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Noble Man Progress


alan9000

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nobleman1.jpg

 

Well this is what I have so far about 6 hours work. The low poly version is only at about 4000 polys (both sides) and this medium poly model is around 8000.

I am working on the creases at the moment and the mirroring is doing my head in as it always looks terrible when you have two sides the same ..I will rectify that soon enough..

 

A question to my fellow modellers …this is the first time I have done a model especially for a game environment and I am a bit confused about single meshes and such like the model here is one mesh but you guys are using multiple meshes ..is this ok for the low poly in game models ? I am trying to follow your same work flow so I am doing a high poly model and then reducing it for the in game model ( using sub d surfaces in xsi ) so that’s no problem at all apart from tiding up the odd vertices. When it comes to texturing I assume you use the high poly model and then transfer this texture to the low poly model after baking the high poly geometry on to the texture ??? is this the correct work flow.

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Looking good so far. A few suggestions: I agree the hat should be tilted, and is perhaps a little big. The puffy shoulder things need to be a little larger as well. Keep up the good work! :)

Edited by Springheel
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Here is another quick update...I have added a little extra detail. I have made the shoulder 'things' larger springheal.

I am planning on taking the model into zbrush to add extra detail and creating a normal map from there …has anyone done this ..if so what were the results ?

noblemanrender2.jpg

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