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A test of "William Steele 3: Cleighmoor" on Linux


Hamlet

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(this is a follow up from a question in My experience with The Dark Mod under Linux)

I am writing a new post on a question that I think is better to follow its own thread. If this is against the policy or the custom, I apologise - please let me know in that case.

Are you able to run "William Steel 3: Cleighmoor" without crashing?

 

I had not tried. I am not very willing to play that mission since I haven't played the previous two (and my skill are shaped so far only by the training mission), but I can do some testing.

At this point it's relevant that I know what I am looking for.

I downloaded it and started it.

  1. first time: looked at the introduction, spent a few minutes to realise I needed to click on the bottom arrow to get the next part of the introduction, then toward the end of the introduction I was slammed at the command prompt, no evidence of crash. Strange...
  2. second time: I tried to skip the introduction; I found William in a dark tunnel, very very dark, my desk lamp not helping. So I asked him to turn on his lantern... fortunately he had one. Then I made a few steps forward to reach an intersection, just to hear a person passing in front of me, dressed like a guard. He ignores me and keeps muttering despite my light gem is white surrounded by red surrounded by ringing bells and an orchestra playing Richard Strauss. I assume that he just has nothing against me. After all, not always we are the suspect types. When he gets at the turn of the tunnel, maybe ten meters away, it suddenly realise that somebody was playing Strauss and he has no iPod, and becomes suspicious. I douse my lantern, I let him look for me for a while and then I quit. No crash at all this time.
  3. third time: I duly waited for the intro to transition into the mission, and when it did not happen for long enough I clicked on the X at the bottom. The mission started, and I led William to wander around the sewers until a guard caught and sliced him. No crash.

What else should I check?

 

Summary: self-compiled The Dark Mod:

  • Gentoo Linux, 64 bit system with 32 bit libraries available
  • GCC 5.4.0
  • Boost 1.62.0
  • Scons 2.5.0
  • OpenAL 1.17.2
  • FreeALUT 1.1.0
  • The Dark Mode SVN trunk, commit #6731 plus custom patches documented in thread My experience with The Dark Mod under Linux

 

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second time: I tried to skip the introduction; I found William in a dark tunnel, very very dark, my desk lamp not helping. So I asked him to turn on his lantern... fortunately he had one. Then I made a few steps forward to reach an intersection, just to hear a person passing in front of me, dressed like a guard. He ignores me and keeps muttering despite my light gem is white surrounded by red surrounded by ringing bells and an orchestra playing Richard Strauss. I assume that he just has nothing against me. After all, not always we are the suspect types. When he gets at the turn of the tunnel, maybe ten meters away, it suddenly realise that somebody was playing Strauss and he has no iPod, and becomes suspicious. I douse my lantern, I let him look for me for a while and then I quit.

 

 

Sounds like he was hearing you but not seeing you. The guards in that area should react to seeing you.

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I am not sure I understand the request, but I will try. Tell me if and how I misunderstood you.

I started the mission "William Steele 3: Cleighmoor" (I was playing Saint Lucia before) via graphic interface, then I quit and run:

./thedarkmod.x86 +developer 1 +map ws3_cleighmoor +developer 1 +logfile 2

which I inferred from somewhere in the post you linked. Then I played a bit with my room lights on, which is good when you want William to end up sliced soon.

William ended up sliced soon. Then I quit. Again no crash.

Peeking in the darkmod/fms/ws3_cleighmoor I found a darkmod.txt and a qconsole.log (that in the attachment magically becomes qconsole.txt).

I was not stricken with meaning after reading them, but you know better.

 

By the way, I remember Quake having some demo mode... does Doom 3/The Dark Mod have anything similar? Playing a demo may be invaluable to perform this type of diagnosis across different people and platforms.

darkmod.txt

qconsole.txt

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Thanks for the log.

 

==

Note:

I have no experiences with "unofficial" binaries.

Please use the official 2.04 binaries by downloading them by using tdm-updater and check if the problem reoccurs.

(md5sum of the official 2.04 thedarkmod.x86binary is "ca8a73a901362b61d4c591aecbd8110e")

And if you use code of 2.05, please post this problem in the beta-topic.

 

They need also logs, so you have to create some.

==

 

Only qconsole.log was useful. In this qconsolelog we can read that, the mission crashes the application.

(maybe grayman can help, to analyse this log)

But we must know this certain, that the mission crashes the application.

 

So They/we need a also clean log.

Please install the trainingsmission and run tdm with arguments:

./thedarkmod.x86 +gfxinfo +map training_mission +condump logtrainingsmission.txt +quit
This will automaticly start tdm, load the mission and close tdm.

you find the logtrainingsmission.txt in the tdm-folder.

