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AI voiced responses to stimuli are being verbosed to the console...


AluminumHaste

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I noticed this while playing thiefs den:

 

 

loaded collision model models/darkmod/junk/broadhead_broken_tip.lwo

loaded collision model models/darkmod/junk/broadhead_broken_back.lwo

Hmm, that isn't right! A weapon!

Hmm, that isn't right! A weapon!

Hmm, that isn't right! A weapon!

Hmm, that isn't right! A weapon!

loaded collision model models/darkmod/weapons/broadhead_collision.ase

WARNING: script\weapon_arrow_result_base.script(85)

: Thread 'thread_619': idAF

Body::SetDentity: center of mass not at origin for body 'idMoveableItem_ammo_b

roadhead_small_39425952'

Hmm, that isn't right! A weapon!

WARNING: script\ai_darkmod_base.script(3748): Thread 'ai_darkmod_base::respons

e_visualStim': Entity not found for event 'processVisualStim'. Terminating thr

ead.

WARNING: script\ai_darkmod_base.script(3748): Thread 'ai_darkmod_base::respons

e_visualStim': Entity not found for event 'processVisualStim'. Terminating thr

ead.

Hmm, that isn't right! A weapon!

 

These showed up when I was attacking a guard with my bow and arrow. He was saying these things.

I always assumed I'd taste like boot leather.

 

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Yes, I left that output in there for debugging purposes. Nothing wrong with these lines, except for the "Entity not found" stuff, but I guess that's specific to the Thief's Den release package.

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Yes, I left that output in there for debugging purposes. Nothing wrong with these lines, except for the "Entity not found" stuff, but I guess that's specific to the Thief's Den release package.

 

Shouldn't they be taken out for a release build even though it's an alpha?

I always assumed I'd taste like boot leather.

 

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:huh: As far as I'm concerned, there's no problem with leaving these lines. I don't see why we should traverse the codebase and strip all console output just for this alpha preview. (It was enough work to make the release in itself, believe me.) Players aren't supposed to see the console anyway, so you'll have to live with that.
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:huh: As far as I'm concerned, there's no problem with leaving these lines. I don't see why we should traverse the codebase and strip all console output just for this alpha preview. (It was enough work to make the release in itself, believe me.) Players aren't supposed to see the console anyway, so you'll have to live with that.

 

LOL okay okay. :blush:

I always assumed I'd taste like boot leather.

 

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