Jump to content
The Dark Mod Forums
Sign in to follow this  

Player movement sounds.

Recommended Posts

Hello! I'm working on a few extra player movement sounds as an experiment in my next FM.


A couple questions:

  • Is there any way to add a player jump sound for when the player begins the jump?
  • It looks like there is some setup for a player swimming sound, but it only seems to do exit/ enter splash sounds. Is this broken/ known issue? Is there anyway to hotfix this?
  • Is there a setup for playing a sound when the player is moving above a certain speed? Likely a script that says play sound shader when player velocity is above a certain value. Think of a wind rushing sound..
  • Lastly, is there a way to fade in and out a sounds using scripts? Something like adjust volume over time.
Edited by kingsal
  • Like 2

Share this post

Link to post
Share on other sites

Regarding the last point, yes, there is such a script command: fadeSound(...) see tdm script reference in the wiki.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Share this post

Link to post
Share on other sites

Awesome, found it.


scriptEvent void fadeSound(float channel, float newLevel, float fadeTime);


I imagine something like this would work.

void sound_event () {
   sys.trigger ( $mySpeaker)
   sys.wait (5);

   $mySpeaker.fadeSound (SND_CHANNEL_??, -15 , 5) //Not sure which sound channel to use
   sys.wait (5):
   $mySpeaker.stopSound (SND_CHANNEL_??) //Not sure which sound channel to use

Is it possible to fade all the sounds the player is hearing?

I'm not sure if I should be calling the player here or just any speaker.

void fadePlayerSound () {
     &player1.fadeSound(SND_CHANNEL_ALL, -15, 5)

     $player1.fadeSound(SND_CHANNEL_ALL, 0 , 1) // fades back to normal?
  • Like 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...