Instead of posting the files, please copy its content to a spoiler.

 

Maybe a clean log of cleighmore will be also useful for them

./thedarkmod.x86 +gfxinfo +map ws3_cleighmoor +condump logtrainingsmission.txt +quit
Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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I have entered sheep mode some posts ago, and I am comfortable with that. I am writing this just to clarify that I have no idea of what the purpose of this test is, so I hope somebody knows. I am glad to provide information, but in the end except for a non-reproduced abortion and a non-reproduced strange A.I. quirk, I am not noticing anything strange.

Ok, back to business.

 

I have restored the "official" version of executable and shared library (that is gamex86.so) and run the two commands. I realise I did not remove the special material for the light gem that is needed for a future revision... I hope that does not affect your conclusions.

 

The following is the log from the training mission.

 

TDM 2.04 #6596 linux-x86 Jul 7 2016 15:43:56
found interface lo - loopback
found interface enp4s0 - 192.168.128.2/255.255.255.0
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using generic code for SIMD processing.
------ Initializing File System ------
Current search path:
/home/hamlet/darkmod/fms/training_mission
/home/hamlet/darkmod/fms/training_mission/training_mission.pk4 (97 files)
/home/hamlet/darkmod/
/home/hamlet/darkmod/zzz_override_lg.pk4 (2 files)
/home/hamlet/darkmod/tdm_textures_wood01.pk4 (317 files)
/home/hamlet/darkmod/tdm_textures_window01.pk4 (348 files)
/home/hamlet/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files)
/home/hamlet/darkmod/tdm_textures_stone_natural01.pk4 (123 files)
/home/hamlet/darkmod/tdm_textures_stone_flat01.pk4 (281 files)
/home/hamlet/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files)
/home/hamlet/darkmod/tdm_textures_stone_brick01.pk4 (440 files)
/home/hamlet/darkmod/tdm_textures_sfx01.pk4 (64 files)
/home/hamlet/darkmod/tdm_textures_roof01.pk4 (65 files)
/home/hamlet/darkmod/tdm_textures_plaster01.pk4 (140 files)
/home/hamlet/darkmod/tdm_textures_paint_paper01.pk4 (42 files)
/home/hamlet/darkmod/tdm_textures_other01.pk4 (51 files)
/home/hamlet/darkmod/tdm_textures_nature01.pk4 (256 files)
/home/hamlet/darkmod/tdm_textures_metal01.pk4 (465 files)
/home/hamlet/darkmod/tdm_textures_glass01.pk4 (50 files)
/home/hamlet/darkmod/tdm_textures_fabric01.pk4 (41 files)
/home/hamlet/darkmod/tdm_textures_door01.pk4 (171 files)
/home/hamlet/darkmod/tdm_textures_decals01.pk4 (367 files)
/home/hamlet/darkmod/tdm_textures_carpet01.pk4 (92 files)
/home/hamlet/darkmod/tdm_textures_base01.pk4 (375 files)
/home/hamlet/darkmod/tdm_standalone.pk4 (4 files)
/home/hamlet/darkmod/tdm_sound_vocals_decls01.pk4 (27 files)
/home/hamlet/darkmod/tdm_sound_vocals07.pk4 (1111 files)
/home/hamlet/darkmod/tdm_sound_vocals06.pk4 (688 files)
/home/hamlet/darkmod/tdm_sound_vocals05.pk4 (128 files)
/home/hamlet/darkmod/tdm_sound_vocals04.pk4 (2854 files)
/home/hamlet/darkmod/tdm_sound_vocals03.pk4 (743 files)
/home/hamlet/darkmod/tdm_sound_vocals02.pk4 (1300 files)
/home/hamlet/darkmod/tdm_sound_vocals01.pk4 (82 files)
/home/hamlet/darkmod/tdm_sound_sfx02.pk4 (596 files)
/home/hamlet/darkmod/tdm_sound_sfx01.pk4 (924 files)
/home/hamlet/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
/home/hamlet/darkmod/tdm_sound_ambient03.pk4 (24 files)
/home/hamlet/darkmod/tdm_sound_ambient02.pk4 (156 files)
/home/hamlet/darkmod/tdm_sound_ambient01.pk4 (209 files)
/home/hamlet/darkmod/tdm_prefabs01.pk4 (557 files)
/home/hamlet/darkmod/tdm_player01.pk4 (125 files)
/home/hamlet/darkmod/tdm_models_decls01.pk4 (93 files)
/home/hamlet/darkmod/tdm_models02.pk4 (1836 files)
/home/hamlet/darkmod/tdm_models01.pk4 (1916 files)
/home/hamlet/darkmod/tdm_gui_credits01.pk4 (49 files)
/home/hamlet/darkmod/tdm_gui01.pk4 (679 files)
/home/hamlet/darkmod/tdm_game02.pk4 (2 files)
/home/hamlet/darkmod/tdm_game01.pk4 (2 files)
/home/hamlet/darkmod/tdm_fonts01.pk4 (696 files)
/home/hamlet/darkmod/tdm_env01.pk4 (98 files)
/home/hamlet/darkmod/tdm_defs01.pk4 (166 files)
/home/hamlet/darkmod/tdm_base01.pk4 (156 files)
/home/hamlet/darkmod/tdm_ai_steambots01.pk4 (24 files)
/home/hamlet/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files)
/home/hamlet/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files)
/home/hamlet/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files)
/home/hamlet/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
/home/hamlet/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
/home/hamlet/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
/home/hamlet/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files)
/home/hamlet/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files)
/home/hamlet/darkmod/tdm_ai_humanoid_females01.pk4 (169 files)
/home/hamlet/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
/home/hamlet/darkmod/tdm_ai_base01.pk4 (8 files)
/home/hamlet/darkmod/tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 145 strings read from strings/fm/english.lang
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 145 strings read from strings/fm/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1920x1200
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: Gallium 0.4 on AMD PITCAIRN (DRM 2.46.0 / 4.8.13-gentoo, LLVM 3.9.
1)
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL
_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offs
et GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_
vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point
_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parame
ters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_c
lamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_
clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_fr
amebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_A
RB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend
_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bi
as GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_N
V_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arr
ays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_o
bject GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture
_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle
GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_c
ombine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirro
red_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_
EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixel
s GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_A
RB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_sh
ader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EX
T_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_A
RB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_
language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_o
bject GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read
_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_com
pression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_comp
ression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compr
ession_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_
texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_fra
mebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_p
acked_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_t
exture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_progra
m_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_textur
e_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD
_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_i
nstanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_ran
ge GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_tex
ture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservat
ive_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_
shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_AR
B_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_AR
B_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_v
ertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_
ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_arr
ay GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL
_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10
_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_tex
ture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustn
ess GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_pre
cision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feed
back2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compressi
on_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compresse
d_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query G
L_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_lo
ad_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB
_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisa
mple_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_
ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_com
pute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuff
er_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_A
RB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage
_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_text
ure_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR
_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clea
r_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_AR
B_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_
ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f
_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_contr
ol GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_co
ntrol GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shad
er_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_
KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_at
omic_counter_ops GL_MESA_shader_integer_functions

