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How would one use Trigger_presize? How does it work?


RJFerret

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Anyone familiar with trigger_presize who might explain how to use it? It's description is identical to trigger_multiple, "Variable sized repeatable trigger." How does it differ? Why does it exist in addition to other triggers? Where/when would a mapper want to use it?

 

What spawnargs are used with it? I actually find not a single forum post or wiki reference to it other than my placeholder in the trigger wiki page on it, which is no help whatsoever. ;-)

 

Appreciate any insights please!

 

PS: Note to self, I do notice unlike trigger_multiple, it doesn't use worldspawn brush boundaries, but comes in at 128x32.

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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Haven't looked through the modwiki archive yet but neith google cache of doom3world or splashdamage's modwiki site have any reference to it. I'll probably need to look at the source code to fathom anything about this.

 

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its a random timer multi-trigger so if wait is 2 and random is 1, and delay is 5 then the trigger will trigger between 4 to 6 seconds after initial trigger. then every 1 to 3 seconds after that.

 

quote from def file

"editor_usage1" "The basic time between firing is a random time between (wait - random) and (wait + random)."

 

end quote

 

if it works like the random timer in source then its 1.1 to 2.9 seconds after initial delay.

Edited by stumpy
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Usually, when you create triggers, you create a brush the size you want the trigger to be, then convert it to a trigger entity.

 

A trigger_presize doesn't require that you create the brush first. You just drop one into your map and set the spawnargs. Anything that touches it won't set it off, so you need to target it from another entity or a script.

 

It can be used multiple times, so it behaves like a trigger_multiple, but w/o the touching part.

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  • 2 weeks later...

Which has led to this description for the wiki page:

Akin to trigger_multiple without the need of creating a brush first, and defaults to not being touched by players/AIs, but triggered by other entities/script.

Let me know if/how to adjust that please (or edit/improve yourself), and thanks! That was the final element missing a description on that page.

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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