Bikerdude 3741 Posted September 17, 2018 Report Share Posted September 17, 2018 I have the following texture - tdm_roulette_red_chip { noSelfShadow noshadows { blend diffusemap map models/darkmod/props/textures/red_chip } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/red_chip scale 1, 1 red global2 green global3 blue global4 } } The issue its very bright in the dark, how would I tweak the material so it isnt so bright.. Quote Link to post Share on other sites
nbohr1more 2159 Posted September 17, 2018 Report Share Posted September 17, 2018 I have the following texture - tdm_roulette_red_chip { noSelfShadow noshadows { blend diffusemap map models/darkmod/props/textures/red_chip rgb 0.5 } // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/red_chip scale 1, 1 red global2 green global3 blue global4 } } The issue its very bright in the dark, how would I tweak the material so it isnt so bright.. use rgb 0.5 to decrease brightness 50% Range from 1.5 to 0. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
duzenko 659 Posted September 18, 2018 Report Share Posted September 18, 2018 @biker, You're not working on a new map, are you? Quote Link to post Share on other sites
Bikerdude 3741 Posted September 18, 2018 Author Report Share Posted September 18, 2018 use rgb 0.5 to decrease brightness 50% Range from 1.5 to 0.Ah I did wonder if it was that simple, nice one.You're not working on a new map, are you?Finishing up work on a little colab project with 'Some1stolit' and just fixing any remaing little bugs that are left. Quote Link to post Share on other sites
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