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.1.3
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
glprogs/soft_particle.vfp
glprogs/soft_particle.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found SO in EXE path with timestamp of 1467928206 - /home/hamlet/dark
mod/gamex86.so
gamex86 - Found SO in pak file with timestamp of 1467928206 - /home/hamlet/dark
mod/tdm_game02.pk4/gamex86.so
gamex86 - SO in EXE path is newer, ignoring SO in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using generic code for SIMD processing.
--------- Initializing Game ----------
The Dark Mod 2.04, code revision 6602
Build date: Jul 7 2016
WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
steam_small' previously defined at particles/tdm_bikerdude.prt:55
WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
_steam' previously defined at particles/tdm_bikerdude.prt:84
WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
ling_dust' previously defined at particles/tdm_bikerdude.prt:212
WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
oke' previously defined at particles/tdm_bikerdude.prt:259
WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
oke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
oke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
pot_steam' previously defined at particles/tdm_bikerdude.prt:340
WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
68
WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
ust' previously defined at particles/tdm_bikerdude.prt:419
WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
Initializing event system
...832 event definitions
Initializing class hierarchy
...170 classes, 818688 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 3400 MHz
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 101.5 ms
---------- Compile stats ----------

Memory usage:
Strings: 40, 6352 bytes
Statements: 19400, 388000 bytes
Functions: 1229, 125044 bytes
Variables: 89100 bytes
Mem used: 1092288 bytes
Static data: 2277552 bytes
Allocated: 2811956 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 3 mods in the FM folder.
Parsed 4 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: training_mission
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
_steam' previously defined at particles/tdm_bikerdude.prt:84
WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
steam_small' previously defined at particles/tdm_bikerdude.prt:55
WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
ling_dust' previously defined at particles/tdm_bikerdude.prt:212
WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
oke' previously defined at particles/tdm_bikerdude.prt:259
WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
oke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
oke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
pot_steam' previously defined at particles/tdm_bikerdude.prt:340
WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
68
WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
ust' previously defined at particles/tdm_bikerdude.prt:419
WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
14 warnings
pid: 26218
15936 MB System Memory
512 MB Video Memory
Async thread started
Couldn't exec autocommands.cfg - file does not exist.

GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD PITCAIRN (DRM 2.46.0 / 4.8.13-gentoo, LLVM 3.9.
1)
GL_VERSION: 3.0 Mesa 13.0.2
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL
_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offs
et GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_
vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point
_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parame
ters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_c
lamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_
clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_fr
amebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_A
RB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend
_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bi
as GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_N
V_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arr
ays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_o
bject GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture
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GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_c
ombine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirro
red_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_
EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixel
s GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_A
RB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_sh
ader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EX
T_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_A
RB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_
language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_o
bject GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read
_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_com
pression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_comp
ression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compr
ession_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_
texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_fra
mebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_p
acked_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_t
exture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_progra
m_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_textur
e_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD
_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_i
nstanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_ran
ge GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_tex
ture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservat
ive_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_
shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_AR
B_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_AR
B_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_v
ertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_
ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_arr
ay GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL
_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10
_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_tex
ture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustn
ess GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_pre
cision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feed
back2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compressi
on_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compresse
d_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query G
L_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_lo
ad_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB
_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisa
mple_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_
ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_com
pute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuff
er_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_A
RB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage
_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_text
ure_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR
_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clea
r_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_AR
B_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_
ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f
_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_contr
ol GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_co
ntrol GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shad
er_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_
KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_at
omic_counter_ops GL_MESA_shader_integer_functions
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1920 x 1200 fullscreen hz:N/A
CPU: generic
ARB path ENABLED
NV10 path disabled
NV20 path disabled
R200 path ENABLED
ARB2 path ENABLED (ACTIVE)
-------
glFinish not forced
Two sided stencil available and enabled
Vertex cache is fast
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
--------- Map Initialization ---------
Map: training_mission
glprogs/ambientEnvironment.vfp
glprogs/ambientEnvironment.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
----------- Game Map Init ------------
collision data:
637 models
67370 vertices (1578 KB)
112391 edges (3951 KB)
45783 polygons (3201 KB)
6022 brushes (826 KB)
23595 nodes (645 KB)
68211 polygon refs (532 KB)
20190 brush refs (157 KB)
35872 internal edges
1148 sharp edges
0 contained polygons removed
0 polygons merged
10894 KB total memory used
241 msec to load collision data.
map bounds are (5688.0, 4448.0, 2816.0)
max clip sector is (177.8, 278.0, 352.0)
6 KB passage memory used to build PVS
2 msec to calculate PVS
76 areas
182 portals
9 areas visible on average
912 bytes PVS data
[Load AAS]
loading maps/training_mission.aas48
[Load AAS]
loading maps/training_mission.aas96
[Load AAS]
loading maps/training_mission.aas32
done.
[Load AAS]
loading maps/training_mission.aas100
[Load AAS]
loading maps/training_mission.aas_rat
done.
[Load AAS]
loading maps/training_mission.aas_elemental
ConversationManager: Found 0 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
Compiled '/home/hamlet/darkmod/maps/training_mission.script': 9.2 ms
---------- Compile stats ----------

Memory usage:
Strings: 41, 6448 bytes
Statements: 20332, 406640 bytes
Functions: 1278, 129324 bytes
Variables: 92852 bytes
Mem used: 1128552 bytes
Static data: 2277552 bytes
Allocated: 2829940 bytes
Thread size: 7068 bytes

removed 28 degenerate triangles
removed 30 degenerate triangles
WARNING:unknown model type '_prelight_light_187.2'
removed 2 degenerate triangles
WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' al
ready defined
key_guard_3: Fixing inv_category from Keys to #str_02392.
key_guard_4: Fixing inv_category from Keys to #str_02392.
removed 12 degenerate triangles
key_exit1: Fixing inv_category from Keys to #str_02392.
removed 43 degenerate triangles
StoreRoomKey1: Fixing inv_category from Keys to #str_02392.
removed 22 degenerate triangles
removed 4 degenerate triangles
removed 2 degenerate triangles
OldChestKey_2: Fixing inv_category from Keys to #str_02392.
removed 32 degenerate triangles
removed 16 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 12 degenerate triangles
removed 75 degenerate triangles
removed 16 degenerate triangles
removed 54 degenerate triangles
removed 16 degenerate triangles
removed 1 degenerate triangles
glprogs/heatHazeWithDepth.vfp
glprogs/heatHazeWithDepth.vfp
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 24 degenerate triangles
removed 18 degenerate triangles
removed 2 degenerate triangles
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1
'.
WARNING:Unknown general material parameter 'islightgemsurf' in 'models/props/mi
sc/lightgem_surface'
... 2795 entities spawned, 0 inhibited

