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  • 2 years later...
Posted
On 6/7/2021 at 2:13 PM, AluminumHaste said:

Another problem I don't know if I'm going to bother fixing, is that some of the carpet textures don't align at all, as this is how they are originally uploaded to TDM,
I can see how the middle transition texture was made from parts of the end texture, but they don't quite line up.

wACTvOR.jpg

You just need to shift the texture a bit to line it up. It's done this way because of the power of 2 requirement and I didn't want to stretch the images. Same with my other runner. I only made the original red ones, other color variations were done by @Bikerdude, I believe?

It's only a model...

Posted (edited)
On 9/18/2025 at 12:29 AM, Arcturus said:

You just need to shift the texture a bit to line it up. It's done this way because of the power of 2 requirement and I didn't want to stretch the images. Same with my other runner. I only made the original red ones, other color variations were done by @Bikerdude, I believe?

Elo fella

I made a test map with the above carpet (cant remember where I Posted it), for someone on here. I believe @AluminumHaste is the original author of the high-res version of this runner.

Edited by Bikerdude

bhm_banner.jpg

Posted

So yeah, when the textures are super low res, it's really easy to hide issues. When you start looking at the details under a microscope, you start to see all the issues that need to be fixed.
I was working on them all but lost the PSD files and textures I was using, and didn't have the will to start over again.

I do want to finish them, but you know how that goes.

I always assumed I'd taste like boot leather.

 

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