Jump to content
The Dark Mod Forums

AI behavior with lantern


Recommended Posts

Hello, just got into 2.04 in Saint Lucia. I thought I report this so it may be noted and possibly improved at some point.

 

I killed the first guard that is standing in the tunnel, not hiding the body. The second one patrolling the church court yard has a lantern. He noticed the corpse and went over to check it out. In order to draw his weapon (I reckon), he dropped the lantern. I think he should pick it up again after he returns to his routine/exits combat mode.

 

Thanks for your time and thank you for this release!

 

Kind regards

  • Like 1
Link to post
Share on other sites

As an aside - playing Knighton Manor it would appear that a guard was slightly alerted (I wasn't aware of it) and dropped the lantern on the grass near to entrance to the woodshed

Fortunately I had a water arrow left to take out the nearby torch otherwise I would have been stuck

How the guard became alerted I have no idea given the stealth score

post-8491-0-09506500-1470049767_thumb.jpg

  • Like 1
Link to post
Share on other sites

Hello, just got into 2.04 in Saint Lucia. I thought I report this so it may be noted and possibly improved at some point.

 

I killed the first guard that is standing in the tunnel, not hiding the body. The second one patrolling the church court yard has a lantern. He noticed the corpse and went over to check it out. In order to draw his weapon (I reckon), he dropped the lantern. I think he should pick it up again after he returns to his routine/exits combat mode.

 

Thanks for your time and thank you for this release!

 

Kind regards

 

This is reasonable behavior, but we don't have an animation for the AI to retrieve a dropped lantern. Without that, the lanterns stay dropped.

Link to post
Share on other sites

As an aside - playing Knighton Manor it would appear that a guard was slightly alerted (I wasn't aware of it) and dropped the lantern on the grass near to entrance to the woodshed

Fortunately I had a water arrow left to take out the nearby torch otherwise I would have been stuck

How the guard became alerted I have no idea given the stealth score

 

 

AI don't drop a lantern until they get to agitated searching.

 

It's possible that this AI was alerted by something other than the player. Those types of alerts don't count toward the stealth score.

Link to post
Share on other sites

 

This is reasonable behavior, but we don't have an animation for the AI to retrieve a dropped lantern. Without that, the lanterns stay dropped.

 

The kneeling animation for checking dropped weapons might do in a pinch, and just teleport the lantern to the AI's hand?

I always assumed I'd taste like boot leather.

 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...