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Humanoid Creature Acn1020


Springheel

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We want the creatures to look believable, which means they should be based on something with real-world anatomy. Belchers are based to some degree on lizard (dinosaur) anatomy. The Kurshok were based on fishy anatomy. We should do the same for these. They can be a mix and match of references, but I would suggest thinking insectoid or crustacean.

Everything everyone has mentioned about basing our creatures on anatomy from real life, rings true. Look at any good, "beleivable" monster from any high end movie, and you can see elements of our real world animals in them. Evolution worked hard to come up with the unique things it did, so we should pay attention to it.

 

Things that are purely made up, tend to look just like they were.

 

 

Darkness Falls the monster from T1 and T2 you are basing your drawing on, IS based on a crab. You can tell. From the strange mouth, to the plates of shell on the body, and the pincers, it screams "humanoid crab".

I should know by now, I've run into enough of those damn things...

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From the strange mouth, to the plates of shell on the body, and the pincers, it screams "humanoid crab".

I should know by now, I've run into enough of those damn things...

You are living in an area where humanoid crabs are around? Where do you live again? Not that I come near accidently. :)

Edited by sparhawk

Gerhard

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  • 2 years later...

Its very original :) My initial feeling is that it looks too star-wars-ish though. Maybe other people will see it differently?

 

*edit* now I know why I saw it that way. It looks like an alien, but the monsters in Thief tend to look like an mutated version of something that already lives here.

 

Along those lines - if it is meant to be like a "crab man" sort of thing, then maybe he needs more crabby-ness.

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