google for any clue, but alas i didn't found anything i even browsed the TDM wiki to see if something there could help me.

 

Ok here is the question, i made a new (basic) mainmenu.gui to replace the doom 3 one i was able to make play and quit buttons and make them interactive, quit does what is supposed, but now i don't know how to make the play button load the level i want.

 

I tried set "cmd" "loadGame" ; but it didn't seemed to work, i also tried set "cmd" "map mapname" ; but this didn't worked either i even thought about using the runScript cmd to call a script that loads a level but didn't saw any command available on the script reference for that.

 

So this comes to, how can i load a level using a button on the menu gui?

Posted (edited)

Thanks nbohr1more for the reply that helped me! :)

 

Seeing the 6th Venom's menu on the gui editor i was able to pinpoint the code i needed, and now i feel like a moron because that was so logic that i thought "why didn't i saw this before!" . :blush:

 

The code to start a level from a button on a gui is, set "cmd" "startgame mymapname", you need to include the folder name with myfolder/mymapname if it is not on the root maps folder.

 

 

 

edit : Hum it works but with a catch, it does not start the map right away, like map mymap does, it first plays the doom 3 intro "UAC is the largest corporation...etc etc" then goes to the map, is also strange that i didn't found any mention on the "startgame" command anywhere, on the command or script reference. It does work so it must be defined in some place perhaps is hardcoded?

Edited by HMart

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