Jump to content
The Dark Mod Forums

Map Drawing Tutorial:


Bikerdude

Recommended Posts

It is a good technique. That's how I have always been doing it.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Thats possible?

I always wonder about that, because I somehow miss it, and thought its just not in TDM.

Good to know, reading it in the wiki now.

 

I don't think "you are here" markers are supported by TDM right now but I might be wrong. Obsttorte created a map gui that fill itself in as the player explores, so new areas of the map appear only when you visit them. I don't think it had a current position marker but he might know how to do it (assuming he hasn't already of course).

Link to comment
Share on other sites

I have a thief style automap working in my WIP which highlights which room the player is currently in. Its just a modification of obsttortes script and not that hard to set up, only tedious because you need to create unique guis for each room and make each room a unique location in dark radiant.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

@biker, yep but it was tedious for me

I think I'm not seeing the whole picture, lets say we have 4 info_locations, outside, inside, basement, sewers. What do you need to do for each gui for those 4 locations..? are you not able to use copy and paste in notepad++ to streamline the workload..?

Link to comment
Share on other sites

Oh yeah, the actual gui def is just copy pasting, but you need to create a unique image to go along with each room. So for me I wanted to recreate the effect in thief where the room you were in would highlight on the map when you were in it, so I had to create a light blue image the same size of each room so that the appropriate highlighting would occur when you stepped into various rooms in the house.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

Reminds me to update the wiki article and explain the whole workflow. :unsure:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...