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Using Deep Exploration to export Lightwave files to Maya


Springheel

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I have a bad feeling that all the people who used this workflow are no longer here, but I'll ask anyway:

 

Part of the workflow of creating our characters involves creating them in LIghtwave, then loading the .lwo file in Deep Exploration and converting them to something Maya can read (like a .mb file).

 

When I tried to save an .lwo as a .mb tonight, I got an error saying "Maya Installation not Found". I have Maya 7.0 installed, so I don't know what the problem is. Does anyone know this software well enough to have any suggestions about how it has to be set up?

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Maybe there's some registry key missing, I got a similar issue when working on the Maya 8.5 exporter. One way to find this out is to use Process Monitor and filter for the Deep Exploration application. You should see tons of log entries, a few of are showing which Registry keys are being accessed.

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