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Posted

I just remembered that in Deus Ex the storyline was hugely important to me.

Not only was it thrilling, it was, besides gameplay, a very significant motivator for playing.

A lot of conversations and readables had interesting philosophical content, which got me hooked even more.

 

Deus Ex without storyline and it's spots of philosophy would have been more than 50% less interesting, to me at least.

"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato

"When outmatched... cheat."— Batman

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Posted

Realism is not important. Believability (with some generous allowances for suspension of disbelief) is important if you want the game to be immersive; however this can be achieved regardless of how "real" the game is.

 

Racing games can be decent fun. I suck at them, but I still enjoy them (when I use the easiest car and practice a lot). :P

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Posted

Lander is the best racing game ever. It consists of constantly crashing your ship into walls at slow speeds, hoping you won't run out of fuel.

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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