MirceaKitsune Posted November 26, 2022 Report Posted November 26, 2022 Latest Darkradiant Git introduces an issue on Linux (Manjaro / KDE Plasma) with the amdgpu driver. To reproduce I simply use "Filters - Func_static entities" to hide all map models, then click on it once more to show them again: Most of the time every model is glitched out and has its polygons stretched all over the screen once it reappears. Fortunately this doesn't trigger a crash and simply reloading the map works... sometimes entities will instead leave a visual copy of their model when you drag then, that does cause DR to crash soon after. Quote Mods: Builder Blocks minigame | Keypad | Disguises
greebo Posted November 26, 2022 Report Posted November 26, 2022 If it's reproducible, I'd appreciate a bug report with the necessary steps and the involved map. (In case the map is still under covers, a private message with a link is also working for me - I won't disclose the map to anybody.) Quote
MirceaKitsune Posted November 26, 2022 Author Report Posted November 26, 2022 2 hours ago, greebo said: If it's reproducible, I'd appreciate a bug report with the necessary steps and the involved map. (In case the map is still under covers, a private message with a link is also working for me - I won't disclose the map to anybody.) It's a super early stage thing with nothing significant in it so that's fine, just one building where I practiced learning the model modules. If you suspect the FM could be at fault, here are the map and darkradiant files: test.maptest.darkradiant Can anyone reproduce it and confirm it's not just me? I'll need to go for a bit again so I'll put up a bug report later. Quote Mods: Builder Blocks minigame | Keypad | Disguises
datiswous Posted November 30, 2022 Report Posted November 30, 2022 (edited) I can reproduce this on DR 3.7 (non-dev) portable on a Windows 10 system, using the testfiles suplied by @MirceaKitsune. I previously tested this under 3.6 Linux, but couldn't reproduce (might have to retest). Edit: You get even more bizar results if you choose to enable and disable all filters.. Edit2: If you do any kind of reloading inside the create entity/model/particle , it is normal again. It also doesn't get saved, so saving and reloading fixes it as well. Edit3: If I deactivate and activate the layer, it goes back to normal as well. Edit4: Disabling the func_static filter also affects the other entities. Enabling any other filter fixes the view. Edit5: Only the entities that are in the 3D view when triggering the filters are affected. I couldn't reproduce this in other maps though. Edited November 30, 2022 by datiswous 1 Quote
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