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
--------------------------------------
SpawnPlayer: 0
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
removed 16 degenerate triangles
removed 16 degenerate triangles
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass2.vfp
glprogs/cookMath_pass2.vfp
glprogs/brightPass_opt.vfp
glprogs/brightPass_opt.vfp
glprogs/blurx.vfp
glprogs/blurx.vfp
glprogs/blury.vfp
glprogs/blury.vfp
glprogs/finalScenePass_opt.vfp
glprogs/finalScenePass_opt.vfp
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1209 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_
local
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
0 purged from previous
202 kept from previous
1275 new loaded
all images loaded in 34.4 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
265559k referenced
108k purged
----------------------------------------
sound: missing efxs/training_mission.efx
-----------------------------------
65034 msec to load training_mission
interactionTable generated of size: 134217728 bytes
------------- Warnings ---------------
during training_mission...
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1
'.
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_
local
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' al
ready defined
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:Unknown general material parameter 'islightgemsurf' in 'models/props/mi
sc/lightgem_surface'
WARNING:unknown model type '_prelight_light_187.2'
30 warnings
Dumped console text to logtraining_mission.txt.

 

And this is the one from William Steele the Third:

 

TDM 2.04 #6596 linux-x86 Jul 7 2016 15:43:56

found interface lo - loopback
found interface enp4s0 - 192.168.128.2/255.255.255.0
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using generic code for SIMD processing.
------ Initializing File System ------
Current search path:
/home/hamlet/darkmod/fms/ws3_cleighmoor
/home/hamlet/darkmod/fms/ws3_cleighmoor/ws3_cleighmoor_l10n.pk4 (3 files)
/home/hamlet/darkmod/fms/ws3_cleighmoor/ws3_cleighmoor.pk4 (188 files)
/home/hamlet/darkmod/
/home/hamlet/darkmod/zzz_override_lg.pk4 (2 files)
/home/hamlet/darkmod/tdm_textures_wood01.pk4 (317 files)
/home/hamlet/darkmod/tdm_textures_window01.pk4 (348 files)
/home/hamlet/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files)
/home/hamlet/darkmod/tdm_textures_stone_natural01.pk4 (123 files)
/home/hamlet/darkmod/tdm_textures_stone_flat01.pk4 (281 files)
/home/hamlet/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files)
/home/hamlet/darkmod/tdm_textures_stone_brick01.pk4 (440 files)
/home/hamlet/darkmod/tdm_textures_sfx01.pk4 (64 files)
/home/hamlet/darkmod/tdm_textures_roof01.pk4 (65 files)
/home/hamlet/darkmod/tdm_textures_plaster01.pk4 (140 files)
/home/hamlet/darkmod/tdm_textures_paint_paper01.pk4 (42 files)
/home/hamlet/darkmod/tdm_textures_other01.pk4 (51 files)
/home/hamlet/darkmod/tdm_textures_nature01.pk4 (256 files)
/home/hamlet/darkmod/tdm_textures_metal01.pk4 (465 files)
/home/hamlet/darkmod/tdm_textures_glass01.pk4 (50 files)
/home/hamlet/darkmod/tdm_textures_fabric01.pk4 (41 files)
/home/hamlet/darkmod/tdm_textures_door01.pk4 (171 files)
/home/hamlet/darkmod/tdm_textures_decals01.pk4 (367 files)
/home/hamlet/darkmod/tdm_textures_carpet01.pk4 (92 files)
/home/hamlet/darkmod/tdm_textures_base01.pk4 (375 files)
/home/hamlet/darkmod/tdm_standalone.pk4 (4 files)
/home/hamlet/darkmod/tdm_sound_vocals_decls01.pk4 (27 files)
/home/hamlet/darkmod/tdm_sound_vocals07.pk4 (1111 files)
/home/hamlet/darkmod/tdm_sound_vocals06.pk4 (688 files)
/home/hamlet/darkmod/tdm_sound_vocals05.pk4 (128 files)
/home/hamlet/darkmod/tdm_sound_vocals04.pk4 (2854 files)
/home/hamlet/darkmod/tdm_sound_vocals03.pk4 (743 files)
/home/hamlet/darkmod/tdm_sound_vocals02.pk4 (1300 files)
/home/hamlet/darkmod/tdm_sound_vocals01.pk4 (82 files)
/home/hamlet/darkmod/tdm_sound_sfx02.pk4 (596 files)
/home/hamlet/darkmod/tdm_sound_sfx01.pk4 (924 files)
/home/hamlet/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
/home/hamlet/darkmod/tdm_sound_ambient03.pk4 (24 files)
/home/hamlet/darkmod/tdm_sound_ambient02.pk4 (156 files)
/home/hamlet/darkmod/tdm_sound_ambient01.pk4 (209 files)
/home/hamlet/darkmod/tdm_prefabs01.pk4 (557 files)
/home/hamlet/darkmod/tdm_player01.pk4 (125 files)
/home/hamlet/darkmod/tdm_models_decls01.pk4 (93 files)
/home/hamlet/darkmod/tdm_models02.pk4 (1836 files)
/home/hamlet/darkmod/tdm_models01.pk4 (1916 files)
/home/hamlet/darkmod/tdm_gui_credits01.pk4 (49 files)
/home/hamlet/darkmod/tdm_gui01.pk4 (679 files)
/home/hamlet/darkmod/tdm_game02.pk4 (2 files)
/home/hamlet/darkmod/tdm_game01.pk4 (2 files)
/home/hamlet/darkmod/tdm_fonts01.pk4 (696 files)
/home/hamlet/darkmod/tdm_env01.pk4 (98 files)
/home/hamlet/darkmod/tdm_defs01.pk4 (166 files)
/home/hamlet/darkmod/tdm_base01.pk4 (156 files)
/home/hamlet/darkmod/tdm_ai_steambots01.pk4 (24 files)
/home/hamlet/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files)
/home/hamlet/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files)
/home/hamlet/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files)
/home/hamlet/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
/home/hamlet/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
/home/hamlet/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
/home/hamlet/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files)
/home/hamlet/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files)
/home/hamlet/darkmod/tdm_ai_humanoid_females01.pk4 (169 files)
/home/hamlet/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
/home/hamlet/darkmod/tdm_ai_base01.pk4 (8 files)
/home/hamlet/darkmod/tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/tdm_models_furniture_seating.mtr, line 1353: material 't
extures/custom/bench01' previously defined at materials/stonebench_a.mtr:51
