Jump to content
The Dark Mod Forums

WYSIWYG readable editor not so WYSIWYG?


Recommended Posts

OK, so this is bothersome. Take any of the books or scrolls GUIs and the DarkRadiant readables editor will either show that they can fit text that is a line over or under what actually shows in-game. As an example, "guis/readables/books/book_hand_jd_hand.gui" will fit, in the preview, an extra line at the bottom that won't show up when I test inside the map.

Now what I've noticed is that the GUIs in the preview and those in-game have a different aspect ratio. I play on a 16:10 resolution. Is it that the GUIs get stretched rather than centered, could that be the cause? So, in the end, is it really a problem on DR's side or on TDM's? This kind of mismatch is dangerous because you can type out text lines in-editor and have them get cut short for players even if you see them yourself (provided resolution stretching really is the issue). Imagine it's some mission critical information that's in the readable and you have yourself a soft-lock.

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

Link to comment
Share on other sites

The GUI text placement code is definitely not perfect, I've been reverse-engineering it back in 2010.

If you have a concrete example, I can look into it and compare to it to the TDM sources, which we have available in the meantime.

Link to comment
Share on other sites

I've tested several now and it seems only the jd_hand GUIs give me trouble. (When I said "take any of the books or scrolls" I should've been read as meaning "any of this particular one that struck me as wrong 🙃") The double sided book one skips two lines at the end and the paper one skips a single line. I have not tested every single common-use GUI with its font thoroughly, to see if I catch another mismatch between the editor and in-game, but I'll provide the little test map here in a pk4 (the jd_hand ones have been set up to exhibit the bug, they are on a table in front of the player spawn). For testing, one can just go down the list in the readable editor, hit save, and reload xdata in-game to see if the number of lines matches.

wysiwyg.pk4

 

 

Edited by Spooks
adding a self-own
  • Thanks 1

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Hidden Hands: Blood and Metal is out
       
      · 1 reply
    • taaaki

      Apologies for the unplanned downtime. A routine upgrade did not go to plan, and the rollback had its own issues
      · 2 replies
    • freyk

      Got tdm 2.12 running on my android phone. For more info, read the latest post in the topic on subforum techsupport.
      · 2 replies
    • snatcher

      TDM Modpack v4.5 released!
      Introducing... The Loop
      · 1 reply
    • Ansome

      Taking a break to alleviate burnout. In retrospect, I probably shouldn't have jumped into a map-making contest so quickly after just finishing another project and especially with my busy schedule, but I do believe I have something that the community will enjoy. No clue if I'll be able to finish it on time for the competition if I factor in a break, but I'd rather take my time and deliver something of quality rather than engage in development crunch or lose part of the map's soul to burnout.
      · 1 reply
×
×
  • Create New...