Jump to content
The Dark Mod Forums

Addressing lack of AI awareness during and after hostile encounters


MirceaKitsune

Recommended Posts

Because the player didn't move/make noise, the code that AI uses to "listen" for the player wasn't triggered.

Because the AI weren't on the same team, the alert level wasn't propagated to the other AI.

There's so much that goes on to make AI SEEM like a facsimile to real people, but there's always going to be edge cases where's there's no code to handle it.

 

  • Like 1

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

3 hours ago, AluminumHaste said:

Because the player didn't move/make noise, the code that AI uses to "listen" for the player wasn't triggered.

So is there a way to make the AI react to other AIs fighting nearby? In Bloodlines the difference is OnHearCombat and OnHearPlayer, and there is even OnHearWorld if the player uses sound as a distraction.

Edited by wesp5
Link to comment
Share on other sites

3 minutes ago, wesp5 said:

So is there a way to make the AI act if other AI are fighting? In Bloodlines the difference is OnHearCombat and OnFoundPlayer.

I'm sure there is, the original poster should open a bugtracker so a coder can take a look.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

4 hours ago, AluminumHaste said:

I'm sure there is, the original poster should open a bugtracker so a coder can take a look.

https://bugs.thedarkmod.com/view.php?id=6436

I have this one which started from a similar observation, might make them for the other details too later on.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taaaki

      Apologies for the unplanned downtime. A routine upgrade did not go to plan, and the rollback had its own issues
      · 2 replies
    • freyk

      Got tdm 2.12 running on my android phone. For more info, read the latest post in the topic on subforum techsupport.
      · 2 replies
    • snatcher

      TDM Modpack v4.5 released!
      Introducing... The Loop
      · 1 reply
    • Ansome

      Taking a break to alleviate burnout. In retrospect, I probably shouldn't have jumped into a map-making contest so quickly after just finishing another project and especially with my busy schedule, but I do believe I have something that the community will enjoy. No clue if I'll be able to finish it on time for the competition if I factor in a break, but I'd rather take my time and deliver something of quality rather than engage in development crunch or lose part of the map's soul to burnout.
      · 1 reply
    • Skaruts

      Working on an update for my mission By The Cookbook. If anyone that played it has any further bugs to report, please let me know.
      I posted more details about the update in the mission thread.
      · 1 reply
×
×
  • Create New...