WARNING:file materials/tdm_paint_paper.mtr, line 485: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_01' previously defined at materials/tdm_maps_
steele.mtr:940
WARNING:file materials/tdm_paint_paper.mtr, line 581: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_03' previously defined at materials/tdm_maps_
steele.mtr:995
WARNING:file materials/tdm_paint_paper.mtr, line 629: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_04' previously defined at materials/tdm_maps_
steele.mtr:1043
WARNING:file materials/tdm_paint_paper.mtr, line 677: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_05' previously defined at materials/tdm_maps_
steele.mtr:1091
WARNING:file materials/tdm_postprocess.mtr, line 12: material 'textures/postpro
cess/rotoedge' previously defined at materials/tdm_maps_steele.mtr:1334
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 139 strings read from strings/fm/english.lang
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1228 strings read from strings/english.lang
I18N: 139 strings read from strings/fm/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1920x1200
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: Gallium 0.4 on AMD PITCAIRN (DRM 2.46.0 / 4.8.13-gentoo, LLVM 3.9.
1)
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL
_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offs
et GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_
vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point
_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parame
ters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_c
lamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_
clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_fr
amebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_A
RB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend
_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bi
as GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_N
V_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arr
ays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_o
bject GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture
_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle
GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_c
ombine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirro
red_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_
EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixel
s GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_A
RB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_sh
ader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EX
T_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_A
RB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_
language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_o
bject GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read
_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_com
pression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_comp
ression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compr
ession_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_
texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_fra
mebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_p
acked_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_t
exture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_progra
m_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_textur
e_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD
_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_i
nstanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_ran
ge GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_tex
ture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservat
ive_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_
shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_AR
B_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_AR
B_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_v
ertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_
ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_arr
ay GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL
_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10
_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_tex
ture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustn
ess GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_pre
cision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feed
back2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compressi
on_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compresse
d_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query G
L_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_lo
ad_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB
_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisa
mple_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_
ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_com
pute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuff
er_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_A
RB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage
_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_text
ure_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR
_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clea
r_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_AR
B_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_
ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f
_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_contr
ol GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_co
ntrol GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shad
er_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_
KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_at
omic_counter_ops GL_MESA_shader_integer_functions

