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more simple pigeon / roof spikes


teh_saccade

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Hi,

Currently I am either rescaling the grates and adding damage - it looks ok but can be problems with no-draw walls and sticking out and... just looks a bit naff.
This or painstakingly creating each one from a series of pyramid, bound together - looks better but cannot be scaled.

Is there a decal or something that can be used that I have not seen?


Thanks.

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Another good way if you're rescaling brushes/patches is to copy paste them into gtk radiant, rescale in one click, then copy paste

back to DR, though you'll need a new mapdoom3.dll file from greebo to do it. It's the fastest way to rescale. I can rescale an entire map

in about 2 minutes that way, and the same for any part of it.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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you can turn any world brush/patch you make in the editor into a func_static then export that as a .ase model and then you can rescale that .ase model

 

This is the second method described - it unfortunately rescales the spikes.

 

// dw about it - i'll figure something out. NS' method sounds far too complicated and involved for something that doesn't matter a great deal.

Edited by teh_saccade
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