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Changes to player movement


Baal

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  • 2 weeks later...

Still compiling. I'm thinking about trying to adapt dhewms cmake files. I don't like Scons.

 

I like Python, so Scons does not look bad to me.

CMake is of course great too.

 

The main problem is not the build tool itself, but the sheer amount of stuff put into the scons files.

CMake files of same size would be equally problematic.

If we rewrite build system from ground zero, we may easily lose something...

That's why I hope that the build problem can be solved incrementally.

 

P.S. Also, with each step moving build system further from Doom3 original one, less information on the internet remains helpful in case of trouble.

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