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.1.3
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
glprogs/soft_particle.vfp
glprogs/soft_particle.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found SO in EXE path with timestamp of 1467928206 - /home/hamlet/dark
mod/gamex86.so
gamex86 - Found SO in pak file with timestamp of 1467928206 - /home/hamlet/dark
mod/tdm_game02.pk4/gamex86.so
gamex86 - SO in EXE path is newer, ignoring SO in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using generic code for SIMD processing.
--------- Initializing Game ----------
The Dark Mod 2.04, code revision 6602
Build date: Jul 7 2016
WARNING:file materials/tdm_models_furniture_seating.mtr, line 1353: material 't
extures/custom/bench01' previously defined at materials/stonebench_a.mtr:51
WARNING:file materials/tdm_paint_paper.mtr, line 485: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_01' previously defined at materials/tdm_maps_
steele.mtr:940
WARNING:file materials/tdm_paint_paper.mtr, line 581: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_03' previously defined at materials/tdm_maps_
steele.mtr:995
WARNING:file materials/tdm_paint_paper.mtr, line 629: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_04' previously defined at materials/tdm_maps_
steele.mtr:1043
WARNING:file materials/tdm_paint_paper.mtr, line 677: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_05' previously defined at materials/tdm_maps_
steele.mtr:1091
WARNING:file materials/tdm_postprocess.mtr, line 12: material 'textures/postpro
cess/rotoedge' previously defined at materials/tdm_maps_steele.mtr:1334
Initializing event system
...832 event definitions
Initializing class hierarchy
...170 classes, 818688 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 3400 MHz
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 101.4 ms
---------- Compile stats ----------

Memory usage:
Strings: 40, 6352 bytes
Statements: 19400, 388000 bytes
Functions: 1229, 125044 bytes
Variables: 89100 bytes
Mem used: 1092288 bytes
Static data: 2277552 bytes
Allocated: 2811956 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 3 mods in the FM folder.
Parsed 4 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: ws3_cleighmoor
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load image: guis/assets/mainmenu/black_background
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/mainmenu/black_background
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file materials/tdm_models_furniture_seating.mtr, line 1353: material 't
extures/custom/bench01' previously defined at materials/stonebench_a.mtr:51
WARNING:file materials/tdm_paint_paper.mtr, line 485: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_01' previously defined at materials/tdm_maps_
steele.mtr:940
WARNING:file materials/tdm_paint_paper.mtr, line 581: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_03' previously defined at materials/tdm_maps_
steele.mtr:995
WARNING:file materials/tdm_paint_paper.mtr, line 629: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_04' previously defined at materials/tdm_maps_
steele.mtr:1043
WARNING:file materials/tdm_paint_paper.mtr, line 677: material 'textures/darkmo
d/paint_paper/wallpaper_victorian_05' previously defined at materials/tdm_maps_
steele.mtr:1091
WARNING:file materials/tdm_postprocess.mtr, line 12: material 'textures/postpro
cess/rotoedge' previously defined at materials/tdm_maps_steele.mtr:1334
8 warnings
pid: 25959
15936 MB System Memory
512 MB Video Memory
Async thread started
Couldn't exec autocommands.cfg - file does not exist.

GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD PITCAIRN (DRM 2.46.0 / 4.8.13-gentoo, LLVM 3.9.
1)
GL_VERSION: 3.0 Mesa 13.0.2
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL
_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offs
et GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_
vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point
_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parame
ters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_c
lamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_
clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_fr
amebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_A
RB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend
_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bi
as GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_N
V_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arr
ays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_o
bject GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture
_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle
GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_c
ombine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirro
red_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_
EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixel
s GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_A
RB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_sh
ader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EX
T_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_A
RB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_
language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_o
bject GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read
_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_com
pression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_comp
ression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compr
ession_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_
texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_fra
mebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_p
acked_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_t
exture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_progra
m_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_textur
e_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD
_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_i
nstanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_ran
ge GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_tex
ture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservat
ive_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_
shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_AR
B_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_AR
B_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_v
ertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_
ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_arr
ay GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL
_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10
_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_tex
ture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustn
ess GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_pre
cision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feed
back2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compressi
on_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compresse
d_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query G
L_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_lo
ad_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB
_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisa
mple_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_
ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_com
pute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuff
er_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_A
RB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage
_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_text
ure_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR
_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clea
r_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_AR
B_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_
ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f
_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_contr
ol GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_co
ntrol GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shad
er_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_
KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_at
omic_counter_ops GL_MESA_shader_integer_functions
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1920 x 1200 fullscreen hz:N/A
CPU: generic
ARB path ENABLED
NV10 path disabled
NV20 path disabled
R200 path ENABLED
ARB2 path ENABLED (ACTIVE)
-------
glFinish not forced
Two sided stencil available and enabled
Vertex cache is fast
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
--------- Map Initialization ---------
Map: ws3_cleighmoor
glprogs/ambientEnvironment.vfp
glprogs/ambientEnvironment.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
glprogs/HeatHazeWithMaskAndDepth.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
----------- Game Map Init ------------
collision data:
1201 models
68075 vertices (1595 KB)
114323 edges (4019 KB)
45467 polygons (3183 KB)
8333 brushes (1140 KB)
27701 nodes (757 KB)
82343 polygon refs (643 KB)
28269 brush refs (220 KB)
33236 internal edges
2549 sharp edges
0 contained polygons removed
0 polygons merged
11560 KB total memory used
229 msec to load collision data.
map bounds are (9056.0, 7454.0, 2152.0)
max clip sector is (283.0, 465.9, 269.0)
57 KB passage memory used to build PVS
10 msec to calculate PVS
251 areas
548 portals
10 areas visible on average
7 KB PVS data
[Load AAS]
loading maps/ws3_cleighmoor.aas48
[Load AAS]
loading maps/ws3_cleighmoor.aas96
[Load AAS]
loading maps/ws3_cleighmoor.aas32
done.
[Load AAS]
loading maps/ws3_cleighmoor.aas100
[Load AAS]
loading maps/ws3_cleighmoor.aas_rat
done.
[Load AAS]
loading maps/ws3_cleighmoor.aas_elemental
ConversationManager: Found 7 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
Compiled '/home/hamlet/darkmod/maps/ws3_cleighmoor.script': 16.3 ms
---------- Compile stats ----------

