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Utensils And Cutlery


DeepOmega

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Now that I can talk and move again (I had a nasty sickness over the holiday), and I've gotten over my HL2 addiction by beating it (damn fine game) I'm getting some modelling done. I'm whipping out some really quick stuff, for now, but it'll probably get more involved as time passes. So far, I've got:

 

-2 forks (dinner and salad/dessert)

-1 spoon

-1 knife (as in, knife for use at a table)

-1 ladle

-1 bigass kitchen knife (cleaver, really)

 

All modeled and UV-mapped. I really don't feel like painting the cutlery, so I'll just lay down your basic metal texture as a start, and if anyone feels like painting in details, more power to 'em. Once I have photoshop reinstalled, I'll paint up the cleaver. Should be fun. :D

 

~CTB

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Well, they're done and in ASE format, but I can't log into the FTP. Internet Explorer, fireFTP and WinSCP all fail to work. =P Here's a screenshot to inspire someone to fix the damn FTP problems - it seems like once a week, another program is dropped from the list of programs that can log into it. (Note that the cutlery has a temporary texture - not at all a final texture, but really, how much detail does cutlery need?)

 

Cutlery.jpg

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Uploaded to the server, under models/props/misc/Cutlery - note that the CutleryDiffuse.tga is used for all of the non-cleaver utensils. If anyone wants a texporter unwrapping, so they can see how they all fit on the texture sheet, let me know, but since it's a simple model with a simple texture and no tiling you should be able to just lay down some colors.

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I can do some skinning of other people's objects.

Finger!!! :)

 

I would prefer if you finish the pipes with some broken models, so we can tick that off, and then start on doing a map. We already have a lot of textured models, but we have no real map and I don't know who is working on that. Not sure if Renz is doing one. So I would say that a map has a higher priority right now.

Gerhard

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