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Change tiling when creating skins


DeTeEff

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Hello

 

I'm fiddling with modules and try to change the skins on my interior pieces. When I change a texture I use the 'old texture - new texture' method but is there any way to manipulate the stretch of the textures when creating different skins?

 

These are some of the skin defs and these are working perfectly because all of the wallpaper textures are aligned similarily and are the same size so there is no seam (they all align perfectly when I change skins). But how do I do if I want to, for example tile/scale a texture differently? Is it possible without going into some model software and create a speciffic UVmap?

 

Skin file

 

 

skin wallpaper_floral_blue
{
model models/modules/int_green.ase
model models/modules/int_green_door.ase


textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_blue
}

skin wallpaper_floral_yellow
{
model models/modules/int_green.ase
model models/modules/int_green_door.ase


textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_yellow
}

 

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One way could be to create a surface INSIDE the model with a certain texture that you stretch as you see fit, then change it to a nodraw-texture and keep the stretch. Then you create a skin file that changes the stretched nodraw-texture to the one you want. And then change the 'regular' texture to a nodraw-texture...It feels a bit haxxor though...

 

Example

 

 

 

{
model models/modules/int_green.ase
model models/modules/int_green_door.ase

 

textures/common/nodraw textures/darkmod/wood/panels/panel_decorative_frame //Change the stretched nodraw to the panel with correct stretch

textures/darkmod/paint_paper/wallpaper_floral_green textures/common/nodraw //Remove the wallpaper by replacing the material to nodraw

}

 

 

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Right, the skin file points to the material so you'd need to hunt down the root material then make an override material or custom material.

 

textures/common/nodraw textures/darkmod/wood/panels/panel_decorative_frame

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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