Memory usage:
Strings: 41, 6448 bytes
Statements: 21101, 422020 bytes
Functions: 1300, 131264 bytes
Variables: 93812 bytes
Mem used: 1153840 bytes
Static data: 2277552 bytes
Allocated: 2840028 bytes
Thread size: 7068 bytes

glprogs/heatHazeWithDepth.vfp
glprogs/heatHazeWithDepth.vfp
removed 16 degenerate triangles
removed 16 degenerate triangles
removed 12 degenerate triangles
WARNING:Couldn't load gui: 'guis/map_of.gui'
removed 12 degenerate triangles
removed 6 degenerate triangles
removed 22 degenerate triangles
removed 22 degenerate triangles
removed 16 degenerate triangles
removed 2 degenerate triangles
removed 54 degenerate triangles
removed 20 degenerate triangles
removed 47 degenerate triangles
removed 16 degenerate triangles
removed 43 degenerate triangles
removed 8 degenerate triangles
removed 56 degenerate triangles
removed 64 degenerate triangles
removed 12 degenerate triangles
removed 2 degenerate triangles
removed 22 degenerate triangles
removed 4 degenerate triangles
removed 4 degenerate triangles
WARNING:Image name "-" is too short
removed 56 degenerate triangles
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 24 degenerate triangles
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/pickax
e_cm.lwo' has bad or missing uv data
removed 6 degenerate triangles
removed 16 degenerate triangles
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 24 degenerate triangles
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Couldn't load sound '_default.wav' using default
removed 18 degenerate triangles
removed 18 degenerate triangles
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 2 degenerate triangles
removed 16 degenerate triangles
removed 18 degenerate triangles
removed 2 degenerate triangles
WARNING:Unknown general material parameter 'islightgemsurf' in 'models/props/mi
sc/lightgem_surface'
... 4034 entities spawned, 92 inhibited

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 5 multistatemover positions to AAS areas and ignored 2.
[aas_rat]: Assigned 4 multistatemover positions to AAS areas and ignored 3.
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
--------------------------------------
SpawnPlayer: 0
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass2.vfp
glprogs/cookMath_pass2.vfp
glprogs/brightPass_opt.vfp
glprogs/brightPass_opt.vfp
glprogs/blurx.vfp
glprogs/blurx.vfp
glprogs/blury.vfp
glprogs/blury.vfp
glprogs/finalScenePass_opt.vfp
glprogs/finalScenePass_opt.vfp
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1980 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: models/md5/chars/guards/thief_leather_s
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: -
WARNING:Couldn't load image: textures/misc/taper_d
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
0 purged from previous
207 kept from previous
1592 new loaded
all images loaded in 47.2 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
191969k referenced
99k purged
----------------------------------------
sound: missing efxs/ws3_cleighmoor.efx
-----------------------------------
72906 msec to load ws3_cleighmoor
interactionTable generated of size: 134217728 bytes
------------- Warnings ---------------
during ws3_cleighmoor...
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/pickax
e_cm.lwo' has bad or missing uv data
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web1, 4)
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour
_poor_ed
WARNING:Couldn't load image: models/md5/chars/guards/thief_leather_s
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/misc/taper_d
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:Image name "-" is too short
WARNING:Unknown general material parameter 'islightgemsurf' in 'models/props/mi
sc/lightgem_surface'
32 warnings

Dumped console text to logws3_cleighmoor.txt.

 

In addition to the previous information, I add that the video board mounts a Radeon HD 7870